forked from 0ad/0ad
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
This was SVN commit r15713.
This commit is contained in:
parent
7ce9097d1c
commit
13b229d503
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -170,17 +170,17 @@ function damageTypeDetails(dmg)
|
||||
var dmgArray = [];
|
||||
if (dmg.hack)
|
||||
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
|
||||
damage: dmg.hack,
|
||||
damage: dmg.hack.toFixed(1),
|
||||
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]"
|
||||
}));
|
||||
if (dmg.pierce)
|
||||
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
|
||||
damage: dmg.pierce,
|
||||
damage: dmg.pierce.toFixed(1),
|
||||
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]"
|
||||
}));
|
||||
if (dmg.crush)
|
||||
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
|
||||
damage: dmg.crush,
|
||||
damage: dmg.crush.toFixed(1),
|
||||
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]"
|
||||
}));
|
||||
|
||||
@ -246,17 +246,17 @@ function damageTypesToText(dmg)
|
||||
var dmgArray = [];
|
||||
if (dmg.hack)
|
||||
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
|
||||
damage: dmg.hack,
|
||||
damage: dmg.hack.toFixed(1),
|
||||
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]"
|
||||
}));
|
||||
if (dmg.pierce)
|
||||
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
|
||||
damage: dmg.pierce,
|
||||
damage: dmg.pierce.toFixed(1),
|
||||
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]"
|
||||
}));
|
||||
if (dmg.crush)
|
||||
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
|
||||
damage: dmg.crush,
|
||||
damage: dmg.crush.toFixed(1),
|
||||
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]"
|
||||
}));
|
||||
|
||||
|
@ -0,0 +1,23 @@
|
||||
{
|
||||
"genericName": "Chamfron",
|
||||
"specificName": {
|
||||
"hele": "Prometoopidion",
|
||||
"mace": "Prometoopidion",
|
||||
"spart": "Prometoopidion",
|
||||
"athen": "Prometoopidion",
|
||||
"sele": "Prometoopidion",
|
||||
"ptol": "Prometoopidion",
|
||||
"theb": "Prometoopidion"
|
||||
},
|
||||
"description": "Metal armor for a horse's face.",
|
||||
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "armor_plates_cavalry.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.",
|
||||
"modifications": [{"value": "Armour/Hack", "add": 1.0},
|
||||
{"value": "Armour/Pierce", "add": 1.0}],
|
||||
"affects": ["Cavalry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
{
|
||||
"genericName": "Chamfron",
|
||||
"description": "Metal armor for a horse's body.",
|
||||
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450},
|
||||
"supersedes": "armor_cav_01",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "armor_plates_cavalry.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.",
|
||||
"modifications": [{"value": "Armour/Hack", "add": 1.0},
|
||||
{"value": "Armour/Pierce", "add": 1.0}],
|
||||
"affects": ["Cavalry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
{
|
||||
"genericName": "Quilted Body Armor",
|
||||
"specificName": {
|
||||
"generic": "Spolas",
|
||||
"hele": "Spolas",
|
||||
"mace": "Spolas",
|
||||
"spart": "Spolas",
|
||||
"athen": "Spolas",
|
||||
"pers": "Spolas",
|
||||
"rome": "Spolas",
|
||||
"cart": "Spolas",
|
||||
"iber": "Spolas",
|
||||
"maur": "Spolas",
|
||||
"celt": "Spolas",
|
||||
"brit": "Spolas",
|
||||
"gaul": "Spolas"
|
||||
},
|
||||
"description": "Quilted linen or leather body armor for infantrymen.",
|
||||
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "armor_leather.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "All Infantry +1 Hack and Pierce Armor Level.",
|
||||
"modifications": [{"value": "Armour/Hack", "add": 1.0},
|
||||
{"value": "Armour/Pierce", "add": 1.0}],
|
||||
"affects": ["Infantry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
{
|
||||
"genericName": "Laminated Linen Body Armor",
|
||||
"specificName": {
|
||||
"hele": "Linothorakes",
|
||||
"mace": "Linothorakes",
|
||||
"spart": "Linothorakes",
|
||||
"athen": "Linothorakes",
|
||||
"ptol": "Linothorakes",
|
||||
"sele": "Linothorakes",
|
||||
"pers": "Linothorakes",
|
||||
"rome": "Linothorakes",
|
||||
"cart": "Linothorakes"
|
||||
},
|
||||
"description": "Laminated linen body armor for infantrymen.",
|
||||
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450},
|
||||
"supersedes": "armor_infantry_01",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "armor_pteruges.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "All Infantry +1 Hack and Pierce Armor Level.",
|
||||
"modifications": [{"value": "Armour/Hack", "add": 1.0},
|
||||
{"value": "Armour/Pierce", "add": 1.0}],
|
||||
"affects": ["Infantry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -13,7 +13,7 @@
|
||||
},
|
||||
"description": "A long spear made specifically for cavalry.",
|
||||
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 150},
|
||||
"requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "spear_cavalry.png",
|
||||
"researchTime": 40,
|
||||
@ -21,4 +21,4 @@
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
|
||||
"affects": ["Cavalry Melee"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,25 @@
|
||||
{
|
||||
"genericName": "Close Combat Cavalry Training",
|
||||
"specificName": {
|
||||
"hele": "Xyston",
|
||||
"mace": "Xyston",
|
||||
"spart": "Xyston",
|
||||
"athen": "Xyston",
|
||||
"sele": "Xyston",
|
||||
"ptol": "Xyston",
|
||||
"theb": "Xyston",
|
||||
"rome": "Hasta"
|
||||
},
|
||||
"description": "Training increases melee attack.",
|
||||
"cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "horse_trainer.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+20% melee cavalry attack.",
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Melee/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Melee/Crush", "multiply": 1.2}],
|
||||
"affects": ["Cavalry Melee"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
{
|
||||
"genericName": "Iron Weapons",
|
||||
"specificName": {
|
||||
"hele": "Xyston",
|
||||
"mace": "Xyston",
|
||||
"spart": "Xyston",
|
||||
"athen": "Xyston",
|
||||
"sele": "Xyston",
|
||||
"ptol": "Xyston",
|
||||
"theb": "Xyston",
|
||||
"rome": "Hasta"
|
||||
},
|
||||
"description": "Replaces bronze weapons with iron.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500},
|
||||
"supersedes": "attack_cavalry_melee_01",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "spear_cavalry.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Equip your melee cavalry with better weapons. +20% melee cavalry attack.",
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Melee/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Melee/Crush", "multiply": 1.2}],
|
||||
"affects": ["Cavalry Melee"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
{
|
||||
"genericName": "Ranged Combat Cavalry Training",
|
||||
"specificName": {
|
||||
"hele": "Xyston",
|
||||
"mace": "Xyston",
|
||||
"spart": "Xyston",
|
||||
"athen": "Xyston",
|
||||
"sele": "Xyston",
|
||||
"ptol": "Xyston",
|
||||
"theb": "Xyston",
|
||||
"rome": "Hasta"
|
||||
},
|
||||
"description": "Training increases ranged attack.",
|
||||
"cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "horse_rider.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+20% ranged cavalry attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Crush", "multiply": 1.2}],
|
||||
"affects": ["Cavalry Ranged"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
{
|
||||
"genericName": "Iron Weapons",
|
||||
"specificName": {
|
||||
"hele": "Xyston",
|
||||
"mace": "Xyston",
|
||||
"spart": "Xyston",
|
||||
"athen": "Xyston",
|
||||
"sele": "Xyston",
|
||||
"ptol": "Xyston",
|
||||
"theb": "Xyston",
|
||||
"rome": "Hasta"
|
||||
},
|
||||
"description": "Replaces bronze weapons with iron.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500},
|
||||
"supersedes": "attack_cavalry_ranged_01",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "horse_rider.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Crush", "multiply": 1.2}],
|
||||
"affects": ["Cavalry Ranged"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_champ_02",
|
||||
{
|
||||
"genericName": "Heroism",
|
||||
"specificName": {
|
||||
"hele": "Andreia",
|
||||
|
@ -0,0 +1,25 @@
|
||||
{
|
||||
"genericName": "Side Arms",
|
||||
"specificName": {
|
||||
"hele": "Xíphos",
|
||||
"mace": "Xíphos",
|
||||
"spart": "Xíphos",
|
||||
"athen": "Xíphos",
|
||||
"theb": "Xíphos",
|
||||
"ptol": "Xíphos",
|
||||
"sele": "Xíphos",
|
||||
"rome": "Pugio"
|
||||
},
|
||||
"description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "sword.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+20% melee infantry attack.",
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Melee/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Melee/Crush", "multiply": 1.2}],
|
||||
"affects": ["Infantry Melee"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
{
|
||||
"genericName": "Iron Weapons",
|
||||
"description": "Using iron instead of bronze gave weapons additional power.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 450},
|
||||
"supersedes": "attack_infantry_melee_01",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "sword_cross.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+20% melee infantry attack.",
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Melee/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Melee/Crush", "multiply": 1.2}],
|
||||
"affects": ["Infantry Melee"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
{
|
||||
"genericName": "Ranged Infantry Irregulars",
|
||||
"specificName": {
|
||||
"hele": "Átaktoi",
|
||||
"mace": "Átaktoi",
|
||||
"spart": "Átaktoi",
|
||||
"athen": "Átaktoi",
|
||||
"theb": "Átaktoi",
|
||||
"sele": "Átaktoi",
|
||||
"ptol": "Átaktoi"
|
||||
},
|
||||
"description": "Training increases damage of ranged infantry units.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "arrow.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+20% ranged infantry attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Crush", "multiply": 1.2}],
|
||||
"affects": ["Infantry Ranged"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
{
|
||||
"genericName": "Ranged Infantry Masterclass",
|
||||
"specificName": {
|
||||
"hele": "Átaktoi",
|
||||
"mace": "Átaktoi",
|
||||
"spart": "Átaktoi",
|
||||
"athen": "Átaktoi",
|
||||
"theb": "Átaktoi",
|
||||
"sele": "Átaktoi",
|
||||
"ptol": "Átaktoi"
|
||||
},
|
||||
"description": "Training increases damage of ranged infantry units.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 350},
|
||||
"supersedes": "attack_infantry_ranged_01",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "javelin_thong.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+20% ranged infantry attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Crush", "multiply": 1.2}],
|
||||
"affects": ["Infantry Ranged"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -10,15 +10,17 @@
|
||||
"sele": "Dynamis"
|
||||
},
|
||||
"description": "The will to fight is crucial to victory.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
|
