diff --git a/binaries/data/mods/public/simulation/ai/petra/navalManager.js b/binaries/data/mods/public/simulation/ai/petra/navalManager.js index eb7dfe8a8b..f019f08146 100644 --- a/binaries/data/mods/public/simulation/ai/petra/navalManager.js +++ b/binaries/data/mods/public/simulation/ai/petra/navalManager.js @@ -173,7 +173,7 @@ m.NavalManager.prototype.init = function(gameState, queues) this.docks.forEach(function(dock) { self.assignDock(gameState, dock); }); }; -m.NavalManager.prototype.resetFishingBoats = function() +m.NavalManager.prototype.resetFishingBoats = function(gameState) { for (var i = 0; i < gameState.ai.accessibility.regionSize.length; ++i) this.wantedFishShips[i] = 0; diff --git a/binaries/data/mods/public/simulation/ai/petra/worker.js b/binaries/data/mods/public/simulation/ai/petra/worker.js index 61fd0c1f61..46fb163302 100644 --- a/binaries/data/mods/public/simulation/ai/petra/worker.js +++ b/binaries/data/mods/public/simulation/ai/petra/worker.js @@ -569,7 +569,7 @@ m.Worker.prototype.startFishing = function(gameState) var resources = gameState.getFishableSupplies(); if (resources.length === 0) { - gameState.ai.HQ.navalManager.resetFishingBoats(); + gameState.ai.HQ.navalManager.resetFishingBoats(gameState); this.ent.destroy(); return false; }