Fix time elapsed counter briefly showing old value when toggled on

This was SVN commit r10527.
This commit is contained in:
Ykkrosh 2011-11-13 13:23:54 +00:00
parent e7f0639054
commit 3a678a0c7c

View File

@ -351,8 +351,6 @@ function updatePlayerDisplay(simState)
function updateTimeElapsedCounter(simState)
{
var timeElapsedCounter = getGUIObjectByName("timeElapsedCounter");
if (timeElapsedCounter.hidden)
return;
timeElapsedCounter.caption = timeToString(simState.timeElapsed);
}