Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.

This was SVN commit r13996.
This commit is contained in:
Enrique 2013-10-13 15:26:43 +00:00
parent ce5c43fe03
commit 417e2455a0
13 changed files with 125 additions and 2 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="temple b decor">
<mesh>props/kart_temple_b_decor.dae</mesh>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/kart_struct_spec.png" name="specTex"/>
<texture file="structural/ao/kart_temple_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>

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@ -14,6 +14,19 @@
<texture file="structural/kart_struct_spec.png" name="specTex"/>
<texture file="structural/ao/kart_temple_big.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Base">
<mesh>structural/kart_temple_b.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/temple_b_decor.xml" attachpoint="root"/>
<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke"/>
</props>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/kart_struct_spec.png" name="specTex"/>
<texture file="structural/ao/kart_temple_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/ptol_defense_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_defense_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/ptol_storehouse.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_storehouse.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -18,6 +18,6 @@
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/carthaginians/scout_tower.xml</Actor>
<Actor>structures/ptolemies/defense_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_storehouse">
<Footprint>
<Square width="18.0" depth="18.0"/>
<Height>8.0</Height>
</Footprint>
<Cost>
<BuildTime>80</BuildTime>
<Resources>
@ -14,7 +18,10 @@
<SpecificName>?</SpecificName>
<History>Resources and building materials were kept in warehouses.</History>
</Identity>
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/storehouse.xml</Actor>
<Actor>structures/ptolemies/storehouse.xml</Actor>
</VisualActor>
</Entity>