New Persian trader

This was SVN commit r10726.
This commit is contained in:
Pureon 2011-12-14 00:36:58 +00:00
parent 03e65fe8d8
commit 0273398fe8
5 changed files with 49 additions and 32 deletions

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="camel prop1">
<mesh>props/pers_camel_prop1.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
</actor>

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@ -1,28 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/temp/pers_sign_trader.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="40"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="25"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/camel_1.dae</mesh>
<props>
<prop actor="props/units/pers_camel_props.xml" attachpoint="props_main"/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_camel.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -9,9 +9,9 @@
<GenericName>Aramaean Merchant</GenericName>
<SpecificName>Tamkarum Arami</SpecificName>
<History>Merchants were the working corps of the Persian economy, moving goods from one end of the vast empire to the other. Commodities included linen, carpets, perfume, cotton, salt, fruit, and even pearls. Thanks to the Aramaeans, the main language of Mesopotamia and in all directions from it was Aramaic, making trade simple. The language was eventually taken on as the official language of the Empire.</History>
<Icon>units/cart_support_trader.png</Icon>
<Icon>units/pers_support_trader.png</Icon>
</Identity>
<VisualActor>
<Actor>units/carthaginians/trader.xml</Actor>
<Actor>units/persians/trader.xml</Actor>
</VisualActor>
</Entity>