#Persian Archer. :)

This was SVN commit r5279.
This commit is contained in:
Michael D. Hafer 2007-08-05 03:30:09 +00:00
parent e16a957b51
commit 119c5ef0a0
8 changed files with 83 additions and 4 deletions

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/pelta_b_b.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="back-i">
<texture>props/shield/hele_pelta_i.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/pelta_b_b.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="back-i">
<texture>props/shield/pers_pelta_c.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/pelta_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pers-pelta-c">
<texture>props/shield/pers_pelta_c.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/pelta_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_b_back_reverse.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pers-pelta-c">
<texture>props/shield/hele_pelta_i.dds</texture>
</variant>
</group>
</actor>

View File

@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="mesh">
<mesh>props/shield/spara_a_b.pmd</mesh>
<texture>props/shield/pers_rect_d.dds</texture>
<texture>props/shield/pers_rect_f.dds</texture>
</variant>
</group>

View File

@ -33,6 +33,7 @@
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
</props>
<texture>skeletal/pers_iar_e.dds</texture>
</variant>