forked from 0ad/0ad
Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
This was SVN commit r3408.
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@ -17,6 +17,6 @@
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</Traits>
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<Actor>structures/celts/scout_tower.xml</Actor>
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<Actor>structures/celts/wall_turret.xml</Actor>
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</Entity>
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