forked from 0ad/0ad
Normal map and Specular map for warship sails.
Fixed Cav Sword tooltip. Updated the product logo a little bit. This was SVN commit r13881.
This commit is contained in:
parent
0233bb4877
commit
21639ce5ea
@ -9,14 +9,26 @@
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</group>
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<group>
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<variant frequency="1" name="Tree">
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<textures><texture file="props/kart_sail_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/kart_sail_1.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tanit">
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<textures><texture file="props/kart_sail_2.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/kart_sail_2.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="other">
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<textures><texture file="props/kart_sail_3.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/kart_sail_3.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -5,8 +5,9 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/kart_quin_foresail.dae</mesh>
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<textures><texture file="props/sail_blank_netting.png" name="baseTex"/></textures>
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<textures><texture file="props/sail_blank_netting.png" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -9,14 +9,26 @@
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</group>
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<group>
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<variant frequency="1" name="Tree">
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<textures><texture file="props/kart_sail_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/kart_sail_1.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tanit">
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<textures><texture file="props/kart_sail_2.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/kart_sail_2.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="other">
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<textures><texture file="props/kart_sail_3.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/kart_sail_3.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -9,14 +9,17 @@
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</group>
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<group>
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<variant frequency="1" name="Tree">
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<textures><texture file="props/kart_sail_1.dds" name="baseTex"/></textures>
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<textures><texture file="props/kart_sail_1.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/></textures>
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</variant>
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<variant frequency="1" name="tanit">
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<textures><texture file="props/kart_sail_2.dds" name="baseTex"/></textures>
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<textures><texture file="props/kart_sail_2.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/></textures>
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</variant>
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<variant frequency="1" name="other">
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<textures><texture file="props/kart_sail_3.dds" name="baseTex"/></textures>
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<textures><texture file="props/kart_sail_3.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -8,14 +8,26 @@
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</group>
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<group>
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<variant frequency="1" name="sail_eye">
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<textures><texture file="props/hele_sail_eye_war.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_sail_eye_war.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail_pegasus">
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<textures><texture file="props/hele_sail_pegasus_war.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_sail_pegasus_war.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail_star">
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<textures><texture file="props/hele_sail_star_war.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_sail_star_war.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,12 @@
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/hele_trireme_foresail.dae</mesh>
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<textures><texture file="props/sail_blank_netting.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/sail_blank_netting.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -8,14 +8,26 @@
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</group>
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<group>
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<variant frequency="1" name="sail_eye">
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<textures><texture file="props/hele_sail_eye_war.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_sail_eye_war.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail_pegasus">
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<textures><texture file="props/hele_sail_pegasus_war.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_sail_pegasus_war.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail_star">
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<textures><texture file="props/hele_sail_star_war.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_sail_star_war.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -9,11 +9,19 @@
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</group>
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<group>
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<variant frequency="1" name="trireme-sail-zoroaster">
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<textures><texture file="props/pers_trireme_sail.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/pers_trireme_sail.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="trireme-sail-royal standard">
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<textures><texture file="props/pers_trireme_sail_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/pers_trireme_sail_b.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -9,11 +9,19 @@
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</group>
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<group>
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<variant frequency="1" name="trireme-sail-zoroaster">
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<textures><texture file="props/pers_trireme_sail.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/pers_trireme_sail.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="trireme-sail-royal standard">
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<textures><texture file="props/pers_trireme_sail_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/pers_trireme_sail_b.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
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@ -6,8 +6,10 @@
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<mesh>props/rome_bireme_foresail.dae</mesh>
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<textures>
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||||
<texture file="props/sail_blank_netting.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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||||
</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -10,8 +10,10 @@
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<variant frequency="1" name="sail-spqr">
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<textures>
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<texture file="props/rome_sail_a.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -5,8 +5,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_qui_mast.dae</mesh>
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<textures><texture file="props/rome_sail_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/rome_sail_a.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,12 @@
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/rome_trireme_foresail.dae</mesh>
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<textures><texture file="props/sail_blank_netting.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/sail_blank_netting.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,12 @@
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</group>
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<group>
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<variant frequency="1" name="sail-spqr">
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<textures><texture file="props/rome_sail_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/rome_sail_a.dds" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -8,14 +8,26 @@
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</group>
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<group>
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<variant frequency="1" name="sail_scorpion">
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<textures><texture file="props/spart_sail_a.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/spart_sail_a.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail_dokana">
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<textures><texture file="props/spart_sail_b.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/spart_sail_b.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail_lamda">
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<textures><texture file="props/spart_sail_c.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/spart_sail_c.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -8,17 +8,33 @@
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</group>
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<group>
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<variant frequency="1" name="sail_scorpion">
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<textures><texture file="props/spart_sail_a.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/spart_sail_a.png" name="baseTex"/>
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||||
<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail_dokana">
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<textures><texture file="props/spart_sail_b.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/spart_sail_b.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="sail_lamda">
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<textures><texture file="props/spart_sail_c.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/spart_sail_c.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail_gorgon">
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<textures><texture file="props/spart_sail_d.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/spart_sail_d.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -16,11 +16,9 @@
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<prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="sail"/>
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<prop actor="props/structures/hellenes/trireme_shroud.xml" attachpoint="sail"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Blue Eye">
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<textures><texture file="structural/hele_trireme_big.dds" name="baseTex"/></textures>
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<textures>
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||||
<texture file="structural/hele_trireme_big.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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||||
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binaries/data/mods/public/art/textures/skins/props/sail_norm_1.png
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binaries/data/mods/public/art/textures/skins/props/sail_norm_1.png
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binaries/data/mods/public/art/textures/skins/props/sail_spec_1.png
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binaries/data/mods/public/art/textures/skins/props/sail_spec_1.png
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binaries/data/mods/public/art/textures/ui/pregame/shell/logo/0ad_logo.png
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binaries/data/mods/public/art/textures/ui/pregame/shell/logo/product.dds
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binaries/data/mods/public/art/textures/ui/session/icons/mappreview/nopreview.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_athens.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_persians_alt.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/persians.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/persians2.png
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@ -44,7 +44,7 @@
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<Classes datatype="tokens">Sword</Classes>
|
||||
<GenericName>Cavalry Swordsman</GenericName>
|
||||
<History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History>
|
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<Tooltip>Classes: Melee Cavalry Spearman.
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<Tooltip>Classes: Melee Cavalry Swordsman.
|
||||
Counters: 2x vs. Archers, All Support Units, and Siege Weapons.
|
||||
Countered by: Spearmen, Cavalry Skirmishers, Elephants.</Tooltip>
|
||||
</Identity>
|
||||
|
Loading…
Reference in New Issue
Block a user