From 13b229d50388e35a374f43fc7d430d49e4f1ef53 Mon Sep 17 00:00:00 2001 From: scythetwirler Date: Sun, 7 Sep 2014 21:47:26 +0000 Subject: [PATCH] Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes. This was SVN commit r15713. --- .../technologies/special_treasure.png | 3 + .../public/gui/session/utility_functions.js | 12 +-- .../data/technologies/armor_cav_01.json | 23 ++++ .../data/technologies/armor_cav_02.json | 15 +++ .../data/technologies/armor_infantry_01.json | 29 +++++ .../data/technologies/armor_infantry_02.json | 26 +++++ .../data/technologies/attack_cav_lance.json | 4 +- .../technologies/attack_cavalry_melee_01.json | 25 +++++ .../technologies/attack_cavalry_melee_02.json | 26 +++++ .../attack_cavalry_ranged_01.json | 25 +++++ .../attack_cavalry_ranged_02.json | 26 +++++ .../technologies/attack_champions_elite.json | 3 +- .../attack_infantry_melee_01.json | 25 +++++ .../attack_infantry_melee_02.json | 16 +++ .../attack_infantry_ranged_01.json | 24 +++++ .../attack_infantry_ranged_02.json | 25 +++++ ...rs_will.json => attack_soldiers_will.json} | 10 +- .../attack_tower_crenellations.json | 3 +- .../technologies/attack_tower_defense.json | 15 +++ .../data/technologies/attack_tower_range.json | 13 +++ .../data/technologies/attack_tower_watch.json | 5 +- .../technologies/gather_capacity_basket.json | 18 ++++ .../technologies/gather_capacity_carts.json | 19 ++++ .../gather_capacity_wheelbarrow.json | 8 +- .../gather_farming_fertilizer.json | 14 +++ .../technologies/gather_farming_plows.json | 10 +- .../technologies/gather_farming_training.json | 14 +++ .../gather_lumbering_ironaxes.json | 9 +- .../gather_lumbering_sharpaxes.json | 14 +++ .../gather_lumbering_strongeraxes.json | 14 +++ .../technologies/gather_mining_serfs.json | 10 +- .../technologies/gather_mining_servants.json | 7 +- .../gather_mining_shaftmining.json | 8 +- .../gather_mining_silvermining.json | 8 +- .../technologies/gather_mining_slaves.json | 8 +- .../gather_mining_wedgemallet.json | 7 +- .../data/technologies/heal_barracks.json | 13 +++ .../data/technologies/heal_range.json | 9 +- .../data/technologies/heal_range_2.json | 10 +- .../data/technologies/heal_rate.json | 7 +- .../data/technologies/heal_rate_2.json | 8 +- .../data/technologies/heal_temple.json | 5 +- .../data/technologies/health_females_01.json | 3 +- .../data/technologies/health_regen_units.json | 5 +- .../technologies/melee_inf_spearheads.json | 3 +- .../data/technologies/phase_city.json | 5 +- .../data/technologies/phase_town.json | 5 +- .../data/technologies/pop_house_01.json | 9 +- .../data/technologies/pop_house_02.json | 7 +- .../data/technologies/pop_wonder.json | 22 ++++ .../technologies/ranged_inf_irregulars.json | 13 +-- .../technologies/ranged_inf_skirmishers.json | 3 +- .../data/technologies/siege_armor.json | 2 +- .../data/technologies/siege_attack.json | 8 +- .../technologies/siege_bolt_accuracy.json | 4 +- .../data/technologies/siege_cost_metal.json | 4 +- .../data/technologies/siege_cost_wood.json | 4 +- .../data/technologies/speed_cavalry_01.json | 13 +++ .../data/technologies/speed_cavalry_02.json | 14 +++ .../technologies/training_conscription.json | 1 - .../technologies/unlock_females_house.json | 5 +- .../rome_mechanical_siege_ballista_common.xml | 6 +- .../rome_mechanical_siege_scorpio_common.xml | 14 +-- .../templates/structures/athen_barracks.xml | 2 - .../templates/structures/athen_fortress.xml | 7 +- .../templates/structures/brit_barracks.xml | 5 - .../templates/structures/brit_blacksmith.xml | 13 +-- .../templates/structures/brit_fortress.xml | 6 +- .../structures/cart_embassy_celtic.xml | 2 - .../structures/cart_embassy_iberian.xml | 2 - .../structures/cart_embassy_italiote.xml | 2 - .../templates/structures/cart_fortress.xml | 6 +- .../templates/structures/cart_super_dock.xml | 14 ++- .../templates/structures/celt_barracks.xml | 5 - .../templates/structures/celt_blacksmith.xml | 13 +-- .../templates/structures/celt_fortress_b.xml | 6 +- .../templates/structures/celt_fortress_g.xml | 6 +- .../templates/structures/gaul_barracks.xml | 5 - .../templates/structures/gaul_blacksmith.xml | 13 +-- .../templates/structures/gaul_fortress.xml | 6 +- .../templates/structures/hele_barracks.xml | 2 - .../templates/structures/hele_fortress.xml | 6 +- .../templates/structures/iber_barracks.xml | 4 - .../templates/structures/iber_blacksmith.xml | 3 +- .../templates/structures/iber_fortress.xml | 6 +- .../templates/structures/mace_barracks.xml | 6 -- .../structures/mace_siege_workshop.xml | 8 +- .../templates/structures/maur_blacksmith.xml | 2 - .../templates/structures/maur_fortress.xml | 2 +- .../templates/structures/pers_barracks.xml | 1 - .../templates/structures/pers_blacksmith.xml | 7 -- .../templates/structures/pers_fortress.xml | 6 +- .../templates/structures/pers_stables.xml | 3 - .../templates/structures/ptol_fortress.xml | 8 +- .../structures/ptol_military_colony.xml | 4 - .../templates/structures/rome_army_camp.xml | 23 ++-- .../templates/structures/rome_barracks.xml | 4 - .../templates/structures/rome_blacksmith.xml | 5 - .../templates/structures/rome_fortress.xml | 6 +- .../templates/structures/rome_tent.xml | 2 - .../structures/sele_civil_centre.xml | 1 + .../templates/structures/sele_fortress.xml | 20 ++-- .../structures/sele_military_colony.xml | 4 - .../templates/structures/spart_barracks.xml | 2 - .../templates/structures/spart_fortress.xml | 7 +- .../templates/template_structure_civic.xml | 10 +- .../template_structure_civic_civil_centre.xml | 5 +- .../template_structure_civic_house.xml | 5 +- .../template_structure_civic_temple.xml | 9 +- .../templates/template_structure_defense.xml | 12 +-- ...mplate_structure_defense_defense_tower.xml | 17 ++- .../template_structure_defense_outpost.xml | 2 +- .../template_structure_defense_wall_tower.xml | 12 +-- .../templates/template_structure_economic.xml | 4 +- .../template_structure_economic_farmstead.xml | 4 +- ...template_structure_economic_storehouse.xml | 16 ++- .../templates/template_structure_military.xml | 12 +-- .../template_structure_military_barracks.xml | 8 +- ...template_structure_military_blacksmith.xml | 21 ++-- .../template_structure_military_fortress.xml | 10 +- .../template_structure_resource_corral.xml | 2 + .../template_structure_resource_field.xml | 10 +- .../templates/template_structure_wonder.xml | 6 ++ .../simulation/templates/template_unit.xml | 22 ++-- .../templates/template_unit_cavalry.xml | 23 ++-- .../templates/template_unit_cavalry_melee.xml | 36 ++----- .../template_unit_cavalry_melee_spearman.xml | 27 +---- .../template_unit_cavalry_melee_swordsman.xml | 36 ++----- .../template_unit_cavalry_ranged.xml | 19 +--- .../template_unit_cavalry_ranged_archer.xml | 24 ++--- ...emplate_unit_cavalry_ranged_javelinist.xml | 24 ++--- .../template_unit_champion_cavalry.xml | 22 +--- .../template_unit_champion_cavalry_archer.xml | 31 ++---- ...plate_unit_champion_cavalry_javelinist.xml | 33 ++---- ...emplate_unit_champion_cavalry_spearman.xml | 46 +++----- ...mplate_unit_champion_cavalry_swordsman.xml | 59 ++-------- .../template_unit_champion_elephant.xml | 12 +-- .../template_unit_champion_elephant_melee.xml | 43 ++------ .../template_unit_champion_infantry.xml | 12 +-- ...template_unit_champion_infantry_archer.xml | 33 ++---- ...late_unit_champion_infantry_javelinist.xml | 41 ++----- ...emplate_unit_champion_infantry_pikeman.xml | 37 +++---- ...mplate_unit_champion_infantry_spearman.xml | 34 ++---- ...plate_unit_champion_infantry_swordsman.xml | 40 ++----- .../templates/template_unit_dog.xml | 36 +------ .../templates/template_unit_fauna.xml | 4 +- .../template_unit_fauna_decorative.xml | 2 +- .../template_unit_fauna_hunt_aggressive.xml | 4 +- .../template_unit_fauna_hunt_violent.xml | 4 +- .../template_unit_fauna_hunt_whale.xml | 2 +- .../template_unit_fauna_wild_aggressive.xml | 4 +- .../template_unit_fauna_wild_violent.xml | 4 +- .../templates/template_unit_hero.xml | 2 +- .../templates/template_unit_hero_cavalry.xml | 8 +- .../template_unit_hero_cavalry_archer.xml | 16 +-- .../template_unit_hero_cavalry_javelinist.xml | 66 ++++++++---- .../template_unit_hero_cavalry_spearman.xml | 26 +---- .../template_unit_hero_cavalry_swordsman.xml | 26 +---- .../template_unit_hero_elephant_melee.xml | 9 +- .../template_unit_hero_infantry_archer.xml | 16 +-- ...template_unit_hero_infantry_javelinist.xml | 26 +---- .../template_unit_hero_infantry_pikeman.xml | 12 +-- .../template_unit_hero_infantry_spearman.xml | 14 +-- .../template_unit_hero_infantry_swordsman.xml | 22 +--- .../templates/template_unit_infantry.xml | 17 +-- .../template_unit_infantry_melee.xml | 8 +- .../template_unit_infantry_melee_pikeman.xml | 30 ++---- .../template_unit_infantry_melee_spearman.xml | 28 ++--- ...template_unit_infantry_melee_swordsman.xml | 45 ++------ .../template_unit_infantry_ranged.xml | 17 ++- .../template_unit_infantry_ranged_archer.xml | 28 ++--- ...mplate_unit_infantry_ranged_javelinist.xml | 37 ++----- .../template_unit_infantry_ranged_slinger.xml | 32 ++---- .../template_unit_mechanical_ship_bireme.xml | 3 +- .../template_unit_mechanical_ship_fire.xml | 5 +- .../template_unit_mechanical_ship_fishing.xml | 5 +- ...template_unit_mechanical_ship_merchant.xml | 5 +- ...plate_unit_mechanical_ship_quinquereme.xml | 6 +- .../template_unit_mechanical_ship_trireme.xml | 4 +- ...emplate_unit_mechanical_siege_ballista.xml | 37 +++---- .../template_unit_mechanical_siege_onager.xml | 34 ++---- .../template_unit_mechanical_siege_ram.xml | 35 ++---- .../template_unit_mechanical_siege_tower.xml | 13 +-- .../templates/template_unit_support.xml | 4 +- .../template_unit_support_female_citizen.xml | 10 +- .../template_unit_support_healer.xml | 4 +- .../templates/template_unit_support_slave.xml | 2 +- .../template_unit_support_trader.xml | 3 +- .../units/athen_cavalry_javelinist_a.xml | 6 +- .../units/athen_cavalry_javelinist_e.xml | 6 +- .../units/athen_cavalry_swordsman_a.xml | 12 +-- .../units/athen_cavalry_swordsman_e.xml | 12 +-- .../units/athen_champion_infantry.xml | 7 +- .../templates/units/athen_champion_marine.xml | 2 +- .../templates/units/athen_champion_ranged.xml | 8 -- .../templates/units/athen_hero_iphicrates.xml | 2 +- .../units/athen_infantry_archer_a.xml | 2 +- .../units/athen_infantry_archer_e.xml | 4 +- .../units/athen_infantry_javelinist_a.xml | 4 +- .../units/athen_infantry_javelinist_e.xml | 4 +- .../units/athen_infantry_slinger_a.xml | 4 +- .../units/athen_infantry_slinger_e.xml | 4 +- .../units/athen_infantry_spearman_a.xml | 14 +-- .../units/athen_infantry_spearman_e.xml | 14 +-- .../units/brit_cavalry_javelinist_a.xml | 4 +- .../units/brit_cavalry_javelinist_b.xml | 2 +- .../units/brit_cavalry_javelinist_e.xml | 4 +- .../units/brit_cavalry_swordsman_a.xml | 12 +-- .../units/brit_cavalry_swordsman_b.xml | 2 +- .../units/brit_cavalry_swordsman_e.xml | 12 +-- .../templates/units/brit_champion_cavalry.xml | 17 +-- .../units/brit_champion_infantry.xml | 14 +-- .../templates/units/brit_hero_boudicca.xml | 2 +- .../templates/units/brit_hero_caratacos.xml | 2 +- .../units/brit_infantry_javelinist_a.xml | 4 +- .../units/brit_infantry_javelinist_b.xml | 2 +- .../units/brit_infantry_javelinist_e.xml | 4 +- .../units/brit_infantry_slinger_a.xml | 4 +- .../units/brit_infantry_slinger_b.xml | 2 +- .../units/brit_infantry_slinger_e.xml | 4 +- .../units/brit_infantry_spearman_a.xml | 14 +-- .../units/brit_infantry_spearman_b.xml | 5 +- .../units/brit_infantry_spearman_e.xml | 14 +-- .../units/brit_mechanical_siege_ram.xml | 6 -- .../templates/units/brit_ship_trireme.xml | 2 +- .../units/brit_support_female_citizen.xml | 2 +- .../templates/units/brit_war_dog_a.xml | 4 +- .../templates/units/brit_war_dog_e.xml | 8 +- .../units/cart_cavalry_javelinist_a.xml | 4 +- .../units/cart_cavalry_javelinist_b.xml | 2 +- .../units/cart_cavalry_javelinist_e.xml | 4 +- .../units/cart_cavalry_spearman_a.xml | 14 +-- .../units/cart_cavalry_spearman_e.xml | 16 +-- .../units/cart_cavalry_swordsman_2_a.xml | 10 +- .../units/cart_cavalry_swordsman_2_b.xml | 6 +- .../units/cart_cavalry_swordsman_2_e.xml | 10 +- .../units/cart_cavalry_swordsman_a.xml | 12 +-- .../units/cart_cavalry_swordsman_b.xml | 4 +- .../units/cart_cavalry_swordsman_e.xml | 12 +-- .../templates/units/cart_champion_cavalry.xml | 6 -- .../units/cart_champion_infantry.xml | 7 -- .../units/cart_infantry_archer_a.xml | 2 +- .../units/cart_infantry_archer_e.xml | 4 +- .../units/cart_infantry_javelinist_a.xml | 4 +- .../units/cart_infantry_javelinist_e.xml | 10 +- .../units/cart_infantry_slinger_a.xml | 4 +- .../units/cart_infantry_slinger_e.xml | 4 +- .../units/cart_infantry_spearman_a.xml | 14 +-- .../units/cart_infantry_spearman_e.xml | 14 +-- .../units/cart_infantry_swordsman_2_a.xml | 6 +- .../units/cart_infantry_swordsman_2_e.xml | 6 +- .../units/cart_infantry_swordsman_a.xml | 6 +- .../units/cart_infantry_swordsman_e.xml | 6 +- .../units/cart_sacred_band_cavalry.xml | 6 -- .../units/celt_cavalry_javelinist_a.xml | 4 +- .../units/celt_cavalry_javelinist_b.xml | 2 +- .../units/celt_cavalry_javelinist_e.xml | 4 +- .../units/celt_cavalry_swordsman_a.xml | 12 +-- .../units/celt_cavalry_swordsman_b.xml | 2 +- .../units/celt_cavalry_swordsman_e.xml | 12 +-- .../units/celt_champion_cavalry_brit.xml | 15 +-- .../units/celt_champion_cavalry_gaul.xml | 5 +- .../units/celt_champion_infantry_brit.xml | 13 +-- .../units/celt_champion_infantry_gaul.xml | 10 +- .../templates/units/celt_fanatic.xml | 2 +- .../units/celt_infantry_javelinist_a.xml | 4 +- .../units/celt_infantry_javelinist_b.xml | 2 +- .../units/celt_infantry_javelinist_e.xml | 4 +- .../units/celt_infantry_slinger_a.xml | 4 +- .../units/celt_infantry_slinger_b.xml | 2 +- .../units/celt_infantry_slinger_e.xml | 4 +- .../units/celt_infantry_spearman_a.xml | 14 +-- .../units/celt_infantry_spearman_b.xml | 5 +- .../units/celt_infantry_spearman_e.xml | 14 +-- .../templates/units/celt_ship_trireme.xml | 2 +- .../units/celt_support_female_citizen.xml | 2 +- .../templates/units/celt_war_dog_a.xml | 4 +- .../templates/units/celt_war_dog_e.xml | 8 +- .../units/gaul_cavalry_javelinist_a.xml | 4 +- .../units/gaul_cavalry_javelinist_b.xml | 2 +- .../units/gaul_cavalry_javelinist_e.xml | 4 +- .../units/gaul_cavalry_swordsman_a.xml | 12 +-- .../units/gaul_cavalry_swordsman_b.xml | 2 +- .../units/gaul_cavalry_swordsman_e.xml | 12 +-- .../templates/units/gaul_champion_cavalry.xml | 2 +- .../templates/units/gaul_champion_fanatic.xml | 2 +- .../units/gaul_champion_infantry.xml | 7 +- .../units/gaul_hero_vercingetorix.xml | 2 +- .../units/gaul_infantry_javelinist_a.xml | 4 +- .../units/gaul_infantry_javelinist_b.xml | 2 +- .../units/gaul_infantry_javelinist_e.xml | 4 +- .../units/gaul_infantry_slinger_a.xml | 4 +- .../units/gaul_infantry_slinger_b.xml | 2 +- .../units/gaul_infantry_slinger_e.xml | 4 +- .../units/gaul_infantry_spearman_a.xml | 14 +-- .../units/gaul_infantry_spearman_b.xml | 2 +- .../units/gaul_infantry_spearman_e.xml | 14 +-- .../units/gaul_mechanical_siege_ram.xml | 6 -- .../templates/units/gaul_ship_trireme.xml | 2 +- .../units/gaul_support_female_citizen.xml | 2 +- .../units/hele_cavalry_javelinist_a.xml | 4 +- .../units/hele_cavalry_javelinist_e.xml | 4 +- .../units/hele_cavalry_swordsman_a.xml | 12 +-- .../units/hele_cavalry_swordsman_e.xml | 12 +-- .../units/hele_champion_cavalry_mace.xml | 21 +--- .../units/hele_champion_infantry_mace.xml | 2 +- .../units/hele_champion_infantry_polis.xml | 91 +--------------- .../units/hele_champion_ranged_polis.xml | 17 +-- .../units/hele_champion_swordsman_polis.xml | 47 +------- .../templates/units/hele_hero_xenophon.xml | 2 +- .../units/hele_infantry_archer_a.xml | 2 +- .../units/hele_infantry_archer_e.xml | 4 +- .../units/hele_infantry_javelinist_a.xml | 4 +- .../units/hele_infantry_javelinist_e.xml | 4 +- .../units/hele_infantry_slinger_a.xml | 4 +- .../units/hele_infantry_slinger_e.xml | 4 +- .../units/hele_infantry_spearman_a.xml | 14 +-- .../units/hele_infantry_spearman_e.xml | 14 +-- .../units/iber_cavalry_javelinist_a.xml | 4 +- .../units/iber_cavalry_javelinist_e.xml | 4 +- .../units/iber_cavalry_spearman_a.xml | 14 +-- .../units/iber_cavalry_spearman_e.xml | 16 +-- .../templates/units/iber_champion_cavalry.xml | 27 +---- .../units/iber_champion_infantry.xml | 2 +- .../templates/units/iber_hero_caros.xml | 2 +- .../templates/units/iber_hero_viriato.xml | 2 +- .../units/iber_infantry_javelinist_a.xml | 4 +- .../units/iber_infantry_javelinist_e.xml | 8 +- .../units/iber_infantry_slinger_a.xml | 4 +- .../units/iber_infantry_slinger_e.xml | 4 +- .../units/iber_infantry_spearman_a.xml | 14 +-- .../units/iber_infantry_spearman_b.xml | 2 +- .../units/iber_infantry_spearman_e.xml | 14 +-- .../units/iber_infantry_swordsman_a.xml | 6 +- .../units/iber_infantry_swordsman_e.xml | 6 +- .../templates/units/iber_ship_trireme.xml | 66 ++++++------ .../units/mace_cavalry_javelinist_a.xml | 4 +- .../units/mace_cavalry_javelinist_e.xml | 4 +- .../units/mace_cavalry_spearman_a.xml | 14 +-- .../units/mace_cavalry_spearman_e.xml | 16 +-- .../templates/units/mace_champion_cavalry.xml | 16 +-- .../units/mace_champion_infantry_a.xml | 24 +---- .../units/mace_champion_infantry_e.xml | 15 +-- .../units/mace_infantry_archer_a.xml | 2 +- .../units/mace_infantry_archer_e.xml | 4 +- .../units/mace_infantry_javelinist_a.xml | 4 +- .../units/mace_infantry_javelinist_b.xml | 2 +- .../units/mace_infantry_javelinist_e.xml | 4 +- .../units/mace_infantry_slinger_a.xml | 4 +- .../units/mace_infantry_slinger_b.xml | 6 -- .../units/mace_infantry_slinger_e.xml | 4 +- .../units/mace_infantry_spearman_a.xml | 12 +-- .../units/mace_infantry_spearman_e.xml | 12 +-- .../templates/units/mace_thorakites.xml | 2 +- .../templates/units/mace_thureophoros.xml | 2 +- .../units/maur_cavalry_javelinist_a.xml | 4 +- .../units/maur_cavalry_javelinist_e.xml | 4 +- .../units/maur_cavalry_swordsman_a.xml | 12 +-- .../units/maur_cavalry_swordsman_e.xml | 12 +-- .../templates/units/maur_champion_chariot.xml | 21 +--- .../units/maur_champion_infantry.xml | 35 +----- .../templates/units/maur_champion_maiden.xml | 11 -- .../units/maur_champion_maiden_archer.xml | 12 --- .../units/maur_elephant_archer_b.xml | 2 +- .../templates/units/maur_hero_ashoka.xml | 4 +- .../templates/units/maur_hero_chanakya.xml | 2 +- .../units/maur_infantry_archer_a.xml | 2 +- .../units/maur_infantry_archer_e.xml | 2 +- .../units/maur_infantry_spearman_a.xml | 14 +-- .../units/maur_infantry_spearman_b.xml | 6 -- .../units/maur_infantry_spearman_e.xml | 14 +-- .../units/maur_infantry_swordsman_a.xml | 6 +- .../units/maur_infantry_swordsman_b.xml | 8 -- .../units/maur_infantry_swordsman_e.xml | 6 +- .../templates/units/maur_ship_bireme.xml | 2 +- .../templates/units/maur_ship_trireme.xml | 2 +- .../templates/units/maur_support_elephant.xml | 2 +- .../templates/units/merc_thrace_swordsman.xml | 6 +- .../templates/units/pers_cavalry_archer_b.xml | 5 +- .../units/pers_cavalry_javelinist_a.xml | 4 +- .../pers_cavalry_javelinist_a_trireme.xml | 4 +- .../units/pers_cavalry_javelinist_e.xml | 4 +- .../pers_cavalry_javelinist_e_trireme.xml | 4 +- .../units/pers_cavalry_spearman_a.xml | 14 +-- .../units/pers_cavalry_spearman_e.xml | 16 +-- .../units/pers_cavalry_swordsman_a.xml | 10 +- .../pers_cavalry_swordsman_a_trireme.xml | 10 +- .../units/pers_cavalry_swordsman_b.xml | 5 - .../units/pers_cavalry_swordsman_e.xml | 10 +- .../pers_cavalry_swordsman_e_trireme.xml | 10 +- .../templates/units/pers_champion_cavalry.xml | 20 +--- .../units/pers_champion_cavalry_archer.xml | 13 +-- .../units/pers_champion_infantry.xml | 6 -- .../templates/units/pers_hero_darius.xml | 4 +- .../units/pers_hero_xerxes_chariot.xml | 4 +- .../units/pers_infantry_archer_a.xml | 2 +- .../units/pers_infantry_archer_e.xml | 2 +- .../units/pers_infantry_javelinist_a.xml | 4 +- .../units/pers_infantry_javelinist_e.xml | 4 +- .../units/pers_infantry_spearman_a.xml | 14 +-- .../units/pers_infantry_spearman_b.xml | 3 - .../units/pers_infantry_spearman_e.xml | 14 +-- .../units/pers_mechanical_siege_ram.xml | 7 -- .../templates/units/ptol_cavalry_archer_a.xml | 6 +- .../templates/units/ptol_cavalry_archer_b.xml | 7 +- .../templates/units/ptol_cavalry_archer_e.xml | 2 +- .../units/ptol_cavalry_javelinist_a.xml | 4 +- .../units/ptol_cavalry_javelinist_b.xml | 4 +- .../units/ptol_cavalry_javelinist_e.xml | 4 +- .../units/ptol_cavalry_spearman_a.xml | 14 +-- .../units/ptol_cavalry_spearman_e.xml | 16 +-- .../units/ptol_infantry_archer_a.xml | 4 +- .../units/ptol_infantry_archer_b.xml | 4 +- .../units/ptol_infantry_archer_e.xml | 4 +- .../units/ptol_infantry_javelinist_a.xml | 4 +- .../units/ptol_infantry_javelinist_e.xml | 4 +- .../units/ptol_infantry_slinger_a.xml | 4 +- .../units/ptol_infantry_slinger_e.xml | 4 +- .../units/ptol_infantry_spearman_2_a.xml | 14 +-- .../units/ptol_infantry_spearman_2_e.xml | 14 +-- .../units/ptol_infantry_spearman_a.xml | 12 +-- .../units/ptol_infantry_spearman_e.xml | 12 +-- .../units/ptol_infantry_swordsman_a.xml | 6 +- .../units/ptol_infantry_swordsman_e.xml | 6 +- .../units/rome_cavalry_javelinist_a.xml | 6 +- .../units/rome_cavalry_javelinist_e.xml | 6 +- .../units/rome_cavalry_spearman_a.xml | 14 +-- .../units/rome_cavalry_spearman_e.xml | 16 +-- .../units/rome_centurio_imperial.xml | 2 +- .../units/rome_infantry_javelinist_a.xml | 4 +- .../units/rome_infantry_javelinist_e.xml | 4 +- .../units/rome_infantry_spearman_a.xml | 14 +-- .../units/rome_infantry_spearman_e.xml | 14 +-- .../units/rome_infantry_swordsman_a.xml | 6 +- .../units/rome_infantry_swordsman_b.xml | 13 --- .../units/rome_infantry_swordsman_e.xml | 6 +- .../units/rome_legionnaire_imperial.xml | 2 +- .../units/rome_legionnaire_marian.xml | 2 +- .../templates/units/sele_cavalry_archer_a.xml | 4 +- .../units/sele_cavalry_javelinist_a.xml | 4 +- .../units/sele_cavalry_javelinist_b.xml | 2 +- .../units/sele_cavalry_javelinist_e.xml | 4 +- .../units/sele_cavalry_spearman_a.xml | 14 +-- .../units/sele_cavalry_spearman_e.xml | 16 +-- .../templates/units/sele_champion_cavalry.xml | 20 +--- .../templates/units/sele_champion_chariot.xml | 16 +-- .../units/sele_infantry_archer_a.xml | 2 +- .../units/sele_infantry_archer_e.xml | 4 +- .../units/sele_infantry_javelinist_a.xml | 4 +- .../units/sele_infantry_javelinist_b.xml | 2 +- .../units/sele_infantry_javelinist_e.xml | 4 +- .../units/sele_infantry_spearman_2_a.xml | 14 +-- .../units/sele_infantry_spearman_2_e.xml | 14 +-- .../units/sele_infantry_spearman_a.xml | 12 +-- .../units/sele_infantry_spearman_e.xml | 12 +-- .../units/sele_infantry_swordsman_a.xml | 6 +- .../units/sele_infantry_swordsman_e.xml | 6 +- .../units/spart_cavalry_javelinist_a.xml | 4 +- .../units/spart_cavalry_spearman_a.xml | 14 +-- .../units/spart_cavalry_spearman_e.xml | 16 +-- .../units/spart_champion_infantry_spear.xml | 102 +----------------- .../units/spart_champion_infantry_sword.xml | 12 +-- .../templates/units/spart_hero_leonidas.xml | 4 +- .../units/spart_infantry_javelinist_a.xml | 4 +- .../units/spart_infantry_javelinist_e.xml | 4 +- .../units/spart_infantry_spearman_a.xml | 14 +-- .../units/spart_infantry_spearman_e.xml | 14 +-- .../units/theb_champion_spearman.xml | 22 ---- .../templates/units/thrace_black_cloak.xml | 4 +- 469 files changed, 2063 insertions(+), 2778 deletions(-) create mode 100644 binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png create mode 100644 binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json rename binaries/data/mods/public/simulation/data/technologies/{attack_citizensoldiers_will.json => attack_soldiers_will.json} (50%) create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/heal_barracks.