||||
"cost": {"food": 3000, "wood": 3000, "stone": 3000, "metal": 3000},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "clenched_fist.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
|
||||
"tooltip": "Inspire your troops with higher pay. All soldiers +25% attack.",
|
||||
"modifications": [
|
||||
{"value": "Attack/Melee/Hack", "add": 2.0, "affects": "CitizenSoldier Melee"},
|
||||
{"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": "CitizenSoldier Ranged"}
|
||||
{"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "CitizenSoldier Melee"},
|
||||
{"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "CitizenSoldier Ranged"},
|
||||
{"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "Champion Melee"},
|
||||
{"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "Champion Ranged"}
|
||||
],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,8 +1,7 @@
|
||||
{
|
||||
"pair": "pair_tower_01",
|
||||
"genericName": "Crenellations",
|
||||
"description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 100, "metal": 100},
|
||||
"cost": {"food": 0, "wood": 0, "stone": 500, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "crenelations.png",
|
||||
|
@ -0,0 +1,15 @@
|
||||
{
|
||||
"genericName": "Sturdy Foundations",
|
||||
"description": "Reinforce the foundations in preparation of an attack.",
|
||||
"cost": {"food": 0, "wood": 500, "stone": 500, "metal": 500},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "architecture.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Increases armour level of the defense tower by 2 levels.",
|
||||
"modifications": [{"value": "Armour/Hack", "add": 2},
|
||||
{"value": "Armour/Pierce", "add": 2},
|
||||
{"value": "Armour/Crush", "add": 2}],
|
||||
"affects": ["Defensive Tower"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Arrow Shooters",
|
||||
"description": "Arrow shooters increase the maximum range of the fire arrows.",
|
||||
"cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "arrow.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Increases defense tower maximum range by 8 meters.",
|
||||
"modifications": [{"value": "Attack/Ranged/MaxRange", "add": 8}],
|
||||
"affects": ["Defensive Tower"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_tower_01",
|
||||
"genericName": "Sentries",
|
||||
"specificName": {
|
||||
"hele": "Nyktophylakes",
|
||||
@ -11,7 +10,7 @@
|
||||
"rome": "Vigiles"
|
||||
},
|
||||
"description": "A night's watch increases vigilance.",
|
||||
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "helmet_corinthian_bronze.png",
|
||||
@ -20,4 +19,4 @@
|
||||
"modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}],
|
||||
"affects": ["Defensive Tower"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,18 @@
|
||||
{
|
||||
"genericName": "Baskets",
|
||||
"description": "Increases shuttling capacity for all resources.",
|
||||
"cost": {"food": 300, "wood": 300, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
||||
"icon": "gather_basket_empty.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers use baskets. +5 shuttle capacity for all resources.",
|
||||
"modifications": [
|
||||
{"value": "ResourceGatherer/Capacities/food", "add": 5},
|
||||
{"value": "ResourceGatherer/Capacities/wood", "add": 5},
|
||||
{"value": "ResourceGatherer/Capacities/stone", "add": 5},
|
||||
{"value": "ResourceGatherer/Capacities/metal", "add": 5}
|
||||
],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
{
|
||||
"genericName": "Horse-drawn Carts",
|
||||
"description": "Increases shuttling capacity for all resources.",
|
||||
"cost": {"food": 1000, "wood": 1000, "stone": 0, "metal": 0},
|
||||
"supersedes": "gather_capacity_wheelbarrow",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "handcart_empty.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.",
|
||||
"modifications": [
|
||||
{"value": "ResourceGatherer/Capacities/food", "add": 10},
|
||||
{"value": "ResourceGatherer/Capacities/wood", "add": 10},
|
||||
{"value": "ResourceGatherer/Capacities/stone", "add": 10},
|
||||
{"value": "ResourceGatherer/Capacities/metal", "add": 10}
|
||||
],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
{
|
||||
"pair": "pair_gather_wood_01",
|
||||
"genericName": "Wheelbarrow",
|
||||
"description": "Increases shuttling capacity for all resources.",
|
||||
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 0},
|
||||
"supersedes": "gather_capacity_basket",
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "wheelbarrow_empty.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
|
||||
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Fertilizer",
|
||||
"description": "Extra nutrients for farms.",
|
||||
"cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
|
||||
"supersedes": "gather_farming_training",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "plow.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers +25% farming rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,13 +1,13 @@
|
||||
{
|
||||
"genericName": "Iron Plow",
|
||||
"description": "A horse drawn instrument to turn the sod.",
|
||||
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 100},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
||||
"icon": "plow.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Equip your workers with iron plows. +25% farming rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}],
|
||||
"tooltip": "Equip your workers with iron plows. +15% farming rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Gather Training",
|
||||
"description": "Training for workers to increase farm gathering speed.",
|
||||
"cost": {"food": 0, "wood": 300, "stone": 0, "metal": 150},
|
||||
"supersedes": "gather_farming_plows",
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "plow.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers +15% farming rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,14 +1,13 @@
|
||||
{
|
||||
"pair": "pair_gather_wood_01",
|
||||
{
|
||||
"genericName": "Iron Ax Heads",
|
||||
"description": "Increases wood gathering rates for trees.",
|
||||
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 50},
|
||||
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
||||
"icon": "wood_axe.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers +25% lumbering rate for trees.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25}],
|
||||
"tooltip": "Workers +15% lumbering rate for trees.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Sharp Ax Heads",
|
||||
"description": "Increases wood gathering rates for trees.",
|
||||
"cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150},
|
||||
"supersedes": "gather_lumbering_strongeraxes",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "wood_axe.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers +50% lumbering rate for trees.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.50}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Stronger Ax",
|
||||
"description": "Increases wood gathering rates for trees.",
|
||||
"cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50},
|
||||
"supersedes": "gather_lumbering_ironaxes",
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "wood_axe.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers +15% lumbering rate for trees.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_gather_02",
|
||||
{
|
||||
"genericName": "Serfs",
|
||||
"specificName": {
|
||||
"hele": "Heilotes",
|
||||
@ -8,13 +7,14 @@
|
||||
"athen": "Heilotes"
|
||||
},
|
||||
"description": "Increases stone gathering rates.",
|
||||
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 250, "wood": 0, "stone": 0, "metal": 50},
|
||||
"supersedes": "gather_mining_servants",
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "mining_stone.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}],
|
||||
"tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_gather_01",
|
||||
"genericName": "Servants",
|
||||
"specificName": {
|
||||
"hele": "Douloi",
|
||||
@ -8,13 +7,13 @@
|
||||
"athen": "Douloi"
|
||||
},
|
||||
"description": "Increases stone gathering rates.",
|
||||
"cost": {"food": 50, "wood": 0, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 50},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"requirementsTooltip": "Hire servants to help mine stone. No requirements.",
|
||||
"icon": "mining_stone.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+25% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}],
|
||||
"tooltip": "+15% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
{
|
||||
"pair": "pair_gather_02",
|
||||
"genericName": "Shaft Mining",
|
||||
"description": "Increases metal gathering rates.",
|
||||
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50},
|
||||
"supersedes": "gather_mining_wedgemallet",
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "mining_metal.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Develop shaft mining. +25% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}],
|
||||
"tooltip": "Develop shaft mining. +15% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
{
|
||||
"pair": "pair_gather_03",
|
||||
"genericName": "Silver Mining",
|
||||
"specificName": {
|
||||
"athen": "Mines of Laureion",
|
||||
"mace": "Mines of Krenides"
|
||||
},
|
||||
"description": "Increases metal gathering rates.",
|
||||
"cost": {"food": 100, "wood": 100, "stone": 100, "metal": 0},
|
||||
"cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150},
|
||||
"supersedes": "gather_mining_shaftmining",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "mining_metal.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}],
|
||||
"tooltip": "Strike a vein of precious silver. +50% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.50}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_gather_03",
|
||||
"genericName": "Slaves",
|
||||
"specificName": {
|
||||
"hele": "Andrapodon",
|
||||
@ -8,13 +7,14 @@
|
||||
"athen": "Andrapodon"
|
||||
},
|
||||
"description": "Increases stone gathering rates.",
|
||||
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 100},
|
||||
"cost": {"food": 1000, "wood": 0, "stone": 150, "metal": 150},
|
||||
"supersedes": "gather_mining_serfs",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "mining_stone.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}],
|
||||
"tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.50}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -1,14 +1,13 @@
|
||||
{
|
||||
"pair": "pair_gather_01",
|
||||
"genericName": "Wedge and Mallet",
|
||||
"description": "Increases metal gathering rates.",
|
||||
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
|
||||
"icon": "mining_metal.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+25% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}],
|
||||
"tooltip": "+15% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Living Conditions",
|
||||
"description": "Units garrisoned in barracks heal over time.",
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "bandage.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Units gain health over time while garrisoned in barracks.",
|
||||
"modifications": [{"value": "GarrisonHolder/BuffHeal", "add": 1}],
|
||||
"affects": ["Temple"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_heal_01",
|
||||
"genericName": "Healing Range",
|
||||
"specificName": {
|
||||
"hele": "Olympic Pantheon",
|
||||
@ -8,13 +7,13 @@
|
||||
"athen": "Olympic Pantheon"
|
||||
},
|
||||
"description": "Increases the healing range of all healers.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "healing_range.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Healers +4 Healing Range.",
|
||||
"modifications": [{"value": "Heal/Range", "add": 4.0}],
|
||||
"tooltip": "Healers +8 Healing Range.",
|
||||
"modifications": [{"value": "Heal/Range", "add": 8.0}],
|
||||
"affects": ["Healer"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_heal_02",
|
||||
"genericName": "Healing Range 2",
|
||||
"specificName": {
|
||||
"hele": "Akademia",
|
||||
@ -8,13 +7,14 @@
|
||||
"athen": "Akademia"
|
||||
},
|
||||
"description": "Increases the healing range of all healers.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
|
||||
"cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500},
|
||||
"supersedes": "heal_range",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "healing_range.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Healers +4 Healing Range.",
|
||||
"modifications": [{"value": "Heal/Range", "add": 4.0}],
|
||||
"tooltip": "Healers +8 Healing Range.",
|
||||
"modifications": [{"value": "Heal/Range", "add": 8.0}],
|
||||
"affects": ["Healer"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_heal_01",
|
||||
"genericName": "Healing Rate",
|
||||
"specificName": {
|
||||
"hele": "Sphagia",
|
||||
@ -8,13 +7,13 @@
|
||||
"athen": "Sphagia"
|
||||
},
|
||||
"description": "Increases the Healing Rate of all healers.",
|
||||
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "healing_rate.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Healers +25% healing rate.",
|
||||
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
|
||||
"modifications": [{"value": "Heal/Rate", "multiply": 0.8}],
|
||||
"affects": ["Healer"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_heal_02",
|
||||
"genericName": "Healing Rate 2",
|
||||
"specificName": {
|
||||
"hele": "Hippocratic Oath",
|
||||
@ -8,13 +7,14 @@
|
||||
"athen": "Hippocratic Oath"
|
||||
},
|
||||
"description": "Increases the Healing Rate of all healers.",
|
||||
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500},
|
||||
"supersedes": "heal_rate",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "healing_rate.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Healers +25% healing rate.",
|
||||
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
|
||||
"modifications": [{"value": "Heal/Rate", "multiply": 0.8}],
|
||||
"affects": ["Healer"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_heal_03",
|
||||
"genericName": "Divine Offerings",
|
||||
"specificName": {
|
||||
"hele": "Olympic Games",
|
||||
@ -8,7 +7,7 @@
|
||||
"athen": "Eleusian Mysteries"
|
||||
},
|
||||
"description": "Units garrisoned in a temple are healed faster.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "cauldron.png",
|
||||
@ -17,4 +16,4 @@
|
||||
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiply": 1.5}],
|
||||
"affects": ["Temple"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,7 @@
|
||||
{
|
||||
"pair": "pair_house_01",
|
||||
"genericName": "The Loom",
|
||||
"description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.",
|
||||
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 250, "wood": 0, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
||||
"icon": "wives_festival.png",
|
||||
|
@ -1,8 +1,7 @@
|
||||
{
|
||||
"pair": "pair_heal_03",
|
||||
"genericName": "Battlefield Medicine",
|
||||
"description": "Unlock health regeneration for your units.",
|
||||
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
|
||||
"cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "bandage.png",
|
||||
@ -11,4 +10,4 @@
|
||||
"modifications": [{"value": "Health/RegenRate", "add": 0.5}],
|
||||
"affects": ["Unit Organic"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_inf_02",
|
||||
"genericName": "Iron Spearheads",
|
||||
"specificName": {
|
||||
"hele": "Siderénies Aichmés",
|
||||
@ -20,4 +19,4 @@
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
|
||||
"affects": ["Spear"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,8 @@
|
||||
"genericName": "City Phase",
|
||||
"requirements": { "any": [{"tech":"phase_city_generic"}, {"tech":"phase_city_britons"}, {"tech":"city_phase_gauls"}, {"tech":"phase_city_pair_celts"}, {"tech":"phase_city_athen"}]},
|
||||
"autoResearch": true,
|
||||
"modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.50}],
|
||||
"affects": ["CivCentre"],
|
||||
"modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.50},
|
||||
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}],
|
||||
"affects": ["CivCentre", "Infantry", "Cavalry"],
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -2,7 +2,8 @@
|
||||
"genericName": "Town Phase",
|
||||
"requirements": { "any": [{"tech":"phase_town_generic"}, {"tech":"phase_town_athen"}]},
|
||||
"autoResearch": true,
|
||||
"modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.30}],
|
||||
"affects": ["CivCentre"],
|
||||
"modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.30},
|
||||
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}],
|
||||
"affects": ["CivCentre", "Infantry", "Cavalry"],
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_house_01",
|
||||
"genericName": "Home Garden",
|
||||
"specificName": {
|
||||
"hele": "Peristyle",
|
||||
@ -12,13 +11,13 @@
|
||||
"pers": "Paradise"
|
||||
},
|
||||
"description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0},
|
||||
"cost": {"food": 0, "wood": 500, "stone": 100, "metal": 0},
|
||||
"requirements": {"tech": "phase_village"},
|
||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
||||
"icon": "population.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Houses +1 population cap bonus.",
|
||||
"modifications": [{"value": "Cost/PopulationBonus", "add": 1.0}],
|
||||
"tooltip": "Houses +20% population cap bonus.",
|
||||
"modifications": [{"value": "Cost/PopulationBonus", "multiply": 1.2}],
|
||||
"affects": ["House"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_house_02",
|
||||
"genericName": "Manors",
|
||||
"specificName": {
|
||||
"rome": "Insulae"
|
||||
@ -10,8 +9,8 @@
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "population.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Houses +2 population cap bonus.",
|
||||
"modifications": [{"value": "Cost/PopulationBonus", "add": 2.0}],
|
||||
"tooltip": "Houses +20% population cap bonus.",
|
||||
"modifications": [{"value": "Cost/PopulationBonus", "multiply": 1.2}],
|
||||
"affects": ["House"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,22 @@
|
||||
{
|
||||
"genericName": "Glorious Expansion",
|
||||
"specificName": {
|
||||
"hele": "Peristyle",
|
||||
"mace": "Peristyle",
|
||||
"spart": "Peristyle",
|
||||
"athen": "Peristyle",
|
||||
"sele": "Peristyle",
|
||||
"ptol": "Peristyle",
|
||||
"rome": "Peristyle",
|
||||
"pers": "Paradise"
|
||||
},
|
||||
"description": "The wonder attracts many more people to your civilization.",
|
||||
"cost": {"food": 3000, "wood": 3000, "stone": 500, "metal": 500},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "special_treasure.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+50 maximum population cap.",
|
||||
"modifications": [{"value": "Player/MaxPopulation", "add": 50}],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_inf_01",
|
||||
"genericName": "Ranged Infantry Irregulars",
|
||||
"specificName": {
|
||||
"hele": "Átaktoi",
|
||||
@ -11,13 +10,15 @@
|
||||
"ptol": "Átaktoi"
|
||||
},
|
||||
"description": "Training increases damage of ranged infantry units.",
|
||||
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
|
||||
"requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]},
|
||||
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "arrow.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Ranged infantry +2 pierce attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
|
||||
"tooltip": "+20% ranged infantry attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Pierce", "multiply": 1.2},
|
||||
{"value": "Attack/Ranged/Crush", "multiply": 1.2}],
|
||||
"affects": ["Infantry Ranged"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_inf_02",
|
||||
"genericName": "Javelin Thong",
|
||||
"specificName": {
|
||||
"hele": "Ankyle",
|
||||
@ -24,4 +23,4 @@
|
||||
{"value": "Vision/Range", "add": 4.0}],
|
||||
"affects": ["Javelin"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"genericName": "Armor plating",
|
||||
"description": "Increased armor on siege weapons",
|
||||
"cost": {"food": 0, "wood": 300, "stone": 0, "metal": 350},
|
||||
"cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "armor_plates_gold.png",
|
||||
|
@ -1,15 +1,15 @@
|
||||
{
|
||||
"genericName": "Advanced Siege",
|
||||
"description": "Advanced technologies improve siege efficiency",
|
||||
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 250},
|
||||
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 500},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "siege_ram.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "All siege weapons +5 Crush damage.",
|
||||
"tooltip": "All siege weapons +25% Crush damage.",
|
||||
"modifications": [
|
||||
{"value": "Attack/Melee/Crush", "add": 5},
|
||||
{"value": "Attack/Ranged/Crush", "add": 5}],
|
||||
{"value": "Attack/Melee/Crush", "multiply": 1.25},
|
||||
{"value": "Attack/Ranged/Crush", "multiply": 1.25}],
|
||||
"affects": ["Siege"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"genericName": "Bolt Accuracy",
|
||||
"description": "Improvement to projectile accuracy",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 220},
|
||||
"cost": {"food": 0, "wood": 250, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "accuracy_bolt.png",
|
||||
@ -10,4 +10,4 @@
|
||||
"modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.75}],
|
||||
"affects": ["Bolt Shooter"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"genericName": "Metalworker",
|
||||
"description": "Siege weapons require less metal resource",
|
||||
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
|
||||
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 0},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "metalworker.png",
|
||||
@ -10,4 +10,4 @@
|
||||
"modifications": [{"value": "Cost/Resources/metal", "multiply": 0.80}],
|
||||
"affects": ["Siege"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"genericName": "Artillery Instructors",
|
||||
"description": "Siege weapons cost less wood",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
|
||||
"cost": {"food": 500, "wood": 0, "stone": 250, "metal": 500},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "anvil.png",
|
||||
@ -10,4 +10,4 @@
|
||||
"modifications": [{"value": "Cost/Resources/wood", "multiply": 0.80}],
|
||||
"affects": ["Siege"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Cavalry Breeding",
|
||||
"description": "Breed the fastest horses.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 150},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "nisean_war_horses.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+10% cavalry walk speed.",
|
||||
"modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.1}],
|
||||
"affects": ["Cavalry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Cavalry Speed Training",
|
||||
"description": "Train your horses to move faster.",
|
||||
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 150},
|
||||
"supersedes": "speed_cavalry_01",
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "nisean_war_horses.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "+10% cavalry walk speed.",
|
||||
"modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.1}],
|
||||
"affects": ["Cavalry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
{
|
||||
"genericName": "Conscription",
|
||||
"supersedes": "pair_levy_01",
|
||||
"description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"pair": "pair_house_02",
|
||||
"genericName": "Fertility Festival",
|
||||
"specificName": {
|
||||
"hele": "Thesmophoria",
|
||||
@ -9,11 +8,11 @@
|
||||
"rome": "Bona Dea"
|
||||
},
|
||||
"description": "A festival attended by women-only, to celebrate female fertility.",
|
||||
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
|
||||
"cost": {"food": 250, "wood": 0, "stone": 0, "metal": 250},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "wives_festival.png",
|
||||
"researchTime": 60,
|
||||
"tooltip": "Unlock the ability to train women from houses.",
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Entity parent="template_unit_mechanical_siege_onager">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<MaxRange>76</MaxRange>
|
||||
<MaxRange>110</MaxRange>
|
||||
<MinRange>16.0</MinRange>
|
||||
<ProjectileSpeed>22.0</ProjectileSpeed>
|
||||
<RepeatTime>6000</RepeatTime>
|
||||
@ -18,10 +18,6 @@
|
||||
</Attack>
|
||||
<Cost>
|
||||
<BuildTime>40</BuildTime>
|
||||
<Resources>
|
||||
<wood>300</wood>
|
||||
<stone>100</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
|
@ -3,27 +3,21 @@
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>40.0</Pierce>
|
||||
<Crush>20.0</Crush>
|
||||
<MaxRange>56</MaxRange>
|
||||
<Pierce>120.0</Pierce>
|
||||
<Crush>25.0</Crush>
|
||||
<MaxRange>100</MaxRange>
|
||||
<MinRange>4.0</MinRange>
|
||||
<ProjectileSpeed>64.0</ProjectileSpeed>
|
||||
<ProjectileSpeed>300.0</ProjectileSpeed>
|
||||
<RepeatTime>2500</RepeatTime>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<BuildTime>15</BuildTime>
|
||||
<Resources>
|
||||
<wood>90</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Square width="5.0" depth="5.0"/>
|
||||
<Height>3.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>150</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Scorpio</SpecificName>
|
||||
|
@ -31,8 +31,6 @@
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -19,9 +19,10 @@
|
||||
units/athen_mechanical_siege_lithobolos_packed
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_champ_02
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
@ -28,11 +28,6 @@
|
||||
units/brit_cavalry_javelinist_b
|
||||
units/brit_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/barracks.xml</Actor>
|
||||
|
@ -7,18 +7,11 @@
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
Town
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -42,8 +42,10 @@
|
||||
units/brit_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
|
@ -33,8 +33,6 @@
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_celt_mercs_1
|
||||
carthaginians/pair_celt_mercs_2
|
||||
carthaginians/upgrade_rank_advanced_celts
|
||||
carthaginians/upgrade_rank_elite_celts
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -27,8 +27,6 @@
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_iberian_mercs_1
|
||||
carthaginians/pair_iberian_mercs_2
|
||||
carthaginians/upgrade_rank_advanced_iberian
|
||||
carthaginians/upgrade_rank_elite_iberian
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -33,8 +33,6 @@
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_italian_mercs_1
|
||||
carthaginians/pair_italian_mercs_2
|
||||
carthaginians/upgrade_rank_advanced_italiote
|
||||
carthaginians/upgrade_rank_elite_italiote
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -23,8 +23,10 @@
|
||||
units/cart_mechanical_siege_oxybeles_packed
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
@ -28,6 +28,14 @@
|
||||
<Square width="42.0" depth="58.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>20</Max>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<List datatype="tokens">Support Infantry Cavalry</List>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>5000</Max>
|
||||
</Health>
|
||||
@ -48,7 +56,11 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryDecay disable=""/>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<TerritoryInfluence>
|
||||
<Root>true</Root>
|
||||
<Radius>200</Radius>
|
||||
<Weight>25000</Weight>
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
|
@ -26,11 +26,6 @@
|
||||
units/celt_cavalry_swordsman_b
|
||||
units/celt_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/barracks.xml</Actor>
|
||||
|
@ -7,18 +7,11 @@
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
Town
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -43,8 +43,10 @@
|
||||
units/celt_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
|
@ -30,8 +30,10 @@
|
||||
units/celt_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -28,11 +28,6 @@
|
||||
units/gaul_cavalry_javelinist_b
|
||||
units/gaul_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/barracks.xml</Actor>
|
||||
|
@ -7,18 +7,11 @@
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
Town
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -26,8 +26,10 @@
|
||||
units/gaul_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -34,8 +34,6 @@
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -26,8 +26,10 @@
|
||||
units/hele_mechanical_siege_tower
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
@ -22,10 +22,6 @@
|
||||
units/iber_cavalry_javelinist_b
|
||||
units/iber_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/barracks.xml</Actor>
|
||||
|
@ -7,8 +7,7 @@
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_04
|
||||
attack_steel_working
|
||||
attack_steel_working
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -29,8 +29,10 @@
|
||||
units/iber_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -32,12 +32,6 @@
|
||||
units/mace_cavalry_javelinist_b
|
||||
units/mace_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/barracks.xml</Actor>
|
||||
|
@ -30,9 +30,11 @@
|
||||
units/mace_mechanical_siege_tower
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_bolt_accuracy
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -7,8 +7,6 @@
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
attack_steel_working
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
@ -16,7 +16,7 @@
|
||||
units/maur_champion_chariot
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_champ_02
|
||||
attack_soldiers_will
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -17,7 +17,6 @@
|
||||
persians/training_levy_infantry
|
||||
persians/training_conscription_infantry
|
||||
persians/special_archery_tradition
|
||||
-pair_levy_01
|
||||
-training_conscription
|
||||
-unlock_champion_units
|
||||
</Technologies>
|
||||
|
@ -4,13 +4,6 @@
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Arštišta</SpecificName>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_02
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/persians/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -12,8 +12,10 @@
|
||||
units/pers_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -36,13 +36,10 @@
|
||||
units/pers_cavalry_archer_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_levy_01
|
||||
-training_conscription
|
||||
-unlock_champion_units
|
||||
persians/training_levy_cavalry
|
||||
persians/training_conscription_cavalry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
successors/special_war_horses
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
@ -24,9 +24,11 @@
|
||||
units/ptol_mechanical_siege_tower
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_bolt_accuracy
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -49,10 +49,6 @@
|
||||
<Technologies datatype="tokens">
|
||||
-phase_town_generic
|
||||
-phase_city_generic
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
|
@ -1,13 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Armour>
|
||||
<Hack>10.0</Hack>
|
||||
<Pierce>40.0</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
<Hack>3.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>1.0</Crush>
|
||||
<Foundation>
|
||||
<Hack>3.0</Hack>
|
||||
<Pierce>8.0</Pierce>
|
||||
<Crush>3.0</Crush>
|
||||
<Hack>1.0</Hack>
|
||||
<Pierce>5.0</Pierce>
|
||||
<Crush>1.0</Crush>
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<Attack>
|
||||
@ -33,7 +33,7 @@
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<PopulationBonus>5</PopulationBonus>
|
||||
<BuildTime>160</BuildTime>
|
||||
<BuildTime>250</BuildTime>
|
||||
<Resources>
|
||||
<wood>400</wood>
|
||||
<stone>0</stone>
|
||||
@ -50,8 +50,8 @@
|
||||
<LoadingRange>6</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>3600</Max>
|
||||
<Repairable>false</Repairable>
|
||||
<Max>2500</Max>
|
||||
<Repairable>true</Repairable>
|
||||
<SpawnEntityOnDeath>rubble/rubble_rome_sb</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
@ -76,7 +76,7 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryDecay>
|
||||
<HealthDecayRate>5</HealthDecayRate>
|
||||
<HealthDecayRate>10</HealthDecayRate>
|
||||
</TerritoryDecay>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<ProductionQueue>
|
||||
@ -90,9 +90,6 @@
|
||||
units/rome_mechanical_siege_scorpio_packed
|
||||
units/rome_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
romans/decay_logistics
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
<Range>60</Range>
|
||||
|
@ -31,10 +31,6 @@
|
||||
units/rome_cavalry_javelinist_b
|
||||
units/rome_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/barracks.xml</Actor>
|
||||
|
@ -5,11 +5,6 @@
|
||||
<SpecificName>Armamentarium</SpecificName>
|
||||
<History>The Roman army stored and repaired its equipment in the armamentarium of the camp.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -17,8 +17,10 @@
|
||||
units/rome_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_attack
|
||||
siege_armor
|
||||
siege_cost_metal
|
||||
siege_cost_wood
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -40,8 +40,6 @@
|
||||
-units/{civ}_support_female_citizen_house
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_house_01
|
||||
-pair_house_02
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user