Trimming off the inactive Gaul roof variations that call missing texture files

This was SVN commit r18908.
This commit is contained in:
Johnathan Good 2016-11-05 14:21:20 +00:00
parent f569e5ce04
commit 3c9100b4e2
3 changed files with 0 additions and 30 deletions

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@ -10,13 +10,6 @@
</variant>
</group>
<group>
<variant frequency="0" name="wood2">
<textures>
<texture file="structural/gaul_tile.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="wood3">
<textures>
<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>

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@ -10,13 +10,6 @@
</variant>
</group>
<group>
<variant frequency="0" name="wood2">
<textures>
<texture file="structural/gaul_tile.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="wood3">
<textures>
<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>

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@ -9,22 +9,6 @@
</variant>
</group>
<group>
<variant frequency="0" name="wood1">
<mesh>structural/gaul_wooden_tower_2_roof.dae</mesh>
<textures>
<texture file="structural/gaul_tile_small.png" name="baseTex"/>
<texture file="structural/gaul_tile_small_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_small_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="wood2">
<mesh>structural/gaul_wooden_tower_2_roof_2.dae</mesh>
<textures>
<texture file="structural/gaul_tile.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="wood3">
<mesh>structural/gaul_wooden_tower_2_roof_2.dae</mesh>
<textures>