0ad/source/lib/res/graphics/cursor.h

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/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* mouse cursors (either via OpenGL texture or hardware)
*/
#ifndef INCLUDED_GRAPHICS_CURSOR
#define INCLUDED_GRAPHICS_CURSOR
/**
* draw the cursor on-screen.
*
* @param name base name of cursor or zero to hide the cursor.
* @param x,y coordinates [pixels] (origin is in the upper left)
*
* uses a hardware mouse cursor where available, otherwise a
* portable OpenGL implementation.
**/
extern LibError cursor_draw(const wchar_t* name, int x, int y);
// internal use only:
extern int g_yres;
#endif // #ifndef INCLUDED_GRAPHICS_CURSOR