Normal map and Specular map for warship sails.

Fixed Cav Sword tooltip.

Updated the product logo a little bit.

This was SVN commit r13881.
This commit is contained in:
Michael D. Hafer 2013-09-21 11:50:04 +00:00
parent 0233bb4877
commit 21639ce5ea
27 changed files with 178 additions and 70 deletions

View File

@ -9,14 +9,26 @@
</group>
<group>
<variant frequency="1" name="Tree">
<textures><texture file="props/kart_sail_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/kart_sail_1.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tanit">
<textures><texture file="props/kart_sail_2.dds" name="baseTex"/></textures>
<textures>
<texture file="props/kart_sail_2.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="other">
<textures><texture file="props/kart_sail_3.dds" name="baseTex"/></textures>
<textures>
<texture file="props/kart_sail_3.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -5,8 +5,9 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_quin_foresail.dae</mesh>
<textures><texture file="props/sail_blank_netting.png" name="baseTex"/></textures>
<textures><texture file="props/sail_blank_netting.png" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -9,14 +9,26 @@
</group>
<group>
<variant frequency="1" name="Tree">
<textures><texture file="props/kart_sail_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/kart_sail_1.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tanit">
<textures><texture file="props/kart_sail_2.dds" name="baseTex"/></textures>
<textures>
<texture file="props/kart_sail_2.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="other">
<textures><texture file="props/kart_sail_3.dds" name="baseTex"/></textures>
<textures>
<texture file="props/kart_sail_3.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -9,14 +9,17 @@
</group>
<group>
<variant frequency="1" name="Tree">
<textures><texture file="props/kart_sail_1.dds" name="baseTex"/></textures>
<textures><texture file="props/kart_sail_1.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="tanit">
<textures><texture file="props/kart_sail_2.dds" name="baseTex"/></textures>
<textures><texture file="props/kart_sail_2.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="other">
<textures><texture file="props/kart_sail_3.dds" name="baseTex"/></textures>
<textures><texture file="props/kart_sail_3.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -8,14 +8,26 @@
</group>
<group>
<variant frequency="1" name="sail_eye">
<textures><texture file="props/hele_sail_eye_war.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_sail_eye_war.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sail_pegasus">
<textures><texture file="props/hele_sail_pegasus_war.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_sail_pegasus_war.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sail_star">
<textures><texture file="props/hele_sail_star_war.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_sail_star_war.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,12 @@
<group>
<variant frequency="100" name="mesh">
<mesh>props/hele_trireme_foresail.dae</mesh>
<textures><texture file="props/sail_blank_netting.png" name="baseTex"/></textures>
<textures>
<texture file="props/sail_blank_netting.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -8,14 +8,26 @@
</group>
<group>
<variant frequency="1" name="sail_eye">
<textures><texture file="props/hele_sail_eye_war.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_sail_eye_war.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sail_pegasus">
<textures><texture file="props/hele_sail_pegasus_war.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_sail_pegasus_war.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sail_star">
<textures><texture file="props/hele_sail_star_war.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_sail_star_war.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -9,11 +9,19 @@
</group>
<group>
<variant frequency="1" name="trireme-sail-zoroaster">
<textures><texture file="props/pers_trireme_sail.dds" name="baseTex"/></textures>
<textures>
<texture file="props/pers_trireme_sail.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="trireme-sail-royal standard">
<textures><texture file="props/pers_trireme_sail_b.dds" name="baseTex"/></textures>
<textures>
<texture file="props/pers_trireme_sail_b.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -9,11 +9,19 @@
</group>
<group>
<variant frequency="1" name="trireme-sail-zoroaster">
<textures><texture file="props/pers_trireme_sail.dds" name="baseTex"/></textures>
<textures>
<texture file="props/pers_trireme_sail.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="trireme-sail-royal standard">
<textures><texture file="props/pers_trireme_sail_b.dds" name="baseTex"/></textures>
<textures>
<texture file="props/pers_trireme_sail_b.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -6,8 +6,10 @@
<mesh>props/rome_bireme_foresail.dae</mesh>
<textures>
<texture file="props/sail_blank_netting.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -10,8 +10,10 @@
<variant frequency="1" name="sail-spqr">
<textures>
<texture file="props/rome_sail_a.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -5,8 +5,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_qui_mast.dae</mesh>
<textures><texture file="props/rome_sail_a.dds" name="baseTex"/></textures>
<textures>
<texture file="props/rome_sail_a.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,12 @@
<group>
<variant frequency="100" name="mesh">
<mesh>props/rome_trireme_foresail.dae</mesh>
<textures><texture file="props/sail_blank_netting.png" name="baseTex"/></textures>
<textures>
<texture file="props/sail_blank_netting.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -8,8 +8,12 @@
</group>
<group>
<variant frequency="1" name="sail-spqr">
<textures><texture file="props/rome_sail_a.dds" name="baseTex"/></textures>
<textures>
<texture file="props/rome_sail_a.dds" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -8,14 +8,26 @@
</group>
<group>
<variant frequency="1" name="sail_scorpion">
<textures><texture file="props/spart_sail_a.png" name="baseTex"/></textures>
<textures>
<texture file="props/spart_sail_a.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sail_dokana">
<textures><texture file="props/spart_sail_b.png" name="baseTex"/></textures>
<textures>
<texture file="props/spart_sail_b.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sail_lamda">
<textures><texture file="props/spart_sail_c.png" name="baseTex"/></textures>
<textures>
<texture file="props/spart_sail_c.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -8,17 +8,33 @@
</group>
<group>
<variant frequency="1" name="sail_scorpion">
<textures><texture file="props/spart_sail_a.png" name="baseTex"/></textures>
<textures>
<texture file="props/spart_sail_a.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sail_dokana">
<textures><texture file="props/spart_sail_b.png" name="baseTex"/></textures>
<textures>
<texture file="props/spart_sail_b.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="sail_lamda">
<textures><texture file="props/spart_sail_c.png" name="baseTex"/></textures>
<textures>
<texture file="props/spart_sail_c.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sail_gorgon">
<textures><texture file="props/spart_sail_d.png" name="baseTex"/></textures>
<textures>
<texture file="props/spart_sail_d.png" name="baseTex"/>
<texture file="props/sail_norm_1.png" name="normTex"/>
<texture file="props/sail_spec_1.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -16,11 +16,9 @@
<prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="sail"/>
<prop actor="props/structures/hellenes/trireme_shroud.xml" attachpoint="sail"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Blue Eye">
<textures><texture file="structural/hele_trireme_big.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_trireme_big.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>

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@ -44,7 +44,7 @@
<Classes datatype="tokens">Sword</Classes>
<GenericName>Cavalry Swordsman</GenericName>
<History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History>
<Tooltip>Classes: Melee Cavalry Spearman.
<Tooltip>Classes: Melee Cavalry Swordsman.
Counters: 2x vs. Archers, All Support Units, and Siege Weapons.
Countered by: Spearmen, Cavalry Skirmishers, Elephants.</Tooltip>
</Identity>