forked from 0ad/0ad
Fix a gamesetup bug where the clients would see two players with the same color, while the host already sees the corrected version after increasing the number of players.
This was SVN commit r18842.
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@ -1116,6 +1116,8 @@ function selectNumPlayers(num)
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unassignInvalidPlayers(num);
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sanitizePlayerData(g_GameAttributes.settings.PlayerData);
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updateGameAttributes();
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}
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