Remove old duplicate directory.

This was SVN commit r10406.
This commit is contained in:
fcxSanya 2011-10-15 23:26:15 +00:00
parent 6c102ea712
commit 20047ffe76
20 changed files with 0 additions and 317 deletions

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Carthage_Barracks">
<mesh>structural/kart_barracks.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/barracks.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/barracks_weap.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_civiccentre.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/civil_centre_1.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Carthaginian Corral">
<mesh>structural/kart_corral.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/corral.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Karthaginians_Dock">
<mesh>structural/kart_dock.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/dock.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_farmstead.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/farmstead.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/farmstead_horse.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/farmstead_cart.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="kart_fortress">
<mesh>structural/kart_fortress.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/fortress_doors.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/fortress_windows.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/fortress_weapons.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="House A">
<mesh>structural/kart_house_a.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/house_a.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="10" name="House B">
<mesh>structural/kart_house_b.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/house_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="10" name="House C">
<mesh>structural/kart_house_c.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/house_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_market.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/market.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_mill.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/mill.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Scout_Tower">
<mesh>structural/kart_scout_tower.pmd</mesh>
<props>
<prop actor="props/structures/carthaginians/scout_tower.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_hc.pmd</mesh>
<props>
<prop actor="props/structures/carthaginians/temple.xml" attachpoint="props_main"/>
</props>
<texture>structural/kart_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="temple">
<mesh>structural/kart_temple_big.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/temple_big.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_tri.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/trireme_oars.xml" attachpoint="root"/>
<!--<prop actor="props/structures/persians/trireme_mast.xml" attachpoint="root"/>-->
</props>
<texture>structural/plac_kart.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kart_wall_gate.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/wall_gate_doors.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wall segment long">
<mesh>structural/kart_wall_long.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wall segment medium">
<mesh>structural/kart_wall_medium.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wall segment short">
<mesh>structural/kart_wall_short.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Wall_Tower_End_Left">
<mesh>structural/kart_wall_tower_r.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/wall_tower.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Wall_Tower_End_Right">
<mesh>structural/kart_wall_tower_l.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/wall_tower.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Wall_Tower_Both">
<mesh>structural/kart_wall_tower_a.pmd</mesh>
<props>
<prop actor="props/structures/carthaginians/wall_tower.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>