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/pop_wonder.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png b/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png new file mode 100644 index 0000000000..2401d458e8 --- /dev/null +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0e215bad9d8d637fa5e504a6c4cfd56b71b0e646a1fce7825516dcb1ff933ccd +size 41549 diff --git a/binaries/data/mods/public/gui/session/utility_functions.js b/binaries/data/mods/public/gui/session/utility_functions.js index 60bf7f218b..7f86534dc1 100644 --- a/binaries/data/mods/public/gui/session/utility_functions.js +++ b/binaries/data/mods/public/gui/session/utility_functions.js @@ -170,17 +170,17 @@ function damageTypeDetails(dmg) var dmgArray = []; if (dmg.hack) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.hack, + damage: dmg.hack.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]" })); if (dmg.pierce) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.pierce, + damage: dmg.pierce.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]" })); if (dmg.crush) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.crush, + damage: dmg.crush.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]" })); @@ -246,17 +246,17 @@ function damageTypesToText(dmg) var dmgArray = []; if (dmg.hack) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.hack, + damage: dmg.hack.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]" })); if (dmg.pierce) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.pierce, + damage: dmg.pierce.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]" })); if (dmg.crush) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.crush, + damage: dmg.crush.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]" })); diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json new file mode 100644 index 0000000000..ea10a39358 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json @@ -0,0 +1,23 @@ +{ + "genericName": "Chamfron", + "specificName": { + "hele": "Prometoopidion", + "mace": "Prometoopidion", + "spart": "Prometoopidion", + "athen": "Prometoopidion", + "sele": "Prometoopidion", + "ptol": "Prometoopidion", + "theb": "Prometoopidion" + }, + "description": "Metal armor for a horse's face.", + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_plates_cavalry.png", + "researchTime": 40, + "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "modifications": [{"value": "Armour/Hack", "add": 1.0}, + {"value": "Armour/Pierce", "add": 1.0}], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json new file mode 100644 index 0000000000..3b23f70359 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json @@ -0,0 +1,15 @@ +{ + "genericName": "Chamfron", + "description": "Metal armor for a horse's body.", + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450}, + "supersedes": "armor_cav_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_plates_cavalry.png", + "researchTime": 40, + "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "modifications": [{"value": "Armour/Hack", "add": 1.0}, + {"value": "Armour/Pierce", "add": 1.0}], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json new file mode 100644 index 0000000000..342098dac7 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json @@ -0,0 +1,29 @@ +{ + "genericName": "Quilted Body Armor", + "specificName": { + "generic": "Spolas", + "hele": "Spolas", + "mace": "Spolas", + "spart": "Spolas", + "athen": "Spolas", + "pers": "Spolas", + "rome": "Spolas", + "cart": "Spolas", + "iber": "Spolas", + "maur": "Spolas", + "celt": "Spolas", + "brit": "Spolas", + "gaul": "Spolas" + }, + "description": "Quilted linen or leather body armor for infantrymen.", + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_leather.png", + "researchTime": 40, + "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "modifications": [{"value": "Armour/Hack", "add": 1.0}, + {"value": "Armour/Pierce", "add": 1.0}], + "affects": ["Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json new file mode 100644 index 0000000000..f6040a067c --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json @@ -0,0 +1,26 @@ +{ + "genericName": "Laminated Linen Body Armor", + "specificName": { + "hele": "Linothorakes", + "mace": "Linothorakes", + "spart": "Linothorakes", + "athen": "Linothorakes", + "ptol": "Linothorakes", + "sele": "Linothorakes", + "pers": "Linothorakes", + "rome": "Linothorakes", + "cart": "Linothorakes" + }, + "description": "Laminated linen body armor for infantrymen.", + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450}, + "supersedes": "armor_infantry_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_pteruges.png", + "researchTime": 40, + "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "modifications": [{"value": "Armour/Hack", "add": 1.0}, + {"value": "Armour/Pierce", "add": 1.0}], + "affects": ["Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json b/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json index 796e8f3a58..eb2742f866 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json @@ -13,7 +13,7 @@ }, "description": "A long spear made specifically for cavalry.", "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 150}, - "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, + "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, @@ -21,4 +21,4 @@ "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "affects": ["Cavalry Melee"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json b/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json new file mode 100644 index 0000000000..a474792278 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json @@ -0,0 +1,25 @@ +{ + "genericName": "Close Combat Cavalry Training", + "specificName": { + "hele": "Xyston", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", + "rome": "Hasta" + }, + "description": "Training increases melee attack.", + "cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "horse_trainer.png", + "researchTime": 40, + "tooltip": "+20% melee cavalry attack.", + "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2}, + {"value": "Attack/Melee/Pierce", "multiply": 1.2}, + {"value": "Attack/Melee/Crush", "multiply": 1.2}], + "affects": ["Cavalry Melee"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json b/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json new file mode 100644 index 0000000000..88c64fb0ba --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json @@ -0,0 +1,26 @@ +{ + "genericName": "Iron Weapons", + "specificName": { + "hele": "Xyston", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", + "rome": "Hasta" + }, + "description": "Replaces bronze weapons with iron.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500}, + "supersedes": "attack_cavalry_melee_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "spear_cavalry.png", + "researchTime": 40, + "tooltip": "Equip your melee cavalry with better weapons. +20% melee cavalry attack.", + "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2}, + {"value": "Attack/Melee/Pierce", "multiply": 1.2}, + {"value": "Attack/Melee/Crush", "multiply": 1.2}], + "affects": ["Cavalry Melee"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json b/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json new file mode 100644 index 0000000000..d91413412b --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json @@ -0,0 +1,25 @@ +{ + "genericName": "Ranged Combat Cavalry Training", + "specificName": { + "hele": "Xyston", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", + "rome": "Hasta" + }, + "description": "Training increases ranged attack.", + "cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "horse_rider.png", + "researchTime": 40, + "tooltip": "+20% ranged cavalry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], + "affects": ["Cavalry Ranged"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json b/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json new file mode 100644 index 0000000000..6b4cd4ec69 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json @@ -0,0 +1,26 @@ +{ + "genericName": "Iron Weapons", + "specificName": { + "hele": "Xyston", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", + "rome": "Hasta" + }, + "description": "Replaces bronze weapons with iron.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500}, + "supersedes": "attack_cavalry_ranged_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "horse_rider.png", + "researchTime": 40, + "tooltip": "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], + "affects": ["Cavalry Ranged"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json b/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json index 3280fd445b..c0759ff425 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json @@ -1,5 +1,4 @@ -{ - "pair": "pair_champ_02", +{ "genericName": "Heroism", "specificName": { "hele": "Andreia", diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json new file mode 100644 index 0000000000..fbfcd1d898 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json @@ -0,0 +1,25 @@ +{ + "genericName": "Side Arms", + "specificName": { + "hele": "Xíphos", + "mace": "Xíphos", + "spart": "Xíphos", + "athen": "Xíphos", + "theb": "Xíphos", + "ptol": "Xíphos", + "sele": "Xíphos", + "rome": "Pugio" + }, + "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "sword.png", + "researchTime": 40, + "tooltip": "+20% melee infantry attack.", + "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2}, + {"value": "Attack/Melee/Pierce", "multiply": 1.2}, + {"value": "Attack/Melee/Crush", "multiply": 1.2}], + "affects": ["Infantry Melee"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json new file mode 100644 index 0000000000..c33e6f3aa4 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json @@ -0,0 +1,16 @@ +{ + "genericName": "Iron Weapons", + "description": "Using iron instead of bronze gave weapons additional power.", + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 450}, + "supersedes": "attack_infantry_melee_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "sword_cross.png", + "researchTime": 40, + "tooltip": "+20% melee infantry attack.", + "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2}, + {"value": "Attack/Melee/Pierce", "multiply": 1.2}, + {"value": "Attack/Melee/Crush", "multiply": 1.2}], + "affects": ["Infantry Melee"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json new file mode 100644 index 0000000000..af74c699ef --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json @@ -0,0 +1,24 @@ +{ + "genericName": "Ranged Infantry Irregulars", + "specificName": { + "hele": "Átaktoi", + "mace": "Átaktoi", + "spart": "Átaktoi", + "athen": "Átaktoi", + "theb": "Átaktoi", + "sele": "Átaktoi", + "ptol": "Átaktoi" + }, + "description": "Training increases damage of ranged infantry units.", + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "arrow.png", + "researchTime": 40, + "tooltip": "+20% ranged infantry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], + "affects": ["Infantry Ranged"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json new file mode 100644 index 0000000000..17cd6e71cd --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json @@ -0,0 +1,25 @@ +{ + "genericName": "Ranged Infantry Masterclass", + "specificName": { + "hele": "Átaktoi", + "mace": "Átaktoi", + "spart": "Átaktoi", + "athen": "Átaktoi", + "theb": "Átaktoi", + "sele": "Átaktoi", + "ptol": "Átaktoi" + }, + "description": "Training increases damage of ranged infantry units.", + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 350}, + "supersedes": "attack_infantry_ranged_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "javelin_thong.png", + "researchTime": 40, + "tooltip": "+20% ranged infantry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], + "affects": ["Infantry Ranged"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json b/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json similarity index 50% rename from binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json rename to binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json index 11ea539b1f..f40236e2a1 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json @@ -10,15 +10,17 @@ "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, + "cost": {"food": 3000, "wood": 3000, "stone": 3000, "metal": 3000}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, - "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", + "tooltip": "Inspire your troops with higher pay. All soldiers +25% attack.", "modifications": [ - {"value": "Attack/Melee/Hack", "add": 2.0, "affects": "CitizenSoldier Melee"}, - {"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": "CitizenSoldier Ranged"} + {"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "CitizenSoldier Melee"}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "CitizenSoldier Ranged"}, + {"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "Champion Melee"}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "Champion Ranged"} ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json b/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json index 81ccc26275..677a40d30c 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json @@ -1,8 +1,7 @@ { - "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", - "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 100}, + "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json b/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json new file mode 100644 index 0000000000..425f458cc4 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json @@ -0,0 +1,15 @@ +{ + "genericName": "Sturdy Foundations", + "description": "Reinforce the foundations in preparation of an attack.", + "cost": {"food": 0, "wood": 500, "stone": 500, "metal": 500}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "architecture.png", + "researchTime": 40, + "tooltip": "Increases armour level of the defense tower by 2 levels.", + "modifications": [{"value": "Armour/Hack", "add": 2}, + {"value": "Armour/Pierce", "add": 2}, + {"value": "Armour/Crush", "add": 2}], + "affects": ["Defensive Tower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json b/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json new file mode 100644 index 0000000000..93456fd265 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json @@ -0,0 +1,13 @@ +{ + "genericName": "Arrow Shooters", + "description": "Arrow shooters increase the maximum range of the fire arrows.", + "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "arrow.png", + "researchTime": 40, + "tooltip": "Increases defense tower maximum range by 8 meters.", + "modifications": [{"value": "Attack/Ranged/MaxRange", "add": 8}], + "affects": ["Defensive Tower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json b/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json index 789c099291..697085f6ae 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json @@ -1,5 +1,4 @@ { - "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", @@ -11,7 +10,7 @@ "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0}, + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", @@ -20,4 +19,4 @@ "modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}], "affects": ["Defensive Tower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json b/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json new file mode 100644 index 0000000000..b63bd6b5b3 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json @@ -0,0 +1,18 @@ +{ + "genericName": "Baskets", + "description": "Increases shuttling capacity for all resources.", + "cost": {"food": 300, "wood": 300, "stone": 0, "metal": 0}, + "requirements": {"tech": "phase_village"}, + "requirementsTooltip": "Unlocked in Village Phase.", + "icon": "gather_basket_empty.png", + "researchTime": 40, + "tooltip": "Workers use baskets. +5 shuttle capacity for all resources.", + "modifications": [ + {"value": "ResourceGatherer/Capacities/food", "add": 5}, + {"value": "ResourceGatherer/Capacities/wood", "add": 5}, + {"value": "ResourceGatherer/Capacities/stone", "add": 5}, + {"value": "ResourceGatherer/Capacities/metal", "add": 5} + ], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json b/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json new file mode 100644 index 0000000000..a31dff4b9f --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json @@ -0,0 +1,19 @@ +{ + "genericName": "Horse-drawn Carts", + "description": "Increases shuttling capacity for all resources.", + "cost": {"food": 1000, "wood": 1000, "stone": 0, "metal": 0}, + "supersedes": "gather_capacity_wheelbarrow", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "handcart_empty.png", + "researchTime": 40, + "tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.", + "modifications": [ + {"value": "ResourceGatherer/Capacities/food", "add": 10}, + {"value": "ResourceGatherer/Capacities/wood", "add": 10}, + {"value": "ResourceGatherer/Capacities/stone", "add": 10}, + {"value": "ResourceGatherer/Capacities/metal", "add": 10} + ], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json b/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json index ac0e790dad..cba1b0144f 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json @@ -1,10 +1,10 @@ { - "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0}, - "requirements": {"tech": "phase_village"}, - "requirementsTooltip": "Unlocked in Village Phase.