forked from 0ad/0ad
Fixes some broken actor references
This was SVN commit r15109.
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="stall_big_cloth full playercolor">
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<mesh>structural/ptol_ship_merchant_tent</mesh>
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<mesh>structural/ptol_ship_merchant_tent.dae</mesh>
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<textures>
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<texture file="props/stall_big_cloth.png" name="baseTex"/>
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<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
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@ -12,7 +12,7 @@
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</textures>
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</variant>
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<variant frequency="1" name="stall_big_clothstripes1">
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<mesh>structural/ptol_ship_merchant_tent</mesh>
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<mesh>structural/ptol_ship_merchant_tent.dae</mesh>
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<textures>
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<texture file="props/stall_big_stripe_a_cloth.png" name="baseTex"/>
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<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
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@ -21,7 +21,7 @@
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</textures>
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</variant>
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<variant frequency="1" name="stall_big_cloth stripes2">
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<mesh>structural/ptol_ship_merchant_tent</mesh>
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<mesh>structural/ptol_ship_merchant_tent.dae</mesh>
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<textures>
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<texture file="props/stall_big_stripe_b_cloth.png" name="baseTex"/>
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<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
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@ -34,7 +34,7 @@
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/wood_pile_1_c.xml" attachpoint="wood1"/>
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<prop actor="props/special/eyecandy/wood_pile_2_c.xml" attachpoint="wood2"/>
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<prