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forked from 0ad/0ad
0ad/source
2005-10-28 02:56:35 +00:00
..
graphics TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
gui DevIL: Improved quality of DXT5 alpha compression. 2005-10-24 23:45:52 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib add debug_warn_err analogous to debug_assert_failed that reports an error code for use with CHECK_ERR et al. (as discussed in bug#70) 2005-10-28 02:56:35 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
renderer TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
scripting change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
main.cpp Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00