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 0}, + "supersedes": "gather_capacity_basket", + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json b/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json new file mode 100644 index 0000000000..55e03c87a9 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json @@ -0,0 +1,14 @@ +{ + "genericName": "Fertilizer", + "description": "Extra nutrients for farms.", + "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250}, + "supersedes": "gather_farming_training", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "plow.png", + "researchTime": 40, + "tooltip": "Workers +25% farming rate.", + "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json b/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json index c279fb2c9e..954a1b6ac0 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json @@ -1,13 +1,13 @@ { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", - "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, - "requirements": {"tech": "phase_town"}, - "requirementsTooltip": "Unlocked in Town Phase.", + "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 100}, + "requirements": {"tech": "phase_village"}, + "requirementsTooltip": "Unlocked in Village Phase.", "icon": "plow.png", "researchTime": 40, - "tooltip": "Equip your workers with iron plows. +25% farming rate.", - "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}], + "tooltip": "Equip your workers with iron plows. +15% farming rate.", + "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json b/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json new file mode 100644 index 0000000000..f3035176b2 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json @@ -0,0 +1,14 @@ +{ + "genericName": "Gather Training", + "description": "Training for workers to increase farm gathering speed.", + "cost": {"food": 0, "wood": 300, "stone": 0, "metal": 150}, + "supersedes": "gather_farming_plows", + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "plow.png", + "researchTime": 40, + "tooltip": "Workers +15% farming rate.", + "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json b/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json index c70ddf5f77..3a0fee5696 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json @@ -1,14 +1,13 @@ -{ - "pair": "pair_gather_wood_01", +{ "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", - "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 50}, + "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, - "tooltip": "Workers +25% lumbering rate for trees.", - "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25}], + "tooltip": "Workers +15% lumbering rate for trees.", + "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json b/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json new file mode 100644 index 0000000000..b40ab5b651 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json @@ -0,0 +1,14 @@ +{ + "genericName": "Sharp Ax Heads", + "description": "Increases wood gathering rates for trees.", + "cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150}, + "supersedes": "gather_lumbering_strongeraxes", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "wood_axe.png", + "researchTime": 40, + "tooltip": "Workers +50% lumbering rate for trees.", + "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.50}], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json b/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json new file mode 100644 index 0000000000..4d15488f6b --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json @@ -0,0 +1,14 @@ +{ + "genericName": "Stronger Ax", + "description": "Increases wood gathering rates for trees.", + "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50}, + "supersedes": "gather_lumbering_ironaxes", + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "wood_axe.png", + "researchTime": 40, + "tooltip": "Workers +15% lumbering rate for trees.", + "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json index fb16c0bfc9..730f588a15 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json @@ -1,5 +1,4 @@ -{ - "pair": "pair_gather_02", +{ "genericName": "Serfs", "specificName": { "hele": "Heilotes", @@ -8,13 +7,14 @@ "athen": "Heilotes" }, "description": "Increases stone gathering rates.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0}, + "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 50}, + "supersedes": "gather_mining_servants", "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, - "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}], + "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json index 4fc376b323..e75388228c 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json @@ -1,5 +1,4 @@ { - "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", @@ -8,13 +7,13 @@ "athen": "Douloi" }, "description": "Increases stone gathering rates.", - "cost": {"food": 50, "wood": 0, "stone": 0, "metal": 0}, + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 50}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, - "tooltip": "+25% stone gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}], + "tooltip": "+15% stone gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json index 4976bc5e23..cfc1b6b552 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json @@ -1,14 +1,14 @@ { - "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0}, + "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50}, + "supersedes": "gather_mining_wedgemallet", "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, - "tooltip": "Develop shaft mining. +25% metal gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}], + "tooltip": "Develop shaft mining. +15% metal gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json index 786195d913..64e798f75b 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json @@ -1,18 +1,18 @@ { - "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", - "cost": {"food": 100, "wood": 100, "stone": 100, "metal": 0}, + "cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150}, + "supersedes": "gather_mining_shaftmining", "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, - "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}], + "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.50}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json index 61d0d8e8f8..f8b74fa086 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json @@ -1,5 +1,4 @@ { - "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", @@ -8,13 +7,14 @@ "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 100}, + "cost": {"food": 1000, "wood": 0, "stone": 150, "metal": 150}, + "supersedes": "gather_mining_serfs", "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, - "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}], + "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.50}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json b/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json index d4a6ea7334..21dc4eccc8 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json @@ -1,14 +1,13 @@ { - "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", - "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, + "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, - "tooltip": "+25% metal gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}], + "tooltip": "+15% metal gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json b/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json new file mode 100644 index 0000000000..1c84bfa62d --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json @@ -0,0 +1,13 @@ +{ + "genericName": "Living Conditions", + "description": "Units garrisoned in barracks heal over time.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "bandage.png", + "researchTime": 40, + "tooltip": "Units gain health over time while garrisoned in barracks.", + "modifications": [{"value": "GarrisonHolder/BuffHeal", "add": 1}], + "affects": ["Temple"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_range.json b/binaries/data/mods/public/simulation/data/technologies/heal_range.json index cee166a106..d740785bb7 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_range.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_range.json @@ -1,5 +1,4 @@ { - "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", @@ -8,13 +7,13 @@ "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100}, + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, - "tooltip": "Healers +4 Healing Range.", - "modifications": [{"value": "Heal/Range", "add": 4.0}], + "tooltip": "Healers +8 Healing Range.", + "modifications": [{"value": "Heal/Range", "add": 8.0}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json b/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json index 3955c62b99..864a4cb7ff 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json @@ -1,5 +1,4 @@ { - "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", @@ -8,13 +7,14 @@ "athen": "Akademia" }, "description": "Increases the healing range of all healers.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, + "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500}, + "supersedes": "heal_range", "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, - "tooltip": "Healers +4 Healing Range.", - "modifications": [{"value": "Heal/Range", "add": 4.0}], + "tooltip": "Healers +8 Healing Range.", + "modifications": [{"value": "Heal/Range", "add": 8.0}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_rate.json b/binaries/data/mods/public/simulation/data/technologies/heal_rate.json index d39248f9b8..ffa03d2a3f 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_rate.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_rate.json @@ -1,5 +1,4 @@ { - "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", @@ -8,13 +7,13 @@ "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0}, + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", - "modifications": [{"value": "Heal/Rate", "add": -500.0}], + "modifications": [{"value": "Heal/Rate", "multiply": 0.8}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json b/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json index 27b587fcb8..bdbc93754d 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json @@ -1,5 +1,4 @@ { - "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", @@ -8,13 +7,14 @@ "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0}, + "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500}, + "supersedes": "heal_rate", "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", - "modifications": [{"value": "Heal/Rate", "add": -500.0}], + "modifications": [{"value": "Heal/Rate", "multiply": 0.8}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/heal_temple.json b/binaries/data/mods/public/simulation/data/technologies/heal_temple.json index 911f501a9d..81e7caff6b 100644 --- a/binaries/data/mods/public/simulation/data/technologies/heal_temple.json +++ b/binaries/data/mods/public/simulation/data/technologies/heal_temple.json @@ -1,5 +1,4 @@ { - "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", @@ -8,7 +7,7 @@ "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", @@ -17,4 +16,4 @@ "modifications": [{"value": "GarrisonHolder/BuffHeal", "multiply": 1.5}], "affects": ["Temple"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/health_females_01.json b/binaries/data/mods/public/simulation/data/technologies/health_females_01.json index cf676d3d2b..53994dd3e4 100644 --- a/binaries/data/mods/public/simulation/data/technologies/health_females_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/health_females_01.json @@ -1,8 +1,7 @@ { - "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", - "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 0}, + "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", diff --git a/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json b/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json index 8bb43ef703..ced5bc4251 100644 --- a/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json +++ b/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json @@ -1,8 +1,7 @@ { - "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100}, + "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", @@ -11,4 +10,4 @@ "modifications": [{"value": "Health/RegenRate", "add": 0.5}], "affects": ["Unit Organic"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json b/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json index f66c485c61..ad4f0d186f 100644 --- a/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json +++ b/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json @@ -1,5 +1,4 @@ { - "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", @@ -20,4 +19,4 @@ "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "affects": ["Spear"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city.json b/binaries/data/mods/public/simulation/data/technologies/phase_city.json index 2ad10fbc48..716cf9e163 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city.json @@ -2,7 +2,8 @@ "genericName": "City Phase", "requirements": { "any": [{"tech":"phase_city_generic"}, {"tech":"phase_city_britons"}, {"tech":"city_phase_gauls"}, {"tech":"phase_city_pair_celts"}, {"tech":"phase_city_athen"}]}, "autoResearch": true, - "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.50}], - "affects": ["CivCentre"], + "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.50}, + {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}], + "affects": ["CivCentre", "Infantry", "Cavalry"], "soundComplete": "interface/alarm/alarm_phase.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town.json b/binaries/data/mods/public/simulation/data/technologies/phase_town.json index 5c7b8ef535..0ab1667026 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_town.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_town.json @@ -2,7 +2,8 @@ "genericName": "Town Phase", "requirements": { "any": [{"tech":"phase_town_generic"}, {"tech":"phase_town_athen"}]}, "autoResearch": true, - "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.30}], - "affects": ["CivCentre"], + "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.30}, + {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}], + "affects": ["CivCentre", "Infantry", "Cavalry"], "soundComplete": "interface/alarm/alarm_phase.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json b/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json index 7422442cd1..6b938c676a 100644 --- a/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json @@ -1,5 +1,4 @@ { - "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", @@ -12,13 +11,13 @@ "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", - "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0}, + "cost": {"food": 0, "wood": 500, "stone": 100, "metal": 0}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, - "tooltip": "Houses +1 population cap bonus.", - "modifications": [{"value": "Cost/PopulationBonus", "add": 1.0}], + "tooltip": "Houses +20% population cap bonus.", + "modifications": [{"value": "Cost/PopulationBonus", "multiply": 1.2}], "affects": ["House"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json b/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json index 74e85fb4c6..b173cece0a 100644 --- a/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json +++ b/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json @@ -1,5 +1,4 @@ { - "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" @@ -10,8 +9,8 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, - "tooltip": "Houses +2 population cap bonus.", - "modifications": [{"value": "Cost/PopulationBonus", "add": 2.0}], + "tooltip": "Houses +20% population cap bonus.", + "modifications": [{"value": "Cost/PopulationBonus", "multiply": 1.2}], "affects": ["House"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json b/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json new file mode 100644 index 0000000000..fe5d63ae0c --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json @@ -0,0 +1,22 @@ +{ + "genericName": "Glorious Expansion", + "specificName": { + "hele": "Peristyle", + "mace": "Peristyle", + "spart": "Peristyle", + "athen": "Peristyle", + "sele": "Peristyle", + "ptol": "Peristyle", + "rome": "Peristyle", + "pers": "Paradise" + }, + "description": "The wonder attracts many more people to your civilization.", + "cost": {"food": 3000, "wood": 3000, "stone": 500, "metal": 500}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "special_treasure.png", + "researchTime": 40, + "tooltip": "+50 maximum population cap.", + "modifications": [{"value": "Player/MaxPopulation", "add": 50}], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json index f7c968196d..af74c699ef 100644 --- a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json +++ b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json @@ -1,5 +1,4 @@ { - "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", @@ -11,13 +10,15 @@ "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", - "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, - "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250}, + "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, - "tooltip": "Ranged infantry +2 pierce attack.", - "modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}], + "tooltip": "+20% ranged infantry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], "affects": ["Infantry Ranged"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json index 8e7bd29a2d..e4bd9f2366 100644 --- a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json +++ b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json @@ -1,5 +1,4 @@ { - "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", @@ -24,4 +23,4 @@ {"value": "Vision/Range", "add": 4.0}], "affects": ["Javelin"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/siege_armor.json b/binaries/data/mods/public/simulation/data/technologies/siege_armor.json index f1b9e5500d..37d430ef35 100644 --- a/binaries/data/mods/public/simulation/data/technologies/siege_armor.json +++ b/binaries/data/mods/public/simulation/data/technologies/siege_armor.json @@ -1,7 +1,7 @@ { "genericName": "Armor plating", "description": "Increased armor on siege weapons", - "cost": {"food": 0, "wood": 300, "stone": 0, "metal": 350}, + "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", diff --git a/binaries/data/mods/public/simulation/data/technologies/siege_attack.json b/binaries/data/mods/public/simulation/data/technologies/siege_attack.json index e84467b149..866127c905 100644 --- a/binaries/data/mods/public/simulation/data/technologies/siege_attack.json +++ b/binaries/data/mods/public/simulation/data/technologies/siege_attack.json @@ -1,15 +1,15 @@ { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", - "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 250}, + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 500}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, - "tooltip": "All siege weapons +5 Crush damage.", + "tooltip": "All siege weapons +25% Crush damage.", "modifications": [ - {"value": "Attack/Melee/Crush", "add": 5}, - {"value": "Attack/Ranged/Crush", "add": 5}], + {"value": "Attack/Melee/Crush", "multiply": 1.25}, + {"value": "Attack/Ranged/Crush", "multiply": 1.25}], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } diff --git a/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json b/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json index e442aaac4e..919c75c494 100644 --- a/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json +++ b/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json @@ -1,7 +1,7 @@ { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 220}, + "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", @@ -10,4 +10,4 @@ "modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.75}], "affects": ["Bolt Shooter"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json b/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json index b31603211b..7e66313c03 100644 --- a/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json +++ b/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json @@ -1,7 +1,7 @@ { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0}, + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 0}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", @@ -10,4 +10,4 @@ "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.80}], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json b/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json index ddda34e485..02fd4e78fc 100644 --- a/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json +++ b/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json @@ -1,7 +1,7 @@ { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, + "cost": {"food": 500, "wood": 0, "stone": 250, "metal": 500}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", @@ -10,4 +10,4 @@ "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.80}], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json b/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json new file mode 100644 index 0000000000..1d24cf05b0 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json @@ -0,0 +1,13 @@ +{ + "genericName": "Cavalry Breeding", + "description": "Breed the fastest horses.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 150}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "nisean_war_horses.png", + "researchTime": 40, + "tooltip": "+10% cavalry walk speed.", + "modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.1}], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json b/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json new file mode 100644 index 0000000000..ea9c2aed3c --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json @@ -0,0 +1,14 @@ +{ + "genericName": "Cavalry Speed Training", + "description": "Train your horses to move faster.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 150}, + "supersedes": "speed_cavalry_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "nisean_war_horses.png", + "researchTime": 40, + "tooltip": "+10% cavalry walk speed.", + "modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.1}], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/training_conscription.json b/binaries/data/mods/public/simulation/data/technologies/training_conscription.json index 16c4e137d5..e1dba505e0 100644 --- a/binaries/data/mods/public/simulation/data/technologies/training_conscription.json +++ b/binaries/data/mods/public/simulation/data/technologies/training_conscription.json @@ -1,6 +1,5 @@ { "genericName": "Conscription", - "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_city"}, diff --git a/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json b/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json index abe9ce5f1c..eff87a20bf 100644 --- a/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json +++ b/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json @@ -1,5 +1,4 @@ { - "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", @@ -9,11 +8,11 @@ "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml b/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml index dfa9971083..f06a82cfef 100644 --- a/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml +++ b/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml @@ -2,7 +2,7 @@ - 76 + 110 16.0 22.0 6000 @@ -18,10 +18,6 @@ 40 - - 300 - 100 - diff --git a/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml b/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml index d2fd754ed9..48ffdaa1b0 100644 --- a/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml +++ b/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml @@ -3,27 +3,21 @@ 0.0 - 40.0 - 20.0 - 56 + 120.0 + 25.0 + 100 4.0 - 64.0 + 300.0 2500 15 - - 90 - 3.0 - - 150 - rome Scorpio diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml index ee35354448..ca379b09e4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml @@ -31,8 +31,6 @@ -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml index 048f0eadea..b3dcc9fa76 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml @@ -19,9 +19,10 @@ units/athen_mechanical_siege_lithobolos_packed - -pair_champ_02 - pair_siege_attack_pack - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood siege_bolt_accuracy diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml index 08f0b9dfef..19dc4d95ae 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml @@ -28,11 +28,6 @@ units/brit_cavalry_javelinist_b units/brit_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - structures/britons/barracks.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml index bd76aca291..bb3eeaf6c5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml @@ -7,18 +7,11 @@ brit Amoridas Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village + phase_town - -Town - Village - + Town + - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - structures/celts/blacksmith.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml index 6c581288e3..fa3b1a8ae4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml @@ -42,8 +42,10 @@ units/brit_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml index 8acf9c0316..bbe6961fb1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml @@ -33,8 +33,6 @@ carthaginians/pair_celt_mercs_1 carthaginians/pair_celt_mercs_2 - carthaginians/upgrade_rank_advanced_celts - carthaginians/upgrade_rank_elite_celts diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml index 7c7dcda62b..1eeb2b5d46 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml @@ -27,8 +27,6 @@ carthaginians/pair_iberian_mercs_1 carthaginians/pair_iberian_mercs_2 - carthaginians/upgrade_rank_advanced_iberian - carthaginians/upgrade_rank_elite_iberian diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml index 4e00227b84..653e34b891 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml @@ -33,8 +33,6 @@ carthaginians/pair_italian_mercs_1 carthaginians/pair_italian_mercs_2 - carthaginians/upgrade_rank_advanced_italiote - carthaginians/upgrade_rank_elite_italiote diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml index 53f87ea637..ece06a96bf 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml @@ -23,8 +23,10 @@ units/cart_mechanical_siege_oxybeles_packed - pair_siege_attack_pack - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood siege_bolt_accuracy diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml b/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml index 8bea396ecb..f90d04d447 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -28,6 +28,14 @@ 8.0 + + 20 + 0.1 + Unit + Support Infantry Cavalry + 0 + 2 + 5000 @@ -48,7 +56,11 @@ - + + true + 200 + 25000 + 0.7 diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml index ab3d8f1604..da11cac698 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml @@ -26,11 +26,6 @@ units/celt_cavalry_swordsman_b units/celt_cavalry_javelinist_b - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - structures/celts/barracks.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml index 592c840978..1aa0f92fda 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml @@ -7,18 +7,11 @@ celt Amoridas Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village + phase_town - -Town - Village - + Town + - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - structures/celts/blacksmith.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml index e90ed8592f..9490115336 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml @@ -43,8 +43,10 @@ units/celt_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml index 36224b72cc..2849cba10f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml @@ -30,8 +30,10 @@ units/celt_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml index 91f1d82dea..50b9f39ef7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml @@ -28,11 +28,6 @@ units/gaul_cavalry_javelinist_b units/gaul_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - structures/celts/barracks.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml index 3afb9bd2f1..6e9969e758 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml @@ -7,18 +7,11 @@ gaul Amoridas Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village + phase_town - -Town - Village - + Town + - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - structures/celts/blacksmith.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml index 9010e81c65..ae0a0d5348 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml @@ -26,8 +26,10 @@ units/gaul_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml index 38dc4bc95e..6c9b3c6d21 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml @@ -34,8 +34,6 @@ -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml index a95338a47a..bd2f39d07f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml @@ -26,8 +26,10 @@ units/hele_mechanical_siege_tower - pair_siege_attack_pack - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood siege_bolt_accuracy diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml index 0fd4c578e4..c953f88754 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml @@ -22,10 +22,6 @@ units/iber_cavalry_javelinist_b units/iber_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - structures/iberians/barracks.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml index 46a492871d..f11b233415 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml @@ -7,8 +7,7 @@ - -pair_inf_armor_04 - attack_steel_working + attack_steel_working diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml index b24605df02..2fe6ec1ab0 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml @@ -29,8 +29,10 @@ units/iber_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml index 38134f517e..77a991b8ac 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml @@ -32,12 +32,6 @@ units/mace_cavalry_javelinist_b units/mace_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - structures/macedonians/barracks.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml b/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml index 6db2fea6db..f5877d50ec 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml @@ -30,9 +30,11 @@ units/mace_mechanical_siege_tower - pair_siege_attack_pack - pair_siege_cost_armor - siege_bolt_accuracy + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood + siege_bolt_accuracy diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml index 9416f6a43a..e277181973 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml @@ -7,8 +7,6 @@ - -pair_inf_armor_03 - -pair_inf_armor_04 attack_steel_working diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml index 02402e42bc..0dfd746d91 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml @@ -16,7 +16,7 @@ units/maur_champion_chariot - pair_champ_02 + attack_soldiers_will diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml index 576dc7fdb8..5647b36d93 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -17,7 +17,6 @@ persians/training_levy_infantry persians/training_conscription_infantry persians/special_archery_tradition - -pair_levy_01 -training_conscription -unlock_champion_units diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml index d3749ab339..06c603c3a5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml @@ -4,13 +4,6 @@ pers Arštišta - - - -pair_inf_armor_02 - -pair_inf_armor_03 - -pair_inf_armor_04 - - structures/persians/blacksmith.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml index ea22c44c0a..2d3bde4ff7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml @@ -12,8 +12,10 @@ units/pers_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml index cd63333ae4..c044576261 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml @@ -36,13 +36,10 @@ units/pers_cavalry_archer_b - -pair_levy_01 -training_conscription -unlock_champion_units persians/training_levy_cavalry persians/training_conscription_cavalry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry successors/special_war_horses diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml index 78e1e2b164..7b3d274476 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml @@ -24,9 +24,11 @@ units/ptol_mechanical_siege_tower - pair_siege_attack_pack - pair_siege_cost_armor - siege_bolt_accuracy + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood + siege_bolt_accuracy diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml index c9d20e1cdb..c33c9037a3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml @@ -49,10 +49,6 @@ -phase_town_generic -phase_city_generic - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml index 15419d9e0c..aa6fd03eda 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -1,13 +1,13 @@ - 10.0 - 40.0 - 10.0 + 3.0 + 25.0 + 1.0 - 3.0 - 8.0 - 3.0 + 1.0 + 5.0 + 1.0 @@ -33,7 +33,7 @@ 5 - 160 + 250 400 0 @@ -50,8 +50,8 @@ 6 - 3600 - false + 2500 + true rubble/rubble_rome_sb @@ -76,7 +76,7 @@ - 5 + 10 @@ -90,9 +90,6 @@ units/rome_mechanical_siege_scorpio_packed units/rome_mechanical_siege_ram - - romans/decay_logistics - 60 diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml index d522c86111..645d4dea37 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml @@ -31,10 +31,6 @@ units/rome_cavalry_javelinist_b units/rome_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - structures/romans/barracks.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml index 1aa21085e9..e33dc2bec1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml @@ -5,11 +5,6 @@ Armamentarium The Roman army stored and repaired its equipment in the armamentarium of the camp. - - - -pair_inf_armor_04 - - structures/romans/blacksmith.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml index c0d69945b1..b3df26af45 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml @@ -17,8 +17,10 @@ units/rome_mechanical_siege_ram - pair_siege_attack_pack - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml b/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml index 1a8cb73de1..b8daf9e052 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml @@ -40,8 +40,6 @@ -units/{civ}_support_female_citizen_house - -pair_house_01 - -pair_house_02 diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml index 92320a2ef6..8bf3a30aa2 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml @@ -11,6 +11,7 @@ units/sele_infantry_spearman_2_b + units/sele_infantry_javelinist_b units/sele_cavalry_javelinist units/sele_hero_seleucus_victor units/sele_hero_antiochus_great diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml index 8518bac342..cda2ad9e00 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml @@ -15,20 +15,22 @@ - units/sele_champion_infantry_pikeman - units/sele_champion_chariot - units/sele_champion_infantry_swordsman - units/sele_champion_cavalry + units/sele_champion_infantry_pikeman + units/sele_champion_chariot + units/sele_champion_infantry_swordsman + units/sele_champion_cavalry units/sele_champion_elephant units/sele_mechanical_siege_lithobolos_packed units/sele_mechanical_siege_tower - successors/pair_unlock_champions - pair_siege_attack_pack - pair_siege_cost_armor - successors/special_war_horses - successors/special_parade_of_daphne + successors/pair_unlock_champions + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood + successors/special_war_horses + successors/special_parade_of_daphne diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml b/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml index 317a350b75..75ee0af42a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml @@ -48,10 +48,6 @@ -phase_town_generic -phase_city_generic - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml index 64a2139214..6268cb74cf 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml @@ -31,8 +31,6 @@ -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml index e638028c93..63ee3fe5ef 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml @@ -19,9 +19,10 @@ units/spart_mechanical_siege_oxybeles_packed - -pair_champ_02 - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood siege_bolt_accuracy diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic.xml index 3a89d02e30..6108fd54b3 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic.xml @@ -1,13 +1,13 @@ - 10 + 6 25 - 5 + 3 - 3 - 10 - 3 + 1 + 5 + 1 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index 17315907bb..f6229b6a4f 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -1,6 +1,9 @@ + 10 + 25 + 3 5 15 @@ -12,7 +15,7 @@ 0.0 20.0 0.0 - 60.0 + 72.0 10.0 75.0 1200 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml index a47ca0e46b..9631826a9a 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml @@ -49,8 +49,9 @@ units/{civ}_support_female_citizen_house - pair_house_01 - pair_house_02 + health_females_01 + pop_house_01 + unlock_females_house diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml index 2b7c8926d8..f5de0e4723 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -76,9 +76,12 @@ units/{civ}_support_healer_b - pair_heal_01 - pair_heal_02 - pair_heal_03 + heal_range + heal_range_2 + heal_rate + heal_rate_2 + heal_temple + health_regen_units diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense.xml index bf2d2e16a5..33e76e4e9e 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense.xml @@ -1,13 +1,13 @@ - 20.0 - 40.0 - 5.0 + 10.0 + 25.0 + 3.0 - 5.0 - 10.0 - 5.0 + 1.0 + 5.0 + 1.0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml index 0bf2e71837..5e5d4de5de 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml @@ -5,7 +5,7 @@ 0.0 20.0 0.0 - 57.0 + 56.0 8.0 15 75.0 @@ -13,24 +13,18 @@ 2000 1.5 Organic - - - Siege - 0.5 - - 1 1 - Infantry Ranged + Infantry Ranged DefenseTower DefenseTower - 50 + 60 @@ -77,7 +71,10 @@ 0.7 - pair_tower_01 + attack_tower_watch + attack_tower_crenellations + attack_tower_range + attack_tower_defense diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml index 54dd338b4d..0e68c5484e 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml @@ -5,7 +5,7 @@ 20 1 - 3 + 1 5 1 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml index f38fe32943..ddc94bcb4a 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml @@ -11,17 +11,11 @@ 1200 2000 1.5 - Organic - - - Siege - 0.5 - - + Organic - 1 + 0 1 Infantry Ranged @@ -30,7 +24,7 @@ Wall - 20 + 120 100 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic.xml index 203ae7d113..4787461a4d 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic.xml @@ -1,12 +1,12 @@ - 5 + 1 20 1 1 - 10 + 5 1 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml index cf6fe3a32f..0875006bc4 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml @@ -38,7 +38,9 @@ 0.7 gather_wicker_baskets - gather_farming_plows + gather_farming_plows + gather_farming_training + gather_farming_fertilizer diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml index db737bbc9f..55b9bbb5af 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml @@ -42,10 +42,18 @@ 0.7 - pair_gather_01 - pair_gather_02 - pair_gather_03 - pair_gather_wood_01 + gather_lumbering_ironaxes + gather_lumbering_strongeraxes + gather_lumbering_sharpaxes + gather_mining_servants + gather_mining_serfs + gather_mining_slaves + gather_mining_wedgemallet + gather_mining_shaftmining + gather_mining_silvermining + gather_capacity_basket + gather_capacity_wheelbarrow + gather_capacity_carts diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military.xml b/binaries/data/mods/public/simulation/templates/template_structure_military.xml index 4572e7a407..1d6d4312fa 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military.xml @@ -1,13 +1,13 @@ - 20 - 30 - 5 + 5 + 25 + 2 - 5 - 12 - 2 + 1 + 5 + 1 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml index 1693473b3b..b96de12038 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -4,7 +4,7 @@ Barracks - 200 + 150 300 @@ -48,9 +48,9 @@ 0.8 - pair_levy_01 - training_conscription - unlock_champion_units + heal_barracks + training_conscription + unlock_champion_units diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml index cc07cc4ca1..70acae3a18 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml @@ -48,14 +48,19 @@ 0.8 - pair_inf_01 - pair_inf_02 - pair_inf_armor_01 - pair_inf_armor_02 - pair_inf_armor_03 - pair_inf_armor_04 - pair_cav_01 - armor_hero_01 + attack_infantry_melee_01 + attack_infantry_melee_02 + attack_infantry_ranged_01 + attack_infantry_ranged_02 + attack_cavalry_melee_01 + attack_cavalry_melee_02 + attack_cavalry_ranged_01 + attack_cavalry_ranged_02 + armor_infantry_01 + armor_infantry_02 + armor_cav_01 + armor_cav_02 + armor_hero_01 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml index 8427d04694..caf6e32160 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -12,12 +12,6 @@ 2000 1.5 Organic - - - Siege - 0.5 - - @@ -29,7 +23,7 @@ Fortress Fortress - 60 + 80 @@ -81,7 +75,7 @@ 0.8 - pair_champ_02 + attack_soldiers_will diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml index 5252785f33..673976bfb0 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -48,6 +48,8 @@ gather_animals_stockbreeding + speed_cavalry_01 + speed_cavalry_02 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml index 8cc1a1613e..3884029a81 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml @@ -1,15 +1,17 @@ - 20 + 25 + 40 + 5 Field - 100 + 50 - 50 + 100 @@ -17,7 +19,7 @@ 2.0 - 100 + 250 rubble/rubble_field diff --git a/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml b/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml index aa7c07431a..daeac59e43 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml @@ -51,6 +51,12 @@ + + 0.7 + + pop_wonder + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit.xml b/binaries/data/mods/public/simulation/templates/template_unit.xml index c7d9790294..131fc734ed 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit.xml @@ -3,7 +3,7 @@ 1 1 - 1 + 5 1 @@ -36,16 +36,6 @@ Unit Unit ConquestCritical - - formations/scatter - formations/box - formations/column_closed - formations/line_closed - formations/column_open - formations/line_open - formations/flank - formations/battle_line - @@ -69,10 +59,10 @@ 1 - 20 - 20 - 20 - 20 + 10 + 10 + 10 + 10 @@ -103,7 +93,7 @@ false - 7.5 + 9 15.0 50.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml index d28937ac10..91baa7b4ef 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -1,9 +1,9 @@ - 1 - 5 - 2 + 3 + 1 + 3 @@ -15,7 +15,7 @@ 1 - 15 + 12 80 @@ -59,10 +59,10 @@ 5 - 30 - 30 - 30 - 30 + 20 + 20 + 20 + 20 @@ -70,8 +70,7 @@ circle/128x128.png circle/128x128_mask.png - + @@ -95,7 +94,7 @@ 6.5 - 13.0 + 14.5 26.0 600.0 @@ -103,6 +102,6 @@ - 60 + 96 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml index 3d8ce8a55f..5f0d63dd21 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml @@ -1,31 +1,17 @@ - 1 - 5 - 2 + 4 + 2 + 3 - 10.0 - 0.0 + 10.5 + 0 0.0 6.0 - 1000 - - - Elephant - 0.5 - - - Camel - 0.5 - - - Siege - 2.0 - - + 750 Siege @@ -34,16 +20,6 @@ 0.0 6.0 0.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - Siege diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml index 9b3c958d15..ef4bbca344 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml @@ -2,28 +2,13 @@ - - - Infantry Sword - 2.0 - - - Infantry Javelin - 1.5 - - + 3.5 + 28 + 2250 - - - Infantry Sword - 2.0 - - - Infantry Javelin - 1.5 - - + 10.0 + 80.0 @@ -35,8 +20,6 @@ Spear Cavalry Spearman This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. - Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. -Countered by: Spearmen, Archers, Elephants. 130 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml index bfb44d9dc3..b893ce0155 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml @@ -1,21 +1,16 @@ + + 4 + 3 + 4 + - 10.0 - 0.0 + 10.5 + 0 0.0 6.0 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - 30.0 @@ -23,29 +18,18 @@ 0.0 6.0 0.0 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - - 60 + 35 + 20 Sword Cavalry Swordsman Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. - Counters: 2x vs. Archers, All Support Units, and Siege Weapons. -Countered by: Spearmen, Cavalry Skirmishers, and Elephants. 130 @@ -55,7 +39,7 @@ Countered by: Spearmen, Cavalry Skirmishers, and Elephants. 6 - 13.5 + 15 28.75 600.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml index 44057133e9..aa8c6b1f0e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml @@ -1,28 +1,17 @@ - - 1 - 3 - 1 - - 0.0 - 10.0 - 0.0 + 0 + 7 + 0 16.0 20.0 25.0 - 900 + 1000 1500 Organic 1.6 - - - Animal - 2 - - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml index 400705c7ba..5cf4b990cb 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -2,23 +2,13 @@ - 0.0 - 20.0 - 0.0 + 0 + 14 + 0 56.0 75.0 - 1200 - 2000 - - - Infantry Spear - 2.0 - - - Infantry Sword - 1.5 - - + 1000 + 1000 @@ -34,8 +24,6 @@ Archer Cavalry Archer A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2. - Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. -Countered by: Skirmishers and Elephants. 130 @@ -45,7 +33,7 @@ Countered by: Skirmishers and Elephants. 0 - 14.0 + 15.5 28.