forked from 0ad/0ad
Treasure/Ruins tweaks and additions.
This was SVN commit r8577.
This commit is contained in:
parent
245f29b798
commit
36d7ef65a6
BIN
binaries/data/mods/public/art/textures/cursors/action-gather-ruins.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/cursors/action-gather-ruins.png
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_ruins">
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Ruins</GenericName>
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<SpecificName>Shipwreck</SpecificName>
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<Icon>units/hele_ship_merchant.png</Icon>
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</Identity>
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<ResourceSupply>
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<Amount>1000</Amount>
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<Type>wood.ruins</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/shipwreck_hull.xml</Actor>
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</VisualActor>
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<Footprint>
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<Circle radius="3.0"/>
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<Height>2.5</Height>
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</Footprint>
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</Entity>
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@ -13,7 +13,7 @@
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<VisualActor>
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<Actor>props/special/eyecandy/barrel_a.xml</Actor>
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</VisualActor>
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<Footprint>
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<Footprint replace="">
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<Circle radius="1.0"/>
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<Height>2.5</Height>
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</Footprint>
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@ -13,7 +13,7 @@
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<VisualActor>
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<Actor>special/golden_fleece.xml</Actor>
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</VisualActor>
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<Footprint>
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<Footprint replace="">
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<Circle radius="1.0"/>
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<Height>2.5</Height>
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</Footprint>
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@ -13,7 +13,7 @@
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<VisualActor>
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<Actor>props/special/eyecandy/barrel_a.xml</Actor>
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</VisualActor>
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<Footprint>
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<Footprint replace="">
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<Circle radius="1.0"/>
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<Height>2.5</Height>
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</Footprint>
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@ -13,7 +13,7 @@
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<VisualActor>
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<Actor>props/special/eyecandy/barrel_a.xml</Actor>
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</VisualActor>
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<Footprint>
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<Footprint replace="">
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<Circle radius="1.0"/>
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<Height>2.5</Height>
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</Footprint>
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@ -13,7 +13,7 @@
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<VisualActor>
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<Actor>props/special/eyecandy/barrel_a.xml</Actor>
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</VisualActor>
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<Footprint>
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<Footprint replace="">
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<Circle radius="1.0"/>
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<Height>2.5</Height>
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</Footprint>
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@ -18,6 +18,13 @@
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<Health>
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<Max>5000</Max>
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</Health>
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<Loot>
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<xp>50</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>500</stone>
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<metal>500</metal>
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</Loot>
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<VisualActor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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<Actor>structures/hellenes/temple_epic.xml</Actor>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_geo_mineral">
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<Entity parent="template_gaia_treasure">
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Treasure</GenericName>
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<SpecificName>Shipwreck Cargo</SpecificName>
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<SpecificName>Shipwreck</SpecificName>
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<Tooltip>A shipwreck with much loss of life. A good opportunity for any businessman.</Tooltip>
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<Icon>gaia/special_treasure.png</Icon>
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</Identity>
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<Position>
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@ -11,12 +12,12 @@
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</Position>
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<ResourceSupply>
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<Amount>1000</Amount>
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<Type>metal.treasure</Type>
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<Type>wood.treasure</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/shipwreck_hull.xml</Actor>
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</VisualActor>
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<Footprint>
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<Footprint replace="">
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<Circle radius="12.0"/>
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<Height>2.5</Height>
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</Footprint>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_geo_mineral">
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<Entity parent="template_gaia_treasure">
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Treasure</GenericName>
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</Position>
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<ResourceSupply>
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<Amount>500</Amount>
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<Type>metal.treasure</Type>
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<Type>food.treasure</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/barrels_floating.xml</Actor>
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</VisualActor>
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<Footprint>
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<Footprint replace="">
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<Circle radius="4.0"/>
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<Height>2.5</Height>
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</Footprint>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Entity parent="template_gaia_ruins">
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<Identity>
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<Civ>hele</Civ>
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<GenericName>Ruins</GenericName>
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@ -8,25 +8,13 @@
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<Tooltip>This temple is unfinished and has fallen to ruin.</Tooltip>
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<Icon>structures/temple.png</Icon>
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</Identity>
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<Health>
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<Max>1500</Max>
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</Health>
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<Armour>
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<Hack>40.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>50.0</Crush>
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</Armour>
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<Loot>
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<xp>10</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>1000</stone>
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<metal>500</metal>
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</Loot>
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<VisualActor>
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<Actor>props/special/eyecandy/greek_temple_unfinished.xml</Actor>
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</VisualActor>
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<Footprint>
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<Footprint replace="">
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<Square width="19.0" depth="31.5"/>
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<Height>12.0</Height>
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</Footprint>
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@ -11,11 +11,11 @@
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<Colour r="128" g="128" b="128"/>
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</Minimap>
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<Footprint>
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<Circle radius="1.0"/>
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<Height>1.0</Height>
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<Circle radius="4.0"/>
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<Height>2.5</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="1.0"/>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<Selectable/>
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<ResourceSupply>
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<Type>metal</Type>
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<Colour r="192" g="192" b="0"/>
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</Minimap>
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<Footprint>
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<Circle radius="1.0"/>
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<Height>1.0</Height>
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<Footprint replace="">
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<Square width="19.0" depth="31.5"/>
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<Height>12.0</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="1.0"/>
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<Static width="17.5" depth="30.0"/>
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</Obstruction>
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<Selectable/>
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<ResourceSupply>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<metal.treasure>10000</metal.treasure>
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<food.treasure>100</food.treasure>
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<wood.treasure>100</wood.treasure>
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<stone.treasure>100</stone.treasure>
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<metal.treasure>100</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<UnitMotion>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.meat>40</food.meat>
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<food.treasure>10000</food.treasure>
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<wood.treasure>10000</wood.treasure>
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<stone.treasure>10000</stone.treasure>
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<metal.treasure>10000</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<Health>
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<food.fruit>0.5</food.fruit>
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<food.grain>0.5</food.grain>
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<food.meat>5</food.meat>
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<food.treasure>10000</food.treasure>
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<wood.tree>1</wood.tree>
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<wood.ruins>5</wood.ruins>
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<wood.treasure>10000</wood.treasure>
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<wood.ruins>10</wood.ruins>
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<stone.rock>1</stone.rock>
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<stone.ruins>3</stone.ruins>
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<stone.treasure>10000</stone.treasure>
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<stone.ruins>10</stone.ruins>
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<metal.ore>1</metal.ore>
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<metal.treasure>10000</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<Health>
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<Pierce>10.0</Pierce>
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<Crush>1.0</Crush>
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</Armour>
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<ResourceGatherer>
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<MaxDistance>6.0</MaxDistance>
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<Rates>
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<metal.treasure>100</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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</Vision>
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<ResourceGatherer>
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<MaxDistance>12.0</MaxDistance>
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<Rates>
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<metal.treasure>20</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<Attack>
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<Ranged>
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</Armour>
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<ResourceGatherer>
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<MaxDistance>10.0</MaxDistance>
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<Rates>
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<metal.treasure>20</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<Attack>
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<Ranged>
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<food.fruit>2</food.fruit>
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<food.grain>2</food.grain>
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<food.meat>2</food.meat>
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<stone.treasure>10000</stone.treasure>
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<wood.tree>0.75</wood.tree>
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<wood.ruins>2</wood.ruins>
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<wood.treasure>10000</wood.treasure>
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<wood.ruins>5</wood.ruins>
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<stone.rock>0.75</stone.rock>
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<stone.ruins>2.25</stone.ruins>
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<stone.treasure>10000</stone.treasure>
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<stone.ruins>5</stone.ruins>
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<metal.ore>0.75</metal.ore>
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<metal.treasure>10000</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<Health>
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