forked from 0ad/0ad
Added a new dry grass actor.
This was SVN commit r2982.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="a">
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<mesh>gaia/cross_large_short.pmd</mesh>
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</variant>
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<variant name="b">
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<mesh>gaia/cross_large_tall.pmd</mesh>
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</variant>
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<variant name="c">
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<mesh>gaia/cross_angledfromtop.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>gaia/grass_field_dry_a.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/gaia/grass_field_dry_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/gaia/grass_field_dry_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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