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml index c495569f2d..69d057c6c5 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml @@ -2,23 +2,13 @@ - 0.0 - 20.0 - 0.0 + 0 + 14 + 0 40 50.0 - 1200 - 2000 - - - Infantry Bow - 2.0 - - - Cavalry Sword - 1.5 - - + 1000 + 1000 @@ -34,8 +24,6 @@ Javelin Cavalry Skirmisher The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. - Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen. -Countered by: Spearmen, Elephants. 130 @@ -45,7 +33,7 @@ Countered by: Spearmen, Elephants. 0 - 14.0 + 15.5 28.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml index 2e17f89e70..7a248c4c6a 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml @@ -1,29 +1,13 @@ - - - 35.0 - 0.0 - 0.0 - 4.8 - 1000 - - - 105.0 - 0.0 - 0.0 - 4.8 - 0.0 - - 1 15 - 80 + 150 0 0 - 0 + 50 @@ -74,7 +58,7 @@ 6.5 - 13.0 + 14.5 26.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml index 76fc7f7664..a55eb12387 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml @@ -1,38 +1,27 @@ - 4 - 5 + 6 + 4 6 - 0.0 - 30.0 - 0.0 + 0 + 21 + 0 58 0.0 75.0 - 1200 - 2000 - 1.5 - - - Infantry Spear - 2.0 - - - Infantry Sword - 1.5 - - + 1000 + 1000 + 1.2 Organic - 100 - 80 + 100 @@ -52,7 +41,7 @@ - 14.0 + 15.5 28.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml index 37285db726..23bef4e9bc 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml @@ -1,44 +1,31 @@ - 4 - 5 + 6 + 4 6 - 0.0 - 30.0 - 0.0 + 0 + 24.5 + 0 56 0.0 50.0 - 1200 - 2000 - 1.2 - - - Infantry Bow - 2.0 - - - Cavalry Sword - 1.5 - - + 1000 + 1000 + 1.1 - 100 - 70 + 100 Ranged Javelin Champion Cavalry Skirmisher - Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen. -Countered by: Spearmen and Elephants. formations/skirmish @@ -53,7 +40,7 @@ Countered by: Spearmen and Elephants. - 14.0 + 15.5 28.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml index 0aa9dd7f70..3aca8e5158 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml @@ -1,46 +1,32 @@ - 4 - 6 - 7 + 6 + 4 + 6 - 15.0 - 0.0 + 5.5 + 42 0.0 5.0 - 1000 - - - Infantry Sword - 2.0 - - - Infantry Javelin - 1.5 - - - Siege - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - + 2250 Siege + + 7.5 + 120.0 + 0.0 + 5.0 + 0.0 + Siege + 16 - 80 + 100 @@ -49,7 +35,5 @@ Melee Spear Champion Cavalry Spearman - Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. -Countered by: Spearmen, Archers, and Elephants. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml index c65be564d6..657c1de126 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml @@ -1,72 +1,33 @@ - 4 - 6 - 7 + 6 + 5 + 6 - 15.0 - 0.0 + 21 + 0 0.0 5.0 - 1000 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - - Siege - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - + 750 Siege - 45.0 + 60.0 0.0 0.0 5.0 0.0 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - Siege 16 - 80 + 70 + 50 @@ -75,7 +36,5 @@ Melee Sword Champion Cavalry Swordsman - Counters: 2x vs. Archers, All Support Units, and Siege Weapons. -Countered by: Spearmen, Cavalry Skirmishers, and Elephants. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml index 5c0a8ba32b..f095589834 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml @@ -2,17 +2,17 @@ 5 - 15 - 5 + 10 + 10 3 20 - 150 + 250 0 0 - 150 + 250 @@ -20,7 +20,7 @@ 6.0 - 400 + 750 Elephant @@ -62,7 +62,7 @@ 6.5 - 7.0 + 8.5 14.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml index 08ac0fdeac..c9a312d20d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml @@ -2,52 +2,21 @@ - 20.0 - 0.0 - 20.0 + 28 + 0 + 40.0 8.0 - 1000 - - - Structure - 1.5 - - - Cavalry - 2 - - - Gates - 1.5 - - + 1500 - 60.0 + 80.0 0.0 - 60.0 + 80.0 8.0 0.0 - - - Structure - 1.5 - - - Cavalry - 2 - - - Gates - 1.5 - - Melee - Classes: Champion Melee Elephant. -Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates. "Stench" aura vs. Cavalry. -Countered by: Skirmishers and Swordsmen. Can run amok. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml index 24510f2f44..03e658a49a 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml @@ -2,15 +2,15 @@ - 23.0 - 0.0 + 17.5 + 0 0.0 5.0 1000 Organic - 46.0 + 50.0 0.0 0.0 5.0 @@ -21,10 +21,10 @@ 13 - 50 + 100 0 0 - 0 + 50 @@ -60,7 +60,7 @@ 1500 - 7.0 + 8.5 17.5 600.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml index 729f95b753..35ddded70f 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml @@ -2,39 +2,26 @@ 4 - 5 + 4 6 - 0.0 - 15.0 - 0.0 + 0 + 17.5 + 0 58 0.0 75.0 - 1200 - 2000 - 1.25 - - - Infantry Sword - 2.0 - - - Cavalry Spear - 1.25 - - + 1000 + 1000 + 1.2 Organic - 50 - 75 - 0 - 0 + 100 @@ -43,8 +30,6 @@ Ranged Archer Champion Archer - Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. -Countered by: Cavalry Swordsmen and Cavalry Skirmishers. formations/skirmish @@ -55,7 +40,7 @@ Countered by: Cavalry Swordsmen and Cavalry Skirmishers. - 9.0 + 10.5 18.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml index eaccee21a3..e9f17991dd 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml @@ -2,47 +2,26 @@ 4 - 5 + 4 6 - 0.0 - 25.0 - 0.0 + 0 + 21 + 0 48 0.0 50.0 - 1200 - 2000 - 1.0 - - - Infantry Spear - 1.5 - - - Cavalry Bow - 1.5 - - - Elephant - 1.5 - - - Chariot - 1.5 - - + 1000 + 1000 + 1.1 Organic - 50 - 80 - 0 - 0 + 100 @@ -51,8 +30,6 @@ Ranged Javelin Champion Skirmisher - Counters: 1.5x vs. Spearmen, Cavalry Archers, Elephants, and Chariots. -Countered by: Swordsmen and Cavalry Spearmen. formations/skirmish @@ -63,7 +40,7 @@ Countered by: Swordsmen and Cavalry Spearmen. - 9.0 + 10.5 18.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml index 4669b9ee4e..99a11ba3b4 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml @@ -1,44 +1,35 @@ - 15 + 12 10 - 10 + 7 - 10.0 - 0.0 + 4.5 + 8.5 0.0 8.0 - 1000 - - - Cavalry - 2.0 - - - Elephant - 1.5 - - + 750 + + 6.0 + 24.0 + 0.0 + 8.0 + 0.0 + - 50 - 0 - 0 - 75 + 100 Melee Spear Pike Champion Pikeman Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks. - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry, 1.5x vs. Elephants. -Countered by: Swordsmen, Skirmishers, and Cavalry Archers. formations/phalanx formations/syntagma @@ -62,7 +53,7 @@ Countered by: Swordsmen, Skirmishers, and Cavalry Archers. 1200 - 6.5 + 8 13.0 600.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml index 77ceb70233..d5d08e44cf 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml @@ -1,50 +1,34 @@ - 6 - 5 + 5 + 7 6 - 15.0 - 0.0 + 7 + 14 0.0 5.0 - 1000 - - - Cavalry - 2.0 - - + 750 - 30.0 - 0.0 + 15.0 + 40.0 0.0 5.0 0.0 - - - Cavalry - 2.0 - - - 50 - 75 + 100 Champion Spearman Melee Spear - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, and Cavalry Archers. formations/phalanx formations/testudo @@ -64,7 +48,7 @@ Countered by: Skirmishers, Swordsmen, and Cavalry Archers. - 7.5 + 9 15.0 600.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml index 039311ea95..f48fce32d2 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml @@ -1,57 +1,35 @@ - 7 - 4 + 6 + 7 6 - 15.0 - 0.0 + 15.5 + 0 0.0 5.0 - 1000 - - - Infantry Spear - 2.0 - - - Elephant - 1.5 - - + 750 - 30.0 + 44.0 0.0 0.0 5.0 0.0 - - - Infantry Spear - 2.0 - - - Elephant - 1.5 - - - 50 - 80 + 75 + 50 Melee Sword Champion Swordsman - Counters: 2x vs. Spearmen, 1.5x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. formations/phalanx formations/testudo @@ -71,7 +49,7 @@ Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. - 8.0 + 9.5 16.0 600.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_dog.xml b/binaries/data/mods/public/simulation/templates/template_unit_dog.xml index 1fc2395ba3..cd066b2b90 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_dog.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_dog.xml @@ -13,25 +13,11 @@ 4.0 - 10.0 - 0.0 + 7 + 0 0.0 3.0 1000 - - - Support - 2.0 - - - Cavalry - 1.5 - - - Animal - 1.5 - - Structure @@ -40,20 +26,6 @@ 0.0 3.0 0.0 - - - Support - 2.0 - - - Cavalry - 3.0 - - - Animal - 1.5 - - Structure @@ -79,7 +51,7 @@ Dog War Dog Basic - Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack structures. + Cannot attack structures. 130 @@ -124,7 +96,7 @@ WarDog - 13.0 + 14.5 26.0 600.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml index f47301a167..5b9d890392 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml @@ -18,7 +18,7 @@ food - + @@ -32,7 +32,7 @@ - 5.0 + 6.5 15.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml index 56a306dc96..35bf0db1b3 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml @@ -34,7 +34,7 @@ false - 5.0 + 8.0 unrestricted default diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml index fdce7dd94f..3f32f3bb39 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml @@ -2,8 +2,8 @@ - 1.0 - 1.0 + 1 + 1 0.0 4.0 1000 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml index 8722068781..c0a3cc2285 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml @@ -2,8 +2,8 @@ - 1.0 - 1.0 + 1 + 1 0.0 4.0 1000 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml index 7cb8809b92..82bffd2360 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml @@ -53,7 +53,7 @@ ship - 10.0 + 11.5 15.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml index d8644af370..73d916e0dd 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml @@ -2,8 +2,8 @@ - 1.0 - 1.0 + 1 + 1 0.0 4.0 1000 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml index 747984059b..a596be498f 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml @@ -2,8 +2,8 @@ - 1.0 - 1.0 + 1 + 1 0.0 4.0 1000 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero.xml index a602b74a8e..8deb69808d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero.xml @@ -51,7 +51,7 @@ Hero - 9.0 + 10.5 22.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml index 06d2464380..a63ea94f26 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml @@ -9,8 +9,8 @@ 50 100 - 0 - 0 + 0 + 0 250 @@ -42,7 +42,7 @@ attack/weapon/sword.xml actor/fauna/death/death_horse.xml interface/alarm/alarm_create_cav.xml - + 2500 @@ -51,7 +51,7 @@ 6.5 - 13.0 + 14.5 26.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml index 4f29e03884..b5aa56f8cd 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml @@ -7,25 +7,15 @@ - 0.0 - 40.0 - 0.0 + 0 + 28 + 0 60.0 20.0 75.0 1200 2000 1.5 - - - Infantry Spear - 2.0 - - - Infantry Sword - 1.5 - - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml index 3ecf176561..f5e2a2c681 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml @@ -1,10 +1,5 @@ - - 5 - 7 - 8 - 0.0 @@ -13,21 +8,16 @@ 56 0.0 50.0 - 1200 - 2000 - 1.2 - - - Infantry Bow - 2.0 - - - Cavalry Sword - 1.5 - - + 1000 + 1000 + 1.5 + + 5 + 7 + 8 + 45 @@ -36,11 +26,49 @@ 75 + + + 3.0 + + + 1500 + - Ranged Javelin + Hero Hero Cavalry Skirmisher + phase_city formations/skirmish + + 450 + 10 + 20 + 0 + 0 + + + hero + + + + + + star/256x256.png + star/256x256_mask.png + + + + + Hero + + + 17.0 + + 28.0 + 1000.0 + 16.0 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml index d526d93c45..af0c87f9a8 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml @@ -7,33 +7,11 @@ - 30.0 - 0.0 + 21 + 0 0.0 6.0 1000 - - - Infantry Sword - 2.0 - - - Infantry Javelin - 1.5 - - - Siege - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - Organic Siege diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml index 0badecb485..6ecd73d24c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml @@ -7,33 +7,11 @@ - 30.0 - 0.0 + 21 + 0 0.0 6.0 1000 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - - Siege - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - Organic Siege diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml index d23edac21d..df041b95aa 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml @@ -7,8 +7,8 @@ - 25.0 - 0.0 + 17.5 + 0 25.0 8.0 1000 @@ -45,9 +45,6 @@ Elephant - Classes: Hero Melee Elephant. -Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates. -Countered by: Skirmishers and Swordsmen. Can run amok. @@ -63,7 +60,7 @@ Countered by: Skirmishers and Swordsmen. Can run amok. - 7.0 + 8.5 14.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml index c41cf36c1d..5b3697f99d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -7,25 +7,15 @@ - 0.0 - 20.0 - 0.0 + 0 + 14 + 0 60 0.0 75.0 1200 2000 1.0 - - - Infantry Sword - 3.0 - - - Cavalry Spear - 1.25 - - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml index 7d4d1f75a0..d779c60d3f 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml @@ -7,33 +7,15 @@ - 0.0 - 30.0 - 0.0 + 0 + 21 + 0 48 0.0 50.0 1200 2000 1.0 - - - Infantry Spear - 1.5 - - - Cavalry Bow - 1.5 - - - Elephant - 2.0 - - - Chariot - 1.5 - - @@ -45,8 +27,6 @@ Ranged Javelin Hero Skirmisher - Counters: +50% Attack vs. Spearmen, Cavalry Archers and Chariots. +100% Attack vs Elephants. -Countered by: Melee Cavalry. formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml index 58384668e3..e07e359219 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml @@ -7,17 +7,11 @@ - 10.0 - 0.0 + 7 + 0 0.0 8.0 1000 - - - Cavalry - 2.0 - - @@ -36,7 +30,7 @@ 1200 - 7.0 + 8.5 17.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml index 4da026d75e..441b4c248e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml @@ -7,24 +7,16 @@ - 30.0 - 0.0 + 21 + 0 0.0 5.0 1000 - - - Cavalry - 2.0 - - Melee Spear Hero Spearman - Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, and Cavalry Archers. formations/phalanx formations/testudo @@ -35,7 +27,7 @@ Countered by: Skirmishers, Swordsmen, and Cavalry Archers. 10 - 7.5 + 9 18.75 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml index 6ddc297b71..6c63bcca94 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml @@ -7,35 +7,19 @@ - 30.0 - 0.0 + 21 + 0 0.0 5.0 1000 - - - Infantry Spear - 2.0 - - - Infantry Javelin - 1.5 - - - Elephant - 1.5 - - Melee Sword Hero Swordsman - Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers and Elephants. -Countered by: Archers, Cavalry Archers. - 8.0 + 9.5 20.0 600.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml index 4cb4228877..11cf5a1e0f 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -1,5 +1,10 @@ + + 2 + 4 + 3 + 50.0 @@ -27,11 +32,11 @@ structures/{civ}_wallset_stone structures/{civ}_civil_centre structures/{civ}_fortress - structures/{civ}_wonder + structures/{civ}_wonder - 12 + 10 50 0 @@ -72,9 +77,9 @@ 1 0.75 5 - 0.75 + 0.5 2 - 0.75 + 0.5 @@ -110,13 +115,13 @@ 1000 - 7.5 + 9 18.75 infantry - 50 + 80 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml index e18989c2aa..f5af4289aa 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml @@ -2,11 +2,11 @@ - 1.0 - 0.0 + 1 + 0 0.0 4.0 - 1000 + 750 Organic @@ -19,7 +19,7 @@ - 100 + 120 Melee Infantry diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml index fbb20123d7..9b68b42493 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml @@ -1,32 +1,20 @@ - 10 - 8 - 8 + 8 + 6 + 5 - 5.0 - 0.0 + 3 + 6 8.0 - - - Cavalry - 2.0 - - - 10.0 - 0.0 + 8.0 + 16.0 8.0 - - - Cavalry - 2.0 - - @@ -38,8 +26,6 @@ Spear Pike Pikeman Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks. - Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. formations/syntagma @@ -48,7 +34,7 @@ Countered by: Skirmishers, Swordsmen, Cavalry Archers. 5 - 6.5 + 8 13.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml index 24d3a3f5a2..2ffd258c11 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml @@ -2,29 +2,17 @@ 2 - 1 - 2 + 4 + 3 - 10.0 - 0.0 - - - Cavalry - 2.0 - - + 4.5 + 8.5 - 20.0 - 0.0 - - - Cavalry - 2.0 - - + 12.0 + 24.0 @@ -36,14 +24,12 @@ Spear Spearman Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible. - Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. 5 - 7.5 + 9 15.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml index 160df62fa4..aea9770232 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml @@ -2,63 +2,34 @@ 3 - 1 - 1 + 4 + 3 - 10.0 - 0.0 - - - Infantry Spear - 2.0 - - - Infantry Javelin - 1.5 - - - Elephant - 1.25 - - + 8.5 + 0 - 20.0 - - - Infantry Spear - 2.0 - - - Infantry Javelin - 1.5 - - - Elephant - 1.25 - - + 24.0 - 60 + 30 + 20 Sword Swordsman Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneuver. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armored, had shields, and tended to be nobles. A good sword was an expensive weapon. - Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers, and 1.25x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. 5 - 8.0 + 9.5 16.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml index c8b58f2548..b2e26f4a86 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml @@ -1,22 +1,21 @@ + + 1 + 1 + 3 + - 0.0 - 1.0 - 0.0 + 0 + 1 + 0 1.0 1.0 28.0 1200 2000 1.6 - - - Animal - 2 - - Organic diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml index d3bb2818e9..e543abf639 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -2,29 +2,19 @@ 1 - 2 - 1 + 1 + 3 - 0.0 - 15.0 - 0.0 + 0 + 10.5 + 0 50.0 0.0 75.0 - 1200 - 2000 - - - Infantry Sword - 2.0 - - - Cavalry Spear - 1.25 - - + 1000 + 1000 @@ -37,8 +27,6 @@ Archer Archer They tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. - Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. -Countered by: Cavalry Swordsmen, Cavalry Skirmishers. 6 @@ -49,7 +37,7 @@ Countered by: Cavalry Swordsmen, Cavalry Skirmishers. - 8.5 + 11 17.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml index 4a4fdf9770..f891e64d2c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml @@ -2,37 +2,20 @@ 1 - 2 - 1 + 1 + 3 - 0.0 - 20.0 - 0.0 + 0 + 14 + 0 36 0.0 50.0 - 1200 - 2000 - - - Infantry Spear - 1.5 - - - Cavalry Bow - 1.5 - - - Elephant - 1.25 - - - Chariot - 1.25 - - + 1000 + 1000 + 1.3 @@ -44,14 +27,12 @@ Javelin Skirmisher These were the skirmishers. These lightly armored units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armor, but more poorly if they fought hand to hand vs a well armored unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. - Counters: 1.5x vs. Spearmen and Cavalry Archers, 1.25x vs. Elephants and Chariots. -Countered by: Swordsmen, Cavalry Spearmen. 5 - 9.0 + 11.5 18.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml index a561e3dc69..42cf9c73fb 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml @@ -2,49 +2,37 @@ 1 - 2 - 1 + 1 + 3 - 0.0 - 10.0 - 0.0 + 0 + 6.5 + 1.5 48.0 0.0 60.0 - 900 - 1500 + 750 + 750 1.5 - - - Infantry Ranged - 1.5 - - - Infantry Melee - 1.25 - - - 40 + 50 Sling Slinger - Counters: 1.5x vs. Ranged Infantry, 1.25x vs. Melee Infantry. -Countered by: Cavalry. 75 - 4 + 5 - 9.0 + 11.5 18.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml index b809be5f65..49c07865b3 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml @@ -44,7 +44,6 @@ Light Warship - Classes: Mechanical Warship Light Ranged. Warship Light Bow Ranged phase_town @@ -61,7 +60,7 @@ 6.0 - 12.5 + 14 18.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml index 5085fd6afb..211e6ead67 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml @@ -33,8 +33,7 @@ Fire Ship Warship Fireship Melee - Classes: Mechanical Warship Fireship Melee. -Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. + Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. phase_town @@ -47,7 +46,7 @@ Rapidly drain the health of enemy ships. Slowly loses health due to being on fir - 16.0 + 17.5 22.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml index 40a605a5b8..04aa3aa70c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml @@ -30,8 +30,7 @@ Fishing Boat - Classes: Mechanical Ship FishingBoat. -Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate. + Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate. FishingBoat @@ -55,7 +54,7 @@ Fish the waters for Food. Garrison a support or infantry unit inside to boost fi false - 8.5 + 10 24 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml index 3765281134..b912916f7a 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml @@ -25,8 +25,7 @@ Merchantman - Classes: Mechanical Ship Trader. -Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. + Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. Trader phase_town @@ -52,7 +51,7 @@ Trade between docks. Garrison a Trader aboard for additional profit (+20% for ea false - 10.5 + 12 50 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml index 736bf0ce75..9ca9828f54 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml @@ -52,9 +52,7 @@ Heavy Warship - Classes: Mechanical Warship Heavy Ranged Melee. -Garrison with catapults to increase ranged fire power. -Secondary Attack: Ramming. + Garrison with catapults to increase ranged fire power. Warship Heavy Ranged phase_city @@ -70,7 +68,7 @@ Secondary Attack: Ramming. 6.0 - 14.5 + 16 20 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml index 46137a4e31..2c6e3420c2 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml @@ -44,8 +44,6 @@ Medium Warship - Classes: Mechanical Warship Medium Ranged Melee. -Secondary Attack: Ramming. Warship Medium Ranged phase_town @@ -62,7 +60,7 @@ Secondary Attack: Ramming. 6.0 - 14.5 + 16 20.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml index eb704e4003..d52f5d94bb 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml @@ -2,41 +2,35 @@ 2 - 10 - 5 + 30 + 1 0.0 - 25.0 - 18.0 - 62 + 100.0 + 20.0 + 80 8.0 2.0 - 60.0 - 5000 - 4000 - - - Organic - 2.0 - - + 300.0 + 3000 + 3000 Linear 8 false 0.0 30.0 - 18.0 + 20.0 18 - 100 - 100 + 250 + 250 2 @@ -45,14 +39,11 @@ 2.0 - 120 + 200 Bolt Shooter BoltShooter Ranged - Classes: Siege Ranged BoltShooter. -Counters: 2x vs. Infantry and Cavalry units. Also useful vs. Buildings. -Countered by: Melee Cavalry. 