Treasure/Ruins tweaks and additions.

This was SVN commit r8577.
This commit is contained in:
Michael D. Hafer 2010-11-12 22:31:19 +00:00
parent 245f29b798
commit 36d7ef65a6
20 changed files with 39 additions and 84 deletions

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@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Identity>
<Civ>gaia</Civ>
<GenericName>Ruins</GenericName>
<SpecificName>Shipwreck</SpecificName>
<Icon>units/hele_ship_merchant.png</Icon>
</Identity>
<ResourceSupply>
<Amount>1000</Amount>
<Type>wood.ruins</Type>
</ResourceSupply>
<VisualActor>
<Actor>props/special/eyecandy/shipwreck_hull.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="3.0"/>
<Height>2.5</Height>
</Footprint>
</Entity>

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@ -13,7 +13,7 @@
<VisualActor>
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
</VisualActor>
<Footprint>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>

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@ -13,7 +13,7 @@
<VisualActor>
<Actor>special/golden_fleece.xml</Actor>
</VisualActor>
<Footprint>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>

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@ -13,7 +13,7 @@
<VisualActor>
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
</VisualActor>
<Footprint>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>

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@ -13,7 +13,7 @@
<VisualActor>
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
</VisualActor>
<Footprint>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>

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@ -13,7 +13,7 @@
<VisualActor>
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
</VisualActor>
<Footprint>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>

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@ -18,6 +18,13 @@
<Health>
<Max>5000</Max>
</Health>
<Loot>
<xp>50</xp>
<food>0</food>
<wood>0</wood>
<stone>500</stone>
<metal>500</metal>
</Loot>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
<Actor>structures/hellenes/temple_epic.xml</Actor>

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@ -1,9 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_mineral">
<Entity parent="template_gaia_treasure">
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
<SpecificName>Shipwreck Cargo</SpecificName>
<SpecificName>Shipwreck</SpecificName>
<Tooltip>A shipwreck with much loss of life. A good opportunity for any businessman.</Tooltip>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Position>
@ -11,12 +12,12 @@
</Position>
<ResourceSupply>
<Amount>1000</Amount>
<Type>metal.treasure</Type>
<Type>wood.treasure</Type>
</ResourceSupply>
<VisualActor>
<Actor>props/special/eyecandy/shipwreck_hull.xml</Actor>
</VisualActor>
<Footprint>
<Footprint replace="">
<Circle radius="12.0"/>
<Height>2.5</Height>
</Footprint>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_mineral">
<Entity parent="template_gaia_treasure">
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
@ -11,12 +11,12 @@
</Position>
<ResourceSupply>
<Amount>500</Amount>
<Type>metal.treasure</Type>
<Type>food.treasure</Type>
</ResourceSupply>
<VisualActor>
<Actor>props/special/eyecandy/barrels_floating.xml</Actor>
</VisualActor>
<Footprint>
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.5</Height>
</Footprint>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Entity parent="template_gaia_ruins">
<Identity>
<Civ>hele</Civ>
<GenericName>Ruins</GenericName>
@ -8,25 +8,13 @@
<Tooltip>This temple is unfinished and has fallen to ruin.</Tooltip>
<Icon>structures/temple.png</Icon>
</Identity>
<Health>
<Max>1500</Max>
</Health>
<Armour>
<Hack>40.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Armour>
<Loot>
<xp>10</xp>
<food>0</food>
<wood>0</wood>
<stone>1000</stone>
<metal>500</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/greek_temple_unfinished.xml</Actor>
</VisualActor>
<Footprint>
<Footprint replace="">
<Square width="19.0" depth="31.5"/>
<Height>12.0</Height>
</Footprint>

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@ -11,11 +11,11 @@
<Colour r="128" g="128" b="128"/>
</Minimap>
<Footprint>
<Circle radius="1.0"/>
<Height>1.0</Height>
<Circle radius="4.0"/>
<Height>2.5</Height>
</Footprint>
<Obstruction>
<Unit radius="1.0"/>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<Selectable/>
<ResourceSupply>

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@ -10,12 +10,12 @@
<Type>metal</Type>
<Colour r="192" g="192" b="0"/>
</Minimap>
<Footprint>
<Circle radius="1.0"/>
<Height>1.0</Height>
<Footprint replace="">
<Square width="19.0" depth="31.5"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Unit radius="1.0"/>
<Static width="17.5" depth="30.0"/>
</Obstruction>
<Selectable/>
<ResourceSupply>

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@ -43,7 +43,10 @@
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<metal.treasure>10000</metal.treasure>
<food.treasure>100</food.treasure>
<wood.treasure>100</wood.treasure>
<stone.treasure>100</stone.treasure>
<metal.treasure>100</metal.treasure>
</Rates>
</ResourceGatherer>
<UnitMotion>

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@ -30,10 +30,6 @@
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.meat>40</food.meat>
<food.treasure>10000</food.treasure>
<wood.treasure>10000</wood.treasure>
<stone.treasure>10000</stone.treasure>
<metal.treasure>10000</metal.treasure>
</Rates>
</ResourceGatherer>
<Health>

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@ -33,15 +33,11 @@
<food.fruit>0.5</food.fruit>
<food.grain>0.5</food.grain>
<food.meat>5</food.meat>
<food.treasure>10000</food.treasure>
<wood.tree>1</wood.tree>
<wood.ruins>5</wood.ruins>
<wood.treasure>10000</wood.treasure>
<wood.ruins>10</wood.ruins>
<stone.rock>1</stone.rock>
<stone.ruins>3</stone.ruins>
<stone.treasure>10000</stone.treasure>
<stone.ruins>10</stone.ruins>
<metal.ore>1</metal.ore>
<metal.treasure>10000</metal.treasure>
</Rates>
</ResourceGatherer>
<Health>

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@ -24,12 +24,6 @@
<Pierce>10.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<ResourceGatherer>
<MaxDistance>6.0</MaxDistance>
<Rates>
<metal.treasure>100</metal.treasure>
</Rates>
</ResourceGatherer>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.5</BarHeight>

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@ -27,9 +27,6 @@
</Vision>
<ResourceGatherer>
<MaxDistance>12.0</MaxDistance>
<Rates>
<metal.treasure>20</metal.treasure>
</Rates>
</ResourceGatherer>
<Attack>
<Ranged>

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@ -24,9 +24,6 @@
</Armour>
<ResourceGatherer>
<MaxDistance>10.0</MaxDistance>
<Rates>
<metal.treasure>20</metal.treasure>
</Rates>
</ResourceGatherer>
<Attack>
<Ranged>

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@ -18,15 +18,11 @@
<food.fruit>2</food.fruit>
<food.grain>2</food.grain>
<food.meat>2</food.meat>
<stone.treasure>10000</stone.treasure>
<wood.tree>0.75</wood.tree>
<wood.ruins>2</wood.ruins>
<wood.treasure>10000</wood.treasure>
<wood.ruins>5</wood.ruins>
<stone.rock>0.75</stone.rock>
<stone.ruins>2.25</stone.ruins>
<stone.treasure>10000</stone.treasure>
<stone.ruins>5</stone.ruins>
<metal.ore>0.75</metal.ore>
<metal.treasure>10000</metal.treasure>
</Rates>
</ResourceGatherer>
<Health>