Train time changes.

Unlock champions tech more expensive.

This was SVN commit r14924.
This commit is contained in:
Michael D. Hafer 2014-04-13 09:05:02 +00:00
parent 40e2a1e065
commit 01decbcd90
17 changed files with 10 additions and 19 deletions

View File

@ -8,7 +8,7 @@
"rome": "Regio Cohors"
},
"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250},
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 500},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",

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@ -15,7 +15,7 @@
</Attack>
<Cost>
<Population>1</Population>
<BuildTime>13</BuildTime>
<BuildTime>15</BuildTime>
<Resources>
<food>80</food>
</Resources>

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@ -22,7 +22,6 @@
</Ranged>
</Attack>
<Cost>
<BuildTime>15</BuildTime>
<Resources>
<food>100</food>
<wood>60</wood>

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@ -22,7 +22,6 @@
</Ranged>
</Attack>
<Cost>
<BuildTime>12</BuildTime>
<Resources>
<food>100</food>
<wood>40</wood>

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@ -30,7 +30,6 @@
</Ranged>
</Attack>
<Cost>
<BuildTime>12</BuildTime>
<Resources>
<food>50</food>
<wood>75</wood>

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@ -38,7 +38,6 @@
</Ranged>
</Attack>
<Cost>
<BuildTime>12</BuildTime>
<Resources>
<food>50</food>
<wood>80</wood>

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@ -36,7 +36,7 @@
<Cost>
<Resources>
<food>50</food>
<metal>80</metal>
<metal>75</metal>
</Resources>
</Cost>
<Identity>

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@ -58,7 +58,7 @@
</Charge>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
<BuildTime>12</BuildTime>
<Population>0</Population>
<Resources>
<food>100</food>

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@ -23,7 +23,7 @@
</Attack>
<Cost>
<Population>2</Population>
<BuildTime>60</BuildTime>
<BuildTime>40</BuildTime>
<Resources>
<food>100</food>
<metal>250</metal>

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@ -31,7 +31,7 @@
</Entities>
</Builder>
<Cost>
<BuildTime>9</BuildTime>
<BuildTime>12</BuildTime>
<Resources>
<food>50</food>
<wood>0</wood>

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@ -18,9 +18,6 @@
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
</Charge>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
</Cost>
<Health>
<Max>100</Max>
</Health>

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@ -28,7 +28,6 @@
</Ranged>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
<Resources>
<food>40</food>
<wood>60</wood>

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@ -28,7 +28,7 @@
</BuildingAI>
<Cost>
<Population>5</Population>
<BuildTime>45</BuildTime>
<BuildTime>30</BuildTime>
<Resources>
<wood>200</wood>
<metal>200</metal>

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@ -20,7 +20,7 @@
</BuildingAI>
<Cost>
<Population>3</Population>
<BuildTime>30</BuildTime>
<BuildTime>25</BuildTime>
<Resources>
<wood>150</wood>
<metal>150</metal>

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@ -33,7 +33,7 @@
</Ranged>
</Attack>
<Cost>
<BuildTime>20</BuildTime>
<BuildTime>18</BuildTime>
<Resources>
<wood>100</wood>
<metal>100</metal>

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@ -37,7 +37,7 @@
</Ranged>
</Attack>
<Cost>
<BuildTime>30</BuildTime>
<BuildTime>20</BuildTime>
<Resources>
<wood>200</wood>
<stone>100</stone>

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@ -41,7 +41,6 @@
</Entities>
</Builder>
<Cost>
<BuildTime>10</BuildTime>
<Resources>
<food>50</food>
</Resources>