2013-05-23 00:27:53 +02:00
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/* Copyright (C) 2013 Wildfire Games.
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2009-04-18 19:00:33 +02:00
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2007-02-01 02:34:17 +01:00
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/**
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* File : World.cpp
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* Project : engine
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* Description : Contains the CWorld Class implementation.
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*
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**/
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2004-07-27 23:00:53 +02:00
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#include "precompiled.h"
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2006-06-11 09:03:59 +02:00
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#include "graphics/GameView.h"
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#include "graphics/LightEnv.h"
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2006-06-02 04:10:27 +02:00
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#include "graphics/MapReader.h"
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2006-06-11 09:03:59 +02:00
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#include "graphics/MapWriter.h"
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2006-06-02 04:10:27 +02:00
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#include "graphics/Terrain.h"
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2006-06-11 09:03:59 +02:00
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#include "graphics/Terrain.h"
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#include "graphics/UnitManager.h"
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#include "lib/timer.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/Errors.h"
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#include "ps/Game.h"
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#include "ps/Loader.h"
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#include "ps/LoaderThunks.h"
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#include "ps/World.h"
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#include "renderer/Renderer.h"
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2010-05-01 18:20:58 +02:00
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#include "simulation2/Simulation2.h"
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2004-07-27 23:00:53 +02:00
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2007-02-01 02:34:17 +01:00
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/**
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* Global light settings.
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* It is not a member of CWorld because it is passed
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* to the renderer before CWorld exists.
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**/
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2004-10-23 16:39:28 +02:00
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CLightEnv g_LightEnv;
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2004-07-27 23:00:53 +02:00
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2005-09-30 02:59:42 +02:00
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2007-02-01 02:34:17 +01:00
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/**
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* Constructor.
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*
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2010-07-29 17:55:41 +02:00
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* @param pGame CGame * pGame pointer to the container game object.
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2007-02-01 02:34:17 +01:00
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**/
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2005-09-30 02:59:42 +02:00
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CWorld::CWorld(CGame *pGame):
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m_pGame(pGame),
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2006-06-09 18:44:16 +02:00
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m_Terrain(new CTerrain()),
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2007-01-08 02:56:46 +01:00
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m_UnitManager(new CUnitManager()),
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2010-05-20 20:09:23 +02:00
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m_TerritoryManager(NULL)
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2007-01-08 02:56:46 +01:00
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{
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}
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2005-09-30 02:59:42 +02:00
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2007-02-01 02:34:17 +01:00
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/**
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2010-07-03 15:15:57 +02:00
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* Initializes the game world with the attributes provided.
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2007-02-01 02:34:17 +01:00
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**/
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2015-01-24 15:46:52 +01:00
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void CWorld::RegisterInit(const CStrW& mapFile, JSRuntime* rt, JS::HandleValue settings, int playerID)
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2004-07-27 23:00:53 +02:00
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{
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2005-02-11 13:57:19 +01:00
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// Load the map, if one was specified
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2010-06-30 23:41:04 +02:00
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if (mapFile.length())
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2005-02-11 13:57:19 +01:00
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{
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 04:29:16 +02:00
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VfsPath mapfilename = VfsPath(mapFile).ChangeExtension(L".pmp");
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2005-03-22 22:00:56 +01:00
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CMapReader* reader = 0;
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2005-03-30 18:14:19 +02:00
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2010-06-30 23:41:04 +02:00
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try
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{
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2005-03-22 22:00:56 +01:00
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reader = new CMapReader;
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2010-05-01 18:20:58 +02:00
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CTriggerManager* pTriggerManager = NULL;
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2015-01-24 15:46:52 +01:00
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reader->LoadMap(mapfilename, rt, settings, m_Terrain,
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2010-06-30 23:41:04 +02:00
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CRenderer::IsInitialised() ? g_Renderer.GetWaterManager() : NULL,
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CRenderer::IsInitialised() ? g_Renderer.GetSkyManager() : NULL,
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2010-08-13 15:26:29 +02:00
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&g_LightEnv, m_pGame->GetView(),
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2010-06-30 23:41:04 +02:00
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m_pGame->GetView() ? m_pGame->GetView()->GetCinema() : NULL,
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2012-10-15 12:34:23 +02:00
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pTriggerManager, CRenderer::IsInitialised() ? &g_Renderer.GetPostprocManager() : NULL,
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m_pGame->GetSimulation2(), &m_pGame->GetSimulation2()->GetSimContext(), playerID, false);
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2005-03-22 22:00:56 +01:00
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// fails immediately, or registers for delay loading
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2010-06-30 23:41:04 +02:00
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}
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catch (PSERROR_File& err)
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{
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2005-03-22 22:00:56 +01:00
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delete reader;
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2015-01-22 21:36:24 +01:00
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LOGERROR("Failed to load map %s: %s", mapfilename.string8(), err.what());
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 04:29:16 +02:00
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throw PSERROR_Game_World_MapLoadFailed("Failed to load map.\nCheck application log for details.");
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2005-02-11 13:57:19 +01:00
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}
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2004-07-27 23:00:53 +02:00
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}
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}
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2004-08-05 15:07:51 +02:00
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2015-01-24 15:46:52 +01:00
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void CWorld::RegisterInitRMS(const CStrW& scriptFile, JSRuntime* rt, JS::HandleValue settings, int playerID)
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2011-03-22 02:34:45 +01:00
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{
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// If scriptFile is empty, a blank map will be generated using settings (no RMS run)
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CMapReader* reader = 0;
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2011-04-07 04:32:16 +02:00
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reader = new CMapReader;
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CTriggerManager* pTriggerManager = NULL;
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2015-01-24 15:46:52 +01:00
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reader->LoadRandomMap(scriptFile, rt, settings, m_Terrain,
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2011-04-07 04:32:16 +02:00
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CRenderer::IsInitialised() ? g_Renderer.GetWaterManager() : NULL,
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CRenderer::IsInitialised() ? g_Renderer.GetSkyManager() : NULL,
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&g_LightEnv, m_pGame->GetView(),
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m_pGame->GetView() ? m_pGame->GetView()->GetCinema() : NULL,
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2012-10-15 12:34:23 +02:00
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pTriggerManager, CRenderer::IsInitialised() ? &g_Renderer.GetPostprocManager() : NULL,
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m_pGame->GetSimulation2(), playerID);
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2011-04-07 04:32:16 +02:00
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// registers for delay loading
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2011-03-22 02:34:45 +01:00
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}
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2007-02-01 02:34:17 +01:00
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/**
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* Destructor.
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*
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**/
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2004-08-05 15:07:51 +02:00
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CWorld::~CWorld()
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{
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2006-06-09 18:44:16 +02:00
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delete m_Terrain;
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2010-07-03 15:15:57 +02:00
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delete m_UnitManager;
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2004-08-05 15:07:51 +02:00
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}
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