forked from 0ad/0ad
New Persian trader
This was SVN commit r10726.
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03e65fe8d8
commit
0273398fe8
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="camel prop1">
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<mesh>props/pers_camel_prop1.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,28 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/temp/pers_sign_trader.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
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<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/plac_pers_b.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="camel">
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<animations>
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<animation file="quadraped/camel_walk.dae" name="Walk" speed="40"/>
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<animation file="quadraped/camel_run.dae" name="Run" speed="25"/>
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<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
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<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
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<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
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</animations>
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<mesh>skeletal/camel_1.dae</mesh>
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<props>
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<prop actor="props/units/pers_camel_props.xml" attachpoint="props_main"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_camel.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/pers_camel_prop1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/pers_camel_prop1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_support_trader.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_support_trader.png
(Stored with Git LFS)
Binary file not shown.
@ -9,9 +9,9 @@
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<GenericName>Aramaean Merchant</GenericName>
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<SpecificName>Tamkarum Arami</SpecificName>
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<History>Merchants were the working corps of the Persian economy, moving goods from one end of the vast empire to the other. Commodities included linen, carpets, perfume, cotton, salt, fruit, and even pearls. Thanks to the Aramaeans, the main language of Mesopotamia and in all directions from it was Aramaic, making trade simple. The language was eventually taken on as the official language of the Empire.</History>
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<Icon>units/cart_support_trader.png</Icon>
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<Icon>units/pers_support_trader.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>units/carthaginians/trader.xml</Actor>
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<Actor>units/persians/trader.xml</Actor>
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</VisualActor>
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</Entity>
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