200 @@ -70,12 +61,12 @@ Countered by: Melee Cavalry. - 6.5 + 8 12.0 - 70 + 120 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml index fd7ab4f537..e8b2bcef77 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml @@ -3,33 +3,23 @@ 2 30 - 10 + 1 0.0 - 30.0 - 70.0 - 72 + 10.0 + 50.0 + 80 12.0 28.0 5000 5000 6.0 - - - Fortress - 1.25 - - - StoneWall - 0.75 - - Circular 10 - true + false 0.0 15.0 35.0 @@ -39,8 +29,8 @@ 20 - 200 - 100 + 350 + 350 @@ -48,13 +38,11 @@ 4.5 - 150 + 200 Siege Catapult - Classes: Siege Ranged Catapult. -Counters: Structures and Massed Infantry. Causes splash damage. -Countered by: Melee Cavalry. + Causes splash damage. Ranged Catapult @@ -82,12 +70,12 @@ Countered by: Melee Cavalry. 0.5 - 5.5 + 7 10.0 - 80 + 120 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml index 07ac244d9a..a50df2523c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml @@ -1,9 +1,9 @@ - 2 - 30 - 10 + 1 + 40 + 5 @@ -12,28 +12,14 @@ 80.0 6.5 1500 - - - Gates - 1.5 - - - Organic Gates Structure 0.0 0.0 - 100.0 + 160.0 6.5 0.0 - - - Gates - 1.5 - - - Organic Gates Structure @@ -41,8 +27,8 @@ 20 5 - 200 - 100 + 350 + 200 @@ -54,14 +40,11 @@ 2 - 200 + 500 Battering Ram Melee Ram - Classes: Siege Melee Ram. -Counters: 1.5x vs. Gates. Generally good vs. Buildings. -Countered by: Melee Cavalry. Cannot attack organic units (but can attack other siege and ships). @@ -77,12 +60,12 @@ Countered by: Melee Cavalry. Cannot attack organic units (but can attack other s 0.5 - 6.5 + 8 11.0 - 48 + 80 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml index 33785ac4c0..d43cf9b9fa 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml @@ -18,12 +18,6 @@ 2000 2.0 Structure - - - Structure - 2.0 - - @@ -57,10 +51,7 @@ Siege Tower Ranged SiegeTower - Classes: Ranged SiegeTower. -Garrison up to 20 infantry inside to increase arrow count from 0 to 10. -Counters: 2x vs. Buildings. -Countered by: Melee Cavalry. + Garrison up to 20 infantry inside to increase arrow count from 0 to 10. @@ -87,7 +78,7 @@ Countered by: Melee Cavalry. 12.0 - 5.0 + 6.5 10.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support.xml b/binaries/data/mods/public/simulation/templates/template_unit_support.xml index f12dba022d..5160a9898c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support.xml @@ -3,10 +3,10 @@ 1 1 - 1 + 3 - 15 + 8 Support diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml index 69fc89c75a..11334b8270 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -15,8 +15,8 @@ - 6.0 - 0.0 + 4.5 + 0 0.0 4.0 1000 @@ -66,9 +66,9 @@ 1 0.7 5 - 0.5 + 0.35 2 - 0.5 + 0.35 @@ -99,7 +99,7 @@ 1 - 8.0 + 9.5 16.0 200.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml index 4f9ce88d0b..1a9ea80c48 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml @@ -9,7 +9,7 @@ - 100 + 250 @@ -36,7 +36,7 @@ Heal units. - 7.5 + 9 12.0 200.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml index 7eb9b97d07..4ca71c956e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml @@ -85,7 +85,7 @@ Gatherer with a finite life span. Bonused at mining and lumbering. - 6.5 + 8 15.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml index ed1c476cdd..8b558d9f00 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml @@ -1,6 +1,7 @@ + 15 100 80 @@ -44,7 +45,7 @@ Trade resources between your own markets and those of your allies. false - 8.0 + 9.5 60 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml index fbe0130dba..54efe0dbcb 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 @@ -24,7 +24,7 @@ 0.75 - 13.5 + 15 27.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml index 08d1d7413d..52ed177811 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 @@ -22,7 +22,7 @@ 0.5 - 13.0 + 14.5 26.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml index 0759ed1b85..54532a351a 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml @@ -1,16 +1,16 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 @@ -26,7 +26,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml index b9ffc8d3dd..4b9fbaec1a 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml @@ -1,16 +1,16 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 @@ -24,7 +24,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml index 9e5152f8f7..00da66ac79 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml @@ -1,10 +1,5 @@ - - - 6.0 - - athen City Guard @@ -13,7 +8,7 @@ units/athen_champion_infantry.png - 8.5 + 10 16.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml b/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml index ae1de2bf1f..bb3dca95aa 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml @@ -9,7 +9,7 @@ hellenes/special_iphicratean_reforms - 12.0 + 13.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml b/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml index 4325e99706..d469d9d657 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml @@ -1,13 +1,5 @@ - - - 0 - 75 - 0 - 50 - - athen Scythian Archer diff --git a/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml b/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml index c2cbcff881..ab52bcc146 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml @@ -30,7 +30,7 @@ units/hele_hero_xenophon.png - 10.0 + 11.5 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml index c6e5d997af..01785227db 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml index f3c0a21322..eb70989380 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -25,7 +25,7 @@ 690 - 6.7 + 8 16.75 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml index eda2239fb8..1e188fcf04 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 8.5 + 10 21.5 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml index 2d32eda445..967fa08327 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.0 + 9.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml index 3b57967163..ba9c568d7b 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.5 + 9 21.6 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml index c0f39a8f89..71265cefa6 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 7.0 + 8.5 20.4 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml index 889f71e152..c8ef8d0067 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.0 + 8.5 19.0 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml index 4226d796d2..22b994d4fd 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 6.5 + 8 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml index 6638866a96..736cfa6da9 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml index 62ffba5173..5e16dcf21f 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml @@ -12,7 +12,7 @@ units/brit_cavalry_javelinist_a - 13.0 + 14.5 36.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml index 9db8ab4042..2e71528665 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml index d4667d2f72..d9c5891603 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml @@ -1,16 +1,16 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 @@ -26,7 +26,7 @@ 0.75 - 13.5 + 15 27.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml index 3221a6f177..9ff3266e13 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml @@ -13,7 +13,7 @@ units/brit_cavalry_swordsman_a - 14.0 + 15.5 33.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml index 145c082b6e..6a3fc537fc 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml @@ -1,16 +1,16 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 @@ -24,7 +24,7 @@ 0.5 - 13.0 + 14.5 26.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml index 8fac402095..f9a97bbe10 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml @@ -1,26 +1,13 @@ - - 6 - 6 - 6 - - 4 + 1 20 - - 200 - 100 - 100 - 5.0 - - 200 - brit Chariot @@ -34,7 +21,7 @@ - 16.0 + 17.5 36.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml index 04c5c56fac..60884daa3a 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml @@ -1,17 +1,5 @@ - - 8 - 2 - - - - 25.0 - - - 50.0 - - brit Brythonic Longswordsman @@ -21,7 +9,7 @@ units/celt_champion_infantry_brit.png - 6.0 + 7.5 15.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml b/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml index d0ad33ba39..bbb578be40 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml @@ -53,7 +53,7 @@ - 18.0 + 21.0 38.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml b/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml index 4824dd6720..a9f59602ed 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml @@ -18,7 +18,7 @@ - 27.0 + 19 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml index 60e64a5e2d..fe8a7f0643 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 9.0 + 10.5 22.5 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml index 8dec8c4ec3..f025ffa777 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml @@ -19,7 +19,7 @@ units/brit_infantry_javelinist_a - 10.0 + 11.5 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml index a803896dfa..33a581c391 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.5 + 10 21.25 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml index 66386b3c52..b7676194a2 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.48 + 9 22.44 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml index c41c767140..f26657713b 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml @@ -19,7 +19,7 @@ units/brit_infantry_slinger_a - 7.92 + 9.5 23.76 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml index 9052b483ad..49262937d0 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 6.6 + 8 19.8 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml index c0ea107c30..a475f9d4c8 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.7 + 9.5 23.1 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml index 74e1919d83..91a7f18bcd 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml @@ -1,8 +1,5 @@ - - 1 - structures/brit_kennel @@ -22,7 +19,7 @@ units/brit_infantry_spearman_a - 8.2 + 9.5 24.6 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml index 47de7d7171..b6db53b3b1 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 7.2 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml index 513a849930..99ed987f4f 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml @@ -2,9 +2,6 @@ 25 - - 150 - @@ -13,9 +10,6 @@ 10 - - 250 - brit Reithe diff --git a/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml index 647a8e4e70..7fd656ab6f 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml @@ -25,7 +25,7 @@ Transport many soldiers across the sea. - 12.5 + 14 structures/celts/warship.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml index 4cb0f4a0e3..61071ccc73 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml @@ -2,7 +2,7 @@ - 10.0 + 7 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml index 124d58e6f8..d8d4e13aa2 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml @@ -7,7 +7,7 @@ - 17.0 + 12 51.0 @@ -20,7 +20,7 @@ units/brit_war_dog_e - 12.5 + 14 25 diff --git a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml index 7c063982b1..b68cb16833 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml @@ -2,12 +2,12 @@ 3 - 5 - 3 + 3 + 4 - 19.0 + 13.5 57.0 @@ -18,7 +18,7 @@ - 12 + 13.5 24 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml index b8e3b56f7c..159e594cce 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml index 7bb462739c..80ae260e45 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml @@ -12,7 +12,7 @@ units/cart_cavalry_javelinist_a - 13.0 + 14.5 36 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml index b901c27bf5..c6c681d96d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml index a3a43d4541..9e9e37363e 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml @@ -1,16 +1,18 @@ - 2 - 4 - 5 + 4 + 2 + 3 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 @@ -26,7 +28,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml index cefa831559..51852e9c3c 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml @@ -1,16 +1,18 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 @@ -24,7 +26,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml index 28e3b9ef5e..60993399c8 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml @@ -1,13 +1,13 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 21.0 + 15 63.0 @@ -26,7 +26,7 @@ 0.75 - 11.5 + 13 23.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml index d2bc3526fc..1a74d99f9e 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml @@ -2,8 +2,8 @@ - 0 - 150 + 50 + 60 @@ -19,7 +19,7 @@ units/cart_cavalry_swordsman_2_a - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml index 305d392d51..516855ec06 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml @@ -1,13 +1,13 @@ - 3 - 6 - 6 + 5 + 3 + 4 - 22.0 + 15.5 66.0 @@ -24,7 +24,7 @@ 0.5 - 11.0 + 12.5 22.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml index 2fdeed0905..7c0e99648e 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml @@ -1,16 +1,16 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 @@ -26,7 +26,7 @@ 0.75 - 12.50 + 14 units/carthaginians/cavalry_swordsman_a.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml index a3e459969c..d1eb7c9044 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml @@ -2,8 +2,8 @@ - 0 - 150 + 50 + 60 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml index 22a005ec5e..5a25c59e4e 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml @@ -1,16 +1,16 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 @@ -24,7 +24,7 @@ 0.5 - 12.0 + 13.5 units/carthaginians/cavalry_swordsman_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml index a7739a26ef..495564fd2a 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml @@ -1,11 +1,5 @@ - - - 0 - 80 - - cart Sacred Band Cavalry diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml index 71072f723c..42eb1a5e5b 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml @@ -1,12 +1,5 @@ - - - 50 - 80 - 0 - - cart Sacred Band Infantry diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml index 46202fb235..3e31ce3ac1 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml index f5d9a0d92b..10b8e63d67 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -25,7 +25,7 @@ 690 - 6.7 + 8 16.75 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml index c220ff7f6b..23d41e2a20 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 8.5 + 10 17.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml index daa98778a0..bdec10327c 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml @@ -2,13 +2,15 @@ 3 - 4 + 3 5 + 7 + 7 1.0 - 44 + 48 @@ -22,12 +24,12 @@ 0.5 - 8.0 + 9.5 16.0 - units/carthaginians/infantry_javelinist_e.xml + units/iberians/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml index a3fa64d1d6..16f2b3a2b1 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.5 + 9 21.6 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml index 67b76f9e90..c718a0db2d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 7.0 + 8.5 20.4 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml index 534f38cbf8..91934132db 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml index 0d37df7a58..bf5cef5966 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 6.5 + 8 19.5 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml index 5b0946ced7..de006190db 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml @@ -7,14 +7,14 @@ - 12.0 + 8.5 24.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 7.5 + 9 15.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml index da1114cada..99cab9ef9f 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml @@ -7,14 +7,14 @@ - 14.0 + 10 28.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 7.0 + 8.5 14.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml index bded352e19..e066a7b77d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml @@ -7,14 +7,14 @@ - 12.0 + 8.5 24.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 7.0 + 8.5 15.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml index d4f1fa0783..cff9e19030 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml @@ -7,14 +7,14 @@ - 14.0 + 10 28.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 6.5 + 8 14.0 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml index 8fb88a6fa3..26cd60ec5d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml @@ -1,11 +1,5 @@ - - - 80 - 0 - - cart Sacred Band Cavalry diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml index 942ccd6b48..c4fcbf0227 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml index e8a75ad476..e8330d37e5 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml @@ -11,7 +11,7 @@ units/celt_cavalry_javelinist_a - 13.0 + 14.5 36.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml index 812fbc50d1..090e3b735f 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml index 24683af4d9..3db46851a7 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml @@ -1,16 +1,16 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 @@ -26,7 +26,7 @@ 0.75 - 13.5 + 15 27.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml index 75bf2f1e07..fbfa7bb211 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml @@ -12,7 +12,7 @@ units/celt_cavalry_swordsman_a - 14.0 + 15.5 28.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml index fc67de5763..cca3dc226e 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml @@ -1,16 +1,16 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 @@ -24,7 +24,7 @@ 0.5 - 13.0 + 14.5 26.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml index 42ddc6373e..deaed85645 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml @@ -1,28 +1,19 @@ - 4 + 1 20 - - 200 - 100 - 100 - 5.0 - - 200 - celt Chariot Celtic Chariot Carbanto - Brythonic Champion Chariot. -Counters Infantry. High trample damage. + Brythonic Champion Chariot. The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess. units/celt_champion_cavalry_brit.png @@ -30,7 +21,7 @@ Counters Infantry. High trample damage. - 16.0 + 17.5 36.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml index 2e5482da17..2e81308d2c 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml @@ -4,13 +4,12 @@ celt Gallic Noble Cavalry Gallic Brihent - Gallic Champion Cavalry. -Counters Ranged Units. + Gallic Champion Cavalry. In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. units/celt_champion_cavalry_gaul.png - 11.0 + 12.5 30.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml index fbac07cea3..7f6256eee8 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml @@ -1,24 +1,15 @@ - - - 25.0 - - - 50.0 - - celt Two-Handed Swordsman Delamokludda - Brythonic Champion Swordsman. -Counters Spear Units. + Brythonic Champion Swordsman. Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. units/celt_champion_infantry_brit.png - 7.0 + 8.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml index 0687ff26c1..f0ad71bcc3 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml @@ -1,21 +1,15 @@ - - - 75 - - celt Heavy Swordsman Solduros - Gallic Champion Swordsman. -Counters Spearmen and Cavalry. + Gallic Champion Swordsman. The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. units/celt_champion_infantry_gaul.png - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml b/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml index 8657cf0b14..270056d9d4 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml @@ -18,7 +18,7 @@ units/celt_fanatic.png - 11.0 + 12.5 22.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml index 94d802d98c..d13149172c 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 9.0 + 10.5 22.5 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml index 08920470b2..bd6b5c8199 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml @@ -20,7 +20,7 @@ units/celt_infantry_javelinist_a - 10.0 + 11.5 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml index 1e54869b14..de9ed595f6 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.5 + 10 21.25 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml index e1c2a06151..1cd2100c20 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.48 + 9 22.44 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml index 05df143338..227e28c0cd 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml @@ -22,7 +22,7 @@ units/celt_infantry_slinger_a - 7.92 + 9.5 23.76 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml index 69c08c5cbb..e2b18c861c 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 6.6 + 8 19.8 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml index 90e98b885f..3795912e9f 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.7 + 9.5 23.1 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml index 4e20c57a6d..7dffd6f96d 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml @@ -1,8 +1,5 @@ - - 1 - -structures/{civ}_fortress @@ -23,7 +20,7 @@ units/celt_infantry_spearman_a - 8.2 + 9.5 24.6 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml index 26bc5dd4e5..9fc09486b9 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 7.2 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml index d0c9138628..4faeae509a 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml @@ -25,7 +25,7 @@ Transport many soldiers across the sea. - 12.5 + 14 structures/celts/warship.xml diff --git a/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml index fa2a7c6689..147a1b2697 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml @@ -2,7 +2,7 @@ - 10.0 + 7 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml index a373b46a4e..ffce1231df 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml @@ -7,7 +7,7 @@ - 17.0 + 12 51.0 @@ -20,7 +20,7 @@ units/celt_war_dog_e - 12.5 + 14 25 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml index dd0d673f5a..97484828b6 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml @@ -2,12 +2,12 @@ 3 - 5 - 3 + 3 + 4 - 19.0 + 13.5 57.0 @@ -18,7 +18,7 @@ - 12 + 13.5 24 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml index 41c6d9000c..66d7fcca75 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml index 439371f9e7..1d8dddab1c 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml @@ -11,7 +11,7 @@ units/gaul_cavalry_javelinist_a - 13.0 + 14.5 36.