Persian unit updates!

This was SVN commit r10550.
This commit is contained in:
Michael D. Hafer 2011-11-18 01:54:03 +00:00
parent 39d100c732
commit 06bd4352c2
27 changed files with 118 additions and 37 deletions

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@ -1,31 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-beard-small-a">
<variant frequency="2" name="face-beard-small-a">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_a.dds</texture>
</variant>
<variant frequency="1" name="face-beard-small-b">
<variant frequency="2" name="face-beard-small-b">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_b.dds</texture>
</variant>
<variant frequency="1" name="face-beard-large-a">
<variant frequency="3" name="face-beard-large-a">
<mesh>props/head_beard_large.pmd</mesh>
<texture>props/head/pers_face_a.dds</texture>
</variant>
<variant frequency="1" name="face-beard-large-b">
<variant frequency="3" name="face-beard-large-b">
<mesh>props/head_beard_large.pmd</mesh>
<texture>props/head/pers_face_b.dds</texture>
</variant>
<variant frequency="1" name="face-beard-wide-a">
<mesh>props/head_beard_wide.pmd</mesh>
<texture>props/head/pers_face_a.dds</texture>
</variant>
<variant frequency="1" name="face-beard-wide-b">
<mesh>props/head_beard_wide.pmd</mesh>
<texture>props/head/pers_face_b.dds</texture>
</variant>
<variant frequency="1" name="face-scrubby-i">
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/pers_face_i.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<mesh>props/helmet/pers_kidaris_loose.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Kidaris White">
<texture>props/helmet/pers_kidaris_1.png</texture>
</variant>
<variant frequency="1" name="Kidaris Tan">
<texture>props/helmet/pers_kidaris_2.png</texture>
</variant>
<variant frequency="1" name="Kidaris Yellow">
<texture>props/helmet/pers_kidaris_3.png</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_kidaris_loose.dae</mesh>
<texture>props/helmet/pers_kidaris_2.png</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_kidaris_loose.dae</mesh>
<texture>props/helmet/pers_kidaris_3.png</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_kidaris_tied.dae</mesh>
<texture>props/helmet/pers_kidaris_2.png</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_kidaris_tied.dae</mesh>
<texture>props/helmet/pers_kidaris_3.png</texture>
</variant>
</group>
</actor>

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@ -24,6 +24,7 @@
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/pers_car_b_1.dds</texture>
</variant>

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@ -20,13 +20,14 @@
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/pers_car_b_1.dds</texture>
<texture>skeletal/pers_car_b_r_2.png</texture>
</variant>
</group>
<group>

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@ -24,7 +24,7 @@
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/pers_car_a_r.png</texture>
</variant>

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@ -15,6 +15,7 @@
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>

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@ -14,7 +14,7 @@
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/floppy_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield"/>

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@ -11,19 +11,12 @@
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_pers_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csw_b_1.dds</texture>
</variant>
<variant frequency="2" name="Rider-Texture-2">
<texture>skeletal/pers_csw_b_2.dds</texture>
<texture>skeletal/pers_csw_b_1.png</texture>
</variant>
</group>
<group>

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@ -31,8 +31,8 @@
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/pers_kidaris_loose.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>

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@ -42,9 +42,15 @@
</variant>
</group>
<group>
<variant frequency="1" name="scale mail">
<variant frequency="1" name="scale mail 1">
<texture>skeletal/pers_iar_e_1.dds</texture>
</variant>
<variant frequency="1" name="scale mail 2">
<texture>skeletal/pers_iar_e_2.dds</texture>
</variant>
<variant frequency="1" name="scale mail 3">
<texture>skeletal/pers_iar_e_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>

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@ -39,10 +39,10 @@
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose_tan.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

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@ -48,6 +48,7 @@
<variant frequency="1" name="Clothing-red-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/pers_isp_a_1.dds</texture>
</variant>
@ -66,6 +67,7 @@
<variant frequency="1" name="Clothing-emerald">
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/pers_isp_e_1.dds</texture>
</variant>
@ -78,6 +80,7 @@
<variant frequency="2" name="Clothing-brown-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/pers_isp_b_1.dds</texture>
</variant>

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