forked from 0ad/0ad
Pyrrhus hero.
Some map stuff and actor changes (remove the elephants from Pericles). This was SVN commit r14821.
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@ -8,7 +8,6 @@
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<prop actor="props/structures/athenians/temple_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/temple_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/temple_tile_c.xml" attachpoint="root"/>
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<prop actor="props/special/common/aura_60_green_rays.xml" attachpoint="root" selectable="false"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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@ -23,9 +23,10 @@
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
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<prop actor="props/special/common/aura_60_common.xml" attachpoint="root" selectable="false"/>
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</props>
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<textures><texture file="skeletal/hele_isp_e_f.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/hele_isp_e_f.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_attack_a.psa" name="attack_melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="attack_melee" speed="150"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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</animations>
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<colour>0 0 0</colour>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/macedonians/pyrrhus_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture">
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<textures>
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<texture file="skeletal/horse_hele_philip.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Pyrrhus">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
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<animation file="biped/rider_sword_death_a.psa" name="Death" speed="240"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="attack_melee" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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<textures>
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<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
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<texture file="skeletal/mace_hero_craterus_norm.png" name="normTex"/>
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<texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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