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml index 360e9c28ab..f9b2b57d2f 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml index b78568d6f1..ff4fcaaa0b 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml @@ -1,16 +1,16 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 @@ -26,7 +26,7 @@ 0.75 - 13.5 + 15 27.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml index d9acb89722..cb09cd1bc1 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml @@ -12,7 +12,7 @@ units/gaul_cavalry_swordsman_a - 14.0 + 15.5 28.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml index c8e4093ffe..313b0ba837 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml @@ -1,16 +1,16 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 @@ -24,7 +24,7 @@ 0.5 - 13.0 + 14.5 26.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml index 109ceba0ce..24c9939e36 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml @@ -9,7 +9,7 @@ units/celt_champion_cavalry_gaul.png - 11.0 + 12.5 30.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml index 061843edb4..a496d4c58d 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml @@ -18,7 +18,7 @@ units/celt_fanatic.png - 11.0 + 12.5 22.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml index c8939a2c97..b87222c5c6 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml @@ -1,10 +1,5 @@ - - - 75 - - gaul Heavy Swordsman @@ -14,7 +9,7 @@ units/celt_champion_infantry_gaul.png - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml b/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml index 16f2272494..7da2ca6a8b 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml @@ -15,7 +15,7 @@ - 27.0 + 19 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml index 3c68537051..1aecc2dd7e 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 9.0 + 10.5 22.5 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml index 9589b29a40..3da52b7fab 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml @@ -20,7 +20,7 @@ units/gaul_infantry_javelinist_a - 10.0 + 11.5 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml index 222cd2cf0a..325cd52216 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.5 + 10 21.25 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml index 2afaebfce8..82fd8c1a87 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.48 + 9 22.44 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml index 9606449da6..71489287bb 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml @@ -22,7 +22,7 @@ units/gaul_infantry_slinger_a - 7.92 + 9.5 23.76 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml index d283471a0f..8b361670b0 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 6.6 + 8 19.8 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml index 178aa1dad2..dd00344721 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.7 + 9.5 23.1 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml index b772e42b62..e17dad22b5 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml @@ -20,7 +20,7 @@ units/gaul_infantry_spearman_a - 8.2 + 9.5 24.6 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml index ef89caa7f7..cce1b693f5 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 7.2 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml index 770182e970..2a556825a8 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml @@ -2,9 +2,6 @@ 25 - - 150 - @@ -13,9 +10,6 @@ 10 - - 250 - gaul Reithe diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml index 4353e3915a..13d435989a 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml @@ -25,7 +25,7 @@ Transport many soldiers across the sea. - 12.5 + 14 structures/celts/warship.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml index d3f19dfd96..5284a2ca34 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml @@ -2,7 +2,7 @@ - 10.0 + 7 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml index c82225736d..13cf5b7810 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml index b7167fb21a..6c08716853 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml index 3b2e548fb1..4f39c2a1a4 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml @@ -1,16 +1,16 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 @@ -26,7 +26,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml index 07f9f1336e..413c2f4e64 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml @@ -1,16 +1,16 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 @@ -24,7 +24,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml index 8d67cc1820..e5ecb38b75 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml @@ -1,32 +1,15 @@ - - - 6.0 - - - 30.0 - 60.0 - 0.0 - 6.0 - - - - - 20 - - hele Companion Cavalry Hetaîros - Macedonian Champion Cavalry. -Counters Cavalry and Archers. Countered by Champion Units. + Macedonian Champion Cavalry. The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. units/hele_champion_cavalry_mace.png - 11.0 + 12.5 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml index 8e0a87ab75..7c4f4390bb 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml @@ -5,7 +5,7 @@ Foot Companion Pezétairos Macedonian Champion Pikeman. -Heavy line infantry. Counters Cavalry and Infantry. Countered Ranged Units. Uses the Syntagma Formation. +Heavy line infantry. Uses the Syntagma Formation. 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armor. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+. units/hele_champion_infantry_mace.png diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml index 7d6517dfe9..faf37e73bb 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml @@ -5,106 +5,19 @@ 7 6 - - - 6.0 - - - cart - - 1.1 - - - brit - - 1.1 - - - gaul - - 1.1 - - - maur - - 1.1 - - - iber - - 1.1 - - - pers - - 1.1 - - - rome - - 1.1 - - - - - 6.0 - - - cart - - 1.1 - - - brit - - 1.1 - - - gaul - - 1.1 - - - maur - - 1.1 - - - iber - - 1.1 - - - pers - - 1.1 - - - rome - - 1.1 - - - - 15 - - 25 - hele Spartan Hoplite Spartiā́tēs - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. + Classes: Champion Melee Infantry Spearman. The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. units/hele_champion_infantry_polis.png - 6.5 + 8 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml index 6b36ca7695..c5678497bd 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml @@ -1,29 +1,16 @@ - - 5.0 - 10.0 - - - - 0.0 - 40.0 - 0.0 - 50 - 10.0 - - hele Athenian Light Hoplite Ékdromos Athēnaïkós Poleis Champion Raider. -Counters Support Units and Ranged Units. Countered by Melee Cavalry. Fast Move Speed. + Fast Move Speed. Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. units/hele_champion_ranged_polis.png - 11.0 + 12.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml index 12474e0b4e..7488fee2f1 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml @@ -1,58 +1,15 @@ - - - - - Support - 1.25 - - - Ranged - 1.25 - - - Spear - 1.25 - - - Elephant - 1.25 - - - - - - - Support - 1.25 - - - Ranged - 1.25 - - - Spear - 1.25 - - - Elephant - 1.25 - - - - hele Athenian Light Hoplite Ékdromos Athēnaïkós - Poleis Champion Raider. -Counters Support Units, Spear units, and Ranged Units (if they can catch them). Countered by Archers. + Poleis Champion Raider. Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. units/hele_champion_ranged_polis.png - 12.0 + 13.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml index 570408a825..98dd840c8a 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml @@ -31,7 +31,7 @@ units/hele_hero_xenophon.png - 10.0 + 11.5 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml index ff3c700ffb..89f1f7cd78 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml index 878e1d7460..6587a19543 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -25,7 +25,7 @@ 690 - 6.7 + 8 16.75 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml index 6c4c17f109..2d8d3ebd2d 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 8.5 + 10 21.5 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml index c9fcb7c908..3e98069fe3 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.0 + 9.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml index 5f23f50343..8ac179940c 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.5 + 9 21.6 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml index e8e26136a0..adbbf50ba3 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 7.0 + 8.5 20.4 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml index a6b2e37a84..5a490f61b7 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.0 + 8.5 19.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml index 160a42bbf9..bd01b6ceb7 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 6.5 + 8 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml index 8807635f9d..f41b11d844 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml index b778a8ed54..9ac02e99f1 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml index 6642a525aa..3e5d9a0dbd 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml @@ -1,16 +1,18 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 @@ -26,7 +28,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml index 650713e06b..b73604b902 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml @@ -1,16 +1,18 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 @@ -24,7 +26,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml index a0da8e505c..5d2802a16f 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml @@ -1,30 +1,15 @@ - - 7 - - 0.0 - 10.0 + 0 + 7 48 - - - Structure - 2.0 - - - Infantry Bow - 1.5 - - - 100 - 50 - 50 + 100 @@ -34,12 +19,10 @@ units/iber_champion_cavalry Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability. Classes: Champion Ranged Cavalry Skirmisher. -Special: Flaming javelins. Good vs. Buildings. -Counters: 2x vs. Buildings, 1.5x vs. Archers. -Countered by: Spearmen and Elephants. +Special: Flaming javelins. Good vs. Buildings. - 8.5 + 13.5 20.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml index 35c4f3efc5..1621198438 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml @@ -8,7 +8,7 @@ The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society. - 10.0 + 11.5 17.6 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml b/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml index 9d458b6858..86be114cb4 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml @@ -2,7 +2,7 @@ - 30.0 + 21 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml b/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml index fedac646c5..d96dff33cb 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml @@ -13,7 +13,7 @@ Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Caepio, to have him assassinated by three comrades that were close to him. - 10.0 + 11.5 17.6 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml index d64e527d89..1555250297 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.0 + 8.5 20.4 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml index f4ec4c2b71..3b5aa8a53d 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml @@ -2,13 +2,13 @@ 3 - 4 + 3 5 - 0.0 - 30.0 + 7 + 7 1.0 48 @@ -24,7 +24,7 @@ 0.5 - 6.5 + 8 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml index 97e08f30a6..0f605c44cd 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.5 + 9 21.6 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml index 7904ea66c2..8c908bf844 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 7.0 + 8.5 20.4 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml index b85f1b1e95..f6efbd495c 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.5 + 9 22.5 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml index ceed1e5138..eca33ab81c 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml @@ -17,7 +17,7 @@ units/iber_infantry_spearman_a - 8.0 + 9.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml index a342107828..5bbe7ac296 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml index 5640628f96..35e449e59f 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml @@ -7,14 +7,14 @@ - 14.0 + 10 28.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 7.0 + 8.5 15.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml index 39e7e5db99..71b74385e8 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml @@ -7,14 +7,14 @@ - 16.0 + 11.5 32.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 6.5 + 8 14.0 diff --git a/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml index 743328b921..01ebce73cd 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml @@ -1,33 +1,33 @@ - - - - 40 - - - - 8.0 - - - 40 - - - 1600 - - - iber - Ponti - Classes: Medium Warship Ranged -Transport many soldiers across the sea. - . - units/celt_ship_trireme.png - - - - - - 12.5 - - - structures/iberians/warship.xml - - + + + + 40 + + + + 8.0 + + + 40 + + + 1600 + + + iber + Ponti + Classes: Medium Warship Ranged +Transport many soldiers across the sea. + . + units/celt_ship_trireme.png + + + + + + 14 + + + structures/iberians/warship.xml + + diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml index d1e79ecf6d..c2915fd7bd 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml index a4a680741e..7591e74e11 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml index 29f252336e..8d3ed8bfde 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml @@ -1,16 +1,18 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 @@ -26,7 +28,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml index fd3484765d..4ba230613d 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml @@ -1,16 +1,18 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 @@ -24,7 +26,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml index 2c6315af9c..0c9c27cd58 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml @@ -1,19 +1,5 @@ - - 7 - - - - 6.0 - - - 30.0 - 60.0 - 0.0 - 6.0 - - mace Companion Cavalry @@ -23,7 +9,7 @@ units/mace_champion_cavalry - 11.0 + 12.5 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml index 7e7bf01770..bd2216cd01 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml @@ -1,27 +1,5 @@ - - - 6.0 - - - pers - - 1.25 - - - - - 6.0 - - - pers - - 1.25 - - - - 135 @@ -39,7 +17,7 @@ 9999 - 7.0 + 8.5 16.5 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml index 7b972d6ec5..67a8656b30 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml @@ -1,18 +1,13 @@ - - 7 - 6 - 7 - - 17.0 + 8.5 + 17 - 34.0 - 0.0 - 0.0 + 16.0 + 48.0 6.0 @@ -25,7 +20,7 @@ - 6.5 + 8 15.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml index 80a46420a8..6b49281bae 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml index b3d32a0b58..29446c224b 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -25,7 +25,7 @@ 690 - 6.7 + 8 16.75 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml index 12415c2299..86e2e254f9 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 10.5 + 12 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml index 1ba25dea29..22ef5db026 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml @@ -29,7 +29,7 @@ units/mace_infantry_javelinist_a - 11.0 + 12.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml index 7536b24291..12569dbcd8 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 10.0 + 11.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml index ce4e047d5a..f927a907ce 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.5 + 9 21.6 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml index 3e1d153cef..8eac1f69f8 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml @@ -7,12 +7,6 @@ structures/mace_library - - - 0 - 50 - - mace units/mace_infantry_slinger_b diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml index d30daac446..33d1295622 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 7.0 + 8.5 20.4 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml index 2d67d3a8f0..78eae14b53 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml @@ -1,20 +1,20 @@ - 12 - 9 - 9 + 9 + 7 + 6 - 6.0 + 4.5 12.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 6.0 + 7.5 12.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml index 857cb81935..93add0fdd4 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml @@ -1,20 +1,20 @@ - 14 - 10 - 10 + 10 + 8 + 7 - 7.0 + 5 14.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 5.5 + 7 11.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml b/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml index b7d92bf053..f3a8f612e2 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml @@ -9,7 +9,7 @@ phase_town - 8.0 + 9.5 22.0 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml b/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml index 1672e27b3e..818b7c7a3d 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml @@ -13,7 +13,7 @@ phase_village - 9.5 + 11 17.6 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml index 47e32b834e..f7eaa95e39 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 Advanced diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml index 66f0350b23..b7a8914fe3 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 Elite diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml index f95f432112..ff9f2edd77 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml @@ -1,16 +1,16 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 @@ -26,7 +26,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml index 046c644d09..ff1f35030d 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml @@ -1,16 +1,16 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 @@ -24,7 +24,7 @@ 170 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml index 23528623ee..b869442ffb 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml @@ -1,21 +1,8 @@ - - 6.0 - - - - 35.0 - - - 3 + 1 19 - - 200 - 200 - 0 - @@ -32,9 +19,7 @@ units/maur_champion_chariot Champion Cavalry Archer. units/maur_champion_chariot.png - Classes: Champion Ranged Cavalry Chariot Archer. -Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. -Countered by: Skirmishers and Elephants. + Classes: Champion Ranged Cavalry Chariot Archer. Deals Trample Damage. 200 @@ -53,7 +38,7 @@ Countered by: Skirmishers and Elephants. - 16.0 + 19.0 36.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml index 1cf7fcfa98..f0c995c213 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml @@ -1,42 +1,13 @@ - - 7 - 3 - 1 - - 0.0 + 0 10.0 - - - Structure - 2.0 - - - Infantry Spear - 1.25 - - - Elephant - 1.25 - - 0.0 20.0 - - - Infantry Spear - 1.25 - - - Elephant - 1.25 - - @@ -46,9 +17,7 @@ units/maur_champion_infantry . units/maur_champion_maceman.png - Classes: Champion Melee Infantry Swordsman. -Counters: 2x vs. Structures, 1.25x vs. Spearmen and Elephants. -Countered by: Archers and Cavalry Spearmen. + Classes: Champion Melee Infantry Swordsman. units/mauryans/champion_maceman.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml index 97f9a823dc..7ca7e8a563 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml @@ -1,16 +1,5 @@ - - 6 - 4 - 10 - - - - 40 - 80 - - maur Maiden Guard diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml index fd177f233b..dc8b5eecfa 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml @@ -1,17 +1,5 @@ - - 6 - 4 - 10 - - - - 40 - 0 - 80 - - maur Maiden Guard Archer diff --git a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml index 5a068c0aae..d0bbbdefc1 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml @@ -51,7 +51,7 @@ Countered by: Skirmishers and Swordsmen. Can run amok. - 6.0 + 7.5 12.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml b/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml index cb7383f1cf..01758a3cdc 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml @@ -7,7 +7,7 @@ - 30.0 + 21 64.0 @@ -42,7 +42,7 @@ Hero Special: "Edicts of Ashoka" - Edict Pillars of Ashoka can be built during A - 18.0 + 19.5 38.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml b/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml index 1c87dbe9d2..f4c0b325a1 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml @@ -62,7 +62,7 @@ Hero Special: "Philosopher" - Research 4 special technologies only available to Hero - 7.5 + 9 12.0 200.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml index 235f83f63e..170693a364 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml index a29de0918e..380a290d86 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml index bf49b48ef5..d7d9e7b373 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 90 + 130 Advanced @@ -23,7 +25,7 @@ units/maur_infantry_spearman_e - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml index 9a6dcb6888..c51ea67269 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml @@ -10,13 +10,7 @@ 8 - - 40 - - - 80 - maur units/maur_infantry_spearman_b diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml index f6b73f1881..0233f4ee65 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 105 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 6.5 + 8 19.5 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml index 4794a99c6a..311e030dbe 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml @@ -7,14 +7,14 @@ - 14.0 + 10 28.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 7.0 + 8.5 15.