Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs

This was SVN commit r14326.
This commit is contained in:
Enrique 2013-12-11 01:53:10 +00:00
parent 8db3ada87f
commit 2a824acae6
15 changed files with 53 additions and 37 deletions

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/ptol_wall_gate_door.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wall_gate_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -2,28 +2,22 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wall gate">
<animations>
<animation file="mechanical/pers_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/pers_wall_gate_opening.dae" name="gate_opening" speed="65"/>
<animation file="mechanical/pers_wall_gate_open.dae" name="gate_open" speed="65"/>
<animation file="mechanical/pers_wall_gate_closing.dae" name="gate_closing" speed="65"/>
</animations>
<variant frequency="100" name="Gate A">
<mesh>structural/ptol_wall_gate.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wall_gate_AO.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/ptolemies/gate_door.xml" attachpoint="root"/>
</props>
<textures><texture file="props/ptol_gate.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/gate_door.xml" attachpoint="root"/>
</props>
</variant>
</group>

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