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Matei 9b98a19506 # Faster GUI resource counter updates.
These seemed to be eating up 100 MS per frame! I've made the GUI
remember old resource values and only refresh counters when they change,
but this is still really bad performance, because in a real game we'll
have resource values changing every second. We need to find a much
better way to lay out those resource counter elements.

This was SVN commit r4127.
2006-07-17 02:27:55 +00:00
binaries # Faster GUI resource counter updates. 2006-07-17 02:27:55 +00:00
build svn:ignore auto-generated test .cpp files. 2006-07-12 14:49:10 +00:00
docs Upgraded console (text wrap, help text), cinematic stuff 2006-07-06 03:17:44 +00:00
source Bug fix to construction (units weren't being given the building to convert to due to some hasty refactoring in an earlier commit). Also increased shadow Z bias to 0.02 since there still seemed to be cases when it was very visible. 2006-07-17 00:59:32 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00