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml index e6a2732dd6..9173508836 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml @@ -1,13 +1,5 @@ - - - 12.0 - - - 24.0 - - structures/maur_elephant_stables diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml index e9acf3785d..0b748c48c3 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml @@ -7,14 +7,14 @@ - 16.0 + 11.5 32.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 6.5 + 8 14.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml index 0fc89e7772..f0ace3b830 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml @@ -10,7 +10,7 @@ - 12.5 + 14 structures/mauryans/bireme.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml index 371bc3de6b..d28988aa5d 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml @@ -24,7 +24,7 @@ - 12.5 + 14 structures/mauryans/trireme.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml b/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml index c6a6f5ec9a..73104d9c5a 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml @@ -67,7 +67,7 @@ - 4.0 + 5.5 10.0 diff --git a/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml b/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml index ac116886bd..fbd68f29e3 100644 --- a/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml @@ -2,12 +2,12 @@ 6 - 3 + 5 5 - 16.0 + 11.5 32.0 @@ -34,7 +34,7 @@ Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. 0.5 - 6.5 + 8 13.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml index 2df0abc47b..4c91abc84a 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml @@ -7,11 +7,10 @@ - 35.0 + 24.5 - 3 18 150 @@ -59,7 +58,7 @@ Causes trample damage to enemy units. - 15.0 + 16.5 35.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml index ca0ff9f788..29d0f6e374 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml index 5303024e99..e1790dcdae 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml index 82a31b9994..ecd3900500 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml index 398e6f210e..b875e592f9 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml index 54578b9504..15e543a3f8 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml @@ -1,16 +1,18 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 @@ -26,7 +28,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml index a99ec05902..95c9040b9c 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml @@ -1,16 +1,18 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 @@ -24,7 +26,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml index 749f3e200e..5a111648bf 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml @@ -1,13 +1,13 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 14.0 + 10 25.0 @@ -26,7 +26,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml index 0e48339a6b..80568338f1 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml @@ -1,13 +1,13 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 14.0 + 10 25.0 @@ -26,7 +26,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml index d58d356f02..5a784e51fa 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml @@ -1,10 +1,5 @@ - - - 70 - - pers units/pers_cavalry_swordsman_b diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml index 82013c6523..71c6e5d89b 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml @@ -1,13 +1,13 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 25.0 + 17.5 30.0 @@ -24,7 +24,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml index 7ac382156c..1bb3122af1 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml @@ -1,13 +1,13 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 25.0 + 17.5 30.0 @@ -24,7 +24,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml index d7547905e6..a4a0bf5d65 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml @@ -1,23 +1,5 @@ - - 10 - 16 - 10 - - - - 50.0 - 50.0 - 50.0 - - - - - 0 - 120 - - pers Bactrian Heavy Lancer @@ -26,7 +8,7 @@ Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. - 10.0 + 11.5 25.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml index 50b7385867..387dfae257 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml @@ -1,16 +1,5 @@ - - 10 - 16 - 10 - - - - 0 - 100 - - pers Bactrian Heavy Cavalry Archer @@ -19,7 +8,7 @@ Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. - 9.0 + 10.5 25.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml index 76083aa59e..fc75cbe7ec 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml @@ -1,11 +1,5 @@ - - - 0 - 80 - - pers Persian Immortal diff --git a/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml b/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml index 8b968d4ffe..bbaa977a54 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml @@ -19,7 +19,7 @@ - 30.0 + 21 64.0 12.0 @@ -62,7 +62,7 @@ Ranged attack 2x vs. spearmen. Ranged attack 1.5x vs. Swordsmen. - 18.0 + 19.5 38.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml b/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml index 752bd99c5c..67ea149c84 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml @@ -15,7 +15,7 @@ - 30.0 + 21 64.0 12.0 @@ -55,7 +55,7 @@ - 18.0 + 19.5 38.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml index 9c5f3161bf..add757dc74 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml index fe143ec4b5..6208d4cc3f 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml index 7d61606810..b42f90a54d 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -21,7 +21,7 @@ units/pers_infantry_javelinist_e - 8.5 + 10 21.25 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml index 5739ced05b..f102ac91be 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.0 + 9.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml index 40ac9860d7..4655a1b944 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 90 + 130 Advanced @@ -23,7 +25,7 @@ units/pers_infantry_spearman_e - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml index 7fa18eb6cc..a22f95351b 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml @@ -10,9 +10,6 @@ 8 - - 80 - pers units/pers_infantry_spearman_b diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml index f20111f455..dc787bdafe 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 105 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 6.5 + 8 19.5 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml b/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml index c2431f96b3..473cd4df7d 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml @@ -10,10 +10,6 @@ 25 - - 200 - 100 - @@ -25,9 +21,6 @@ Support Infantry 1 - - 250 - pers Assyrian Siege Ram diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml index d054d25c79..1bc83a193f 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 @@ -28,7 +28,7 @@ 0.75 - 10.0 + 11.5 30.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml index b304e53255..7a7992495c 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml @@ -8,10 +8,7 @@ Mutsābiq Gamal Nabatu ? units/ptol_cavalry_archer.png - Classes: Ranged Cavalry Camel Archer. -Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. -Countered by: Skirmishers and Elephants. -"Stench" aura vs. Horses (Cavalry are less effective against Camels). + Classes: Ranged Cavalry Camel Archer. phase_village @@ -25,7 +22,7 @@ Countered by: Skirmishers and Elephants. - 10.0 + 11.5 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml index 946e76a6d4..dcae2e38c2 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml @@ -23,7 +23,7 @@ 0.5 - 9.5 + 11 27.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml index e111c5bbc2..3017b8fabf 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml index 76ea3248d5..4f7a763133 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml @@ -2,9 +2,9 @@ - 0 + 50 50 - 80 + 20 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml index 363d4897ae..bf13c9e28f 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml index 24af0ab0fa..c810b42d58 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml @@ -1,16 +1,18 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 @@ -26,7 +28,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml index c8ac431f19..f46e652dc0 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml @@ -1,16 +1,18 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 @@ -24,7 +26,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml index 1a824dcc8f..d97c30e9d3 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -27,7 +27,7 @@ 700 - 9.5 + 11 19.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml index 98072a070b..5216fdfd4a 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml @@ -10,7 +10,7 @@ - 5 + 7 0 50 @@ -36,7 +36,7 @@ Countered by: Cavalry Swordsmen, Cavalry Skirmishers. units/ptol_infantry_archer_a - 10.0 + 11.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml index 4c39c8f0d0..6b3c329d40 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -25,7 +25,7 @@ 690 - 9 + 10.5 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml index 6d08226324..4ac815d6f2 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 10.5 + 12 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml index 30150105a2..471a33f85e 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 10.0 + 11.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml index 9a6ef2b58e..85044dcef6 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 7.5 + 9 21.6 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml index 547b5351d7..548e1b0ae1 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 7.0 + 8.5 20.4 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml index b660e67a23..96bc92a751 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.5 + 9 22.5 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml index fdcdf3b202..6b87c25bf1 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml index 17f7058e64..937ac1175c 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml @@ -1,20 +1,20 @@ - 12 - 9 - 9 + 9 + 7 + 6 - 6.0 + 4.5 12.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 6.0 + 7.5 12.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml index 075c91dccc..64795145e8 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml @@ -1,20 +1,20 @@ - 14 - 10 - 10 + 10 + 8 + 7 - 7.0 + 5 14.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 5.5 + 7 11.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml index 83cc996b1f..4494d9bcb6 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml @@ -7,14 +7,14 @@ - 12.0 + 8.5 24.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 7.0 + 8.5 15.0 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml index 81b87b0504..6c41b6accc 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml @@ -7,14 +7,14 @@ - 14.0 + 10 28.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 6.5 + 8 14.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml index c5d5645697..dddb297954 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 @@ -24,7 +24,7 @@ 0.75 - 13.5 + 15 27.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml index fe0694fa21..b79af204d8 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 @@ -22,7 +22,7 @@ 0.5 - 13.0 + 14.5 26.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml index 72540751ef..8db4a0060e 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml @@ -1,16 +1,18 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 @@ -23,7 +25,7 @@ units/rome_cavalry_spearman_e - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml index 18e49d729d..1a86f84f85 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml @@ -1,16 +1,18 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 @@ -24,7 +26,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml b/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml index 33c5e977e5..be37dddf0b 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml @@ -2,7 +2,7 @@ - 20.0 + 14 40.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml index c1c22e9e04..b4553ea4de 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 8.5 + 10 17.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml index ed875dbb86..f34e69faf4 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.0 + 9.5 16.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml index 0277758ed1..9915177ae7 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml index fdfc9a6294..75ae770bf2 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 6.5 + 8 19.5 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml index 7e8e9dfc54..a886a8cecd 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml @@ -7,14 +7,14 @@ - 14.0 + 10 28.0 - 110 + 130 Advanced @@ -27,7 +27,7 @@ 0.75 - 7.0 + 8.5 14.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml index 17f334eae1..ee6aa953c3 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml @@ -1,13 +1,5 @@ - - - 12.0 - - - 24.0 - - -other/wallset_palisade @@ -16,11 +8,6 @@ structures/{civ}_wonder - - - 60 - - rome units/rome_infantry_swordsman_b diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml index 20dd1ad49d..fca940d4e5 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml @@ -7,14 +7,14 @@ - 16.0 + 11.5 32.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 6.5 + 8 13.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml index 48a590d286..ec07d00e31 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml @@ -2,7 +2,7 @@ - 18.0 + 13 36.0 diff --git a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml index c0122f33a1..41933e9580 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml @@ -13,7 +13,7 @@ 150 - 7.5 + 9 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml index 44ff3a739d..4be11a2ead 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml index 58063bd3cf..ba8c3c94de 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml index 80e13029b5..5c123c4b40 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml @@ -1,7 +1,7 @@ - pers + sele units/pers_cavalry_javelinist_b Median Light Cavalry Hippeus Medikos diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml index 363292c8d4..f31dec781b 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml @@ -2,8 +2,8 @@ 3 - 5 - 3 + 3 + 4 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml index 149a59a156..304a6e0930 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml @@ -1,16 +1,18 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 @@ -26,7 +28,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml index 5f49d69998..a4a30618e5 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml @@ -1,16 +1,18 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 @@ -24,7 +26,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml index 832e34b102..12aeab1b21 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml @@ -1,23 +1,5 @@ - - 10 - 16 - 10 - - - - 50.0 - 50.0 - 50.0 - - - - - 0 - 120 - - sele Seleucid Cataphract @@ -27,7 +9,7 @@ successors/unlock_reform_army - 10.0 + 11.5 25.0 1000.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml index 5f80d43daa..3f5dc2f248 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml @@ -1,21 +1,13 @@ - - 6.0 - 35.0 - 3 + 1 19 - - 200 - 200 - 0 - @@ -31,9 +23,7 @@ Drepanèphoros Expensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants. units/pers_cavalry_archer.png - Classes: Champion Ranged Cavalry Chariot Archer. -Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. -Countered by: Skirmishers and Elephants. + Classes: Champion Ranged Cavalry Chariot Archer. successors/unlock_traditional_army @@ -53,7 +43,7 @@ Countered by: Skirmishers and Elephants. - 11.0 + 14.0 33.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml index 84978b67a3..81b2c6fecb 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml index a0bce26e9a..799489a52e 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -25,7 +25,7 @@ 690 - 6.7 + 8 16.75 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml index 6a05fa3609..c0f392cdd2 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -21,7 +21,7 @@ units/sele_infantry_javelinist_e - 8.5 + 10 21.25 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml index d58d4fe47e..01418de1ad 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml @@ -15,7 +15,7 @@ Pezakontistès Aravikós Arabic mercenaries were recruited in vast numbers by the Syrian kings. At the Battle of Raphia in 217 BC, the army of Antiochus III had within it a contingent of 10,000 Arab troops. These men acted as a screen for the Seleucid war elephants and were ferocious fighters, but were of dubious reliability and effectiveness. units/pers_infantry_javelinist.png - phase_town + phase_village units/sele_infantry_javelinist_a diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml index 74a0fe7fd1..379cb959b7 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.0 + 9.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml index 12b831c140..eba0010164 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.5 + 9 22.5 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml index 1bb2b06bd6..5fbdd38414 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 7.0 + 8.5 21.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml index 3684277362..4277f23b07 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml @@ -1,20 +1,20 @@ - 12 - 9 - 9 + 9 + 7 + 6 - 6.0 + 4.5 12.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 6.0 + 7.5 12.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml index 61ddec8b8a..b3a0367c23 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml @@ -1,20 +1,20 @@ - 14 - 10 - 10 + 10 + 8 + 7 - 7.0 + 5 14.0 - 120 + 140 Elite @@ -26,7 +26,7 @@ 0.5 - 5.5 + 7 11.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml index 9d6c825e54..89af14b7b7 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml @@ -7,14 +7,14 @@ - 14.0 + 10 28.0 - 110 + 130 Advanced @@ -26,7 +26,7 @@ 0.75 - 7.0 + 8.5 14.0 diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml index 7de26c1cd1..f87c2831f1 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml @@ -7,14 +7,14 @@ - 16.0 + 11.5 32.0 - 120 + 140 Elite @@ -24,7 +24,7 @@ 0.5 - 6.5 + 8 13.0 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml index cb2320fcf1..0d1f74d2fb 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml @@ -2,8 +2,8 @@ 2 - 4 - 2 + 2 + 3 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml index a14a67aede..c4e54f3dbd 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml @@ -1,16 +1,18 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 @@ -26,7 +28,7 @@ 0.75 - 12.5 + 14 25.0 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml index a50b6f24f6..cac9e7e94c 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml @@ -1,16 +1,18 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 @@ -24,7 +26,7 @@ 0.5 - 12.0 + 13.5 24.0 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml index fab0fe576c..b4132c0340 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml @@ -1,112 +1,20 @@ - 7 - 7 - 6 + 10 + 10 + 10 - - - 16.0 - 6.0 - - - cart - - 1.1 - - - brit - - 1.1 - - - gaul - - 1.1 - - - maur - - 1.1 - - - iber - - 1.1 - - - pers - - 1.1 - - - rome - - 1.1 - - - - - 32.0 - 6.0 - - - cart - - 1.1 - - - brit - - 1.1 - - - gaul - - 1.1 - - - maur - - 1.1 - - - iber - - 1.1 - - - pers - - 1.1 - - - rome - - 1.1 - - - - - - - 0 - 80 - - spart Spartan Hoplite Spartiā́tes - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. + Classes: Champion Melee Infantry Spearman. The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. units/spart_champion_infantry_spear.png - 6.5 + 8 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml index 26d17e7175..4db6bf8310 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml @@ -1,13 +1,5 @@ - - - 14.0 - - - 28.0 - - structures/spart_syssiton @@ -22,7 +14,7 @@ - 120 + 140 spart @@ -38,7 +30,7 @@ 0.5 - 12.0 + 13.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml b/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml index 76e21390ec..3462fdc51e 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml @@ -19,8 +19,8 @@ - 10.0 - 25.0 + 7 + 17.5 6.0 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml index 76ebbfb1de..d50a83d290 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml @@ -2,7 +2,7 @@ 2 - 3 + 2 4 @@ -24,7 +24,7 @@ 0.75 - 8.5 + 10 21.5 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml index 4ee6a92ef1..5d5e838e4a 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml @@ -2,7 +2,7 @@ 3 - 4 + 3 5 @@ -22,7 +22,7 @@ 0.5 - 8.0 + 9.5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml index 4cc0aa9541..56832aad2b 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml @@ -1,20 +1,22 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced @@ -26,7 +28,7 @@ 0.75 - 7.0 + 8.5 19.0 diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml index ae6cc8871d..a85df50a89 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml @@ -1,20 +1,22 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite @@ -24,7 +26,7 @@ 0.5 - 6.5 + 8 18.0 diff --git a/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml b/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml index 8982fafb30..8946c4124c 100644 --- a/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml @@ -1,27 +1,5 @@ - - - 6.0 - - - spart - - 1.1 - - - - - 6.0 - - - spart - - 1.1 - - - - theb Theban Sacred Band Hoplite diff --git a/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml b/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml index 4d8cfb761e..34d8191a1b 100644 --- a/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml +++ b/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml @@ -2,7 +2,7 @@ - 25.0 + 17.5 50.0 @@ -26,7 +26,7 @@ Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. phase_city - 8.0 + 9.5 18.0