forked from 0ad/0ad
Allow observers to see the wonder victory message. Patch by elexis. Fixes #3226
This was SVN commit r16658.
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@ -10,7 +10,7 @@ Trigger.prototype.CheckWonderVictory = function(data)
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var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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var cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
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// remove existing messages if any
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// Remove existing messages if any
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if (timer)
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{
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cmpTimer.CancelTimer(timer);
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@ -21,11 +21,12 @@ Trigger.prototype.CheckWonderVictory = function(data)
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if (data.to <= 0)
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return;
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// create new messages, and start timer to register defeat.
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// Create new messages, and start timer to register defeat.
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var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var numPlayers = cmpPlayerManager.GetNumPlayers();
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var cmpPlayer = QueryOwnerInterface(ent, IID_Player);
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var players = [];
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// Add -1 to notify observers too
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var players = [-1];
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for (var i = 1; i < numPlayers; i++)
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if (i != data.to)
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players.push(i);
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