Pyrrhus hero.

Some map stuff and actor changes (remove the elephants from Pericles).

This was SVN commit r14821.
This commit is contained in:
Michael D. Hafer 2014-03-09 00:07:28 +00:00
parent d214d8f61c
commit 119849defc
10 changed files with 88 additions and 9 deletions

View File

@ -8,7 +8,6 @@
<prop actor="props/structures/athenians/temple_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/temple_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/temple_tile_c.xml" attachpoint="root"/>
<prop actor="props/special/common/aura_60_green_rays.xml" attachpoint="root" selectable="false"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>

View File

@ -23,9 +23,10 @@
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
<prop actor="props/special/common/aura_60_common.xml" attachpoint="root" selectable="false"/>
</props>
<textures><texture file="skeletal/hele_isp_e_f.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_e_f.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View File

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="attack_melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<colour>0 0 0</colour>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/macedonians/pyrrhus_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture">
<textures>
<texture file="skeletal/horse_hele_philip.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Pyrrhus">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
<animation file="biped/rider_sword_death_a.psa" name="Death" speed="240"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="attack_melee" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
<textures>
<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
<texture file="skeletal/mace_hero_craterus_norm.png" name="normTex"/>
<texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

Binary file not shown.

Binary file not shown.