forked from 0ad/0ad
Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs
This was SVN commit r14326.
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/ptol_wall_gate_door.dae</mesh>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_wall_gate_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -2,28 +2,22 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wall gate">
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<animations>
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<animation file="mechanical/pers_wall_gate_closed.dae" name="gate_closed" speed="65"/>
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<animation file="mechanical/pers_wall_gate_opening.dae" name="gate_opening" speed="65"/>
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<animation file="mechanical/pers_wall_gate_open.dae" name="gate_open" speed="65"/>
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<animation file="mechanical/pers_wall_gate_closing.dae" name="gate_closing" speed="65"/>
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</animations>
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<variant frequency="100" name="Gate A">
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<mesh>structural/ptol_wall_gate.dae</mesh>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_wall_gate_AO.png" name="aoTex"/>
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</textures>
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<props>
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<prop actor="props/structures/ptolemies/gate_door.xml" attachpoint="root"/>
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</props>
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<textures><texture file="props/ptol_gate.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/gate_door.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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binaries/data/mods/public/art/meshes/structural/pers_wall_gate.dae
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binaries/data/mods/public/art/meshes/structural/pers_wall_gate.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_gate.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_gate.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_gate_door.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_gate_door.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_long.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_long.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_medium.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_medium.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_short.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_tower.dae
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binaries/data/mods/public/art/meshes/structural/ptol_wall_tower.dae
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binaries/data/mods/public/art/textures/skins/props/ptol_gate.png
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binaries/data/mods/public/art/textures/skins/props/ptol_gate.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_gate_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_gate_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_long_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_long_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_medium_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_medium_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_short_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_short_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_tower_AO.png
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_tower_AO.png
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