forked from 0ad/0ad
Train time changes.
Unlock champions tech more expensive. This was SVN commit r14924.
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40e2a1e065
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@ -8,7 +8,7 @@
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"rome": "Regio Cohors"
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},
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"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250},
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 500},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "helmet_corinthian_crest.png",
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@ -15,7 +15,7 @@
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</Attack>
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<Cost>
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<Population>1</Population>
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<BuildTime>13</BuildTime>
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<BuildTime>15</BuildTime>
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<Resources>
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<food>80</food>
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</Resources>
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@ -22,7 +22,6 @@
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>15</BuildTime>
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<Resources>
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<food>100</food>
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<wood>60</wood>
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@ -22,7 +22,6 @@
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>12</BuildTime>
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<Resources>
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<food>100</food>
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<wood>40</wood>
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@ -30,7 +30,6 @@
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>12</BuildTime>
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<Resources>
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<food>50</food>
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<wood>75</wood>
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@ -38,7 +38,6 @@
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>12</BuildTime>
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<Resources>
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<food>50</food>
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<wood>80</wood>
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@ -36,7 +36,7 @@
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<Cost>
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<Resources>
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<food>50</food>
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<metal>80</metal>
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<metal>75</metal>
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</Resources>
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</Cost>
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<Identity>
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@ -58,7 +58,7 @@
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</Charge>
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</Attack>
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<Cost>
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<BuildTime>10</BuildTime>
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<BuildTime>12</BuildTime>
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<Population>0</Population>
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<Resources>
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<food>100</food>
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@ -23,7 +23,7 @@
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</Attack>
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<Cost>
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<Population>2</Population>
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<BuildTime>60</BuildTime>
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<BuildTime>40</BuildTime>
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<Resources>
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<food>100</food>
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<metal>250</metal>
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@ -31,7 +31,7 @@
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</Entities>
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</Builder>
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<Cost>
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<BuildTime>9</BuildTime>
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<BuildTime>12</BuildTime>
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<Resources>
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<food>50</food>
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<wood>0</wood>
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@ -18,9 +18,6 @@
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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</Charge>
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</Attack>
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<Cost>
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<BuildTime>10</BuildTime>
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</Cost>
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<Health>
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<Max>100</Max>
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</Health>
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@ -28,7 +28,6 @@
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>10</BuildTime>
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<Resources>
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<food>40</food>
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<wood>60</wood>
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@ -28,7 +28,7 @@
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</BuildingAI>
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<Cost>
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<Population>5</Population>
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<BuildTime>45</BuildTime>
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<BuildTime>30</BuildTime>
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<Resources>
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<wood>200</wood>
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<metal>200</metal>
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@ -20,7 +20,7 @@
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</BuildingAI>
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<Cost>
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<Population>3</Population>
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<BuildTime>30</BuildTime>
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<BuildTime>25</BuildTime>
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<Resources>
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<wood>150</wood>
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<metal>150</metal>
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@ -33,7 +33,7 @@
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>20</BuildTime>
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<BuildTime>18</BuildTime>
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<Resources>
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<wood>100</wood>
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<metal>100</metal>
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@ -37,7 +37,7 @@
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>30</BuildTime>
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<BuildTime>20</BuildTime>
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<Resources>
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<wood>200</wood>
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<stone>100</stone>
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@ -41,7 +41,6 @@
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</Entities>
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</Builder>
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<Cost>
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<BuildTime>10</BuildTime>
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<Resources>
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<food>50</food>
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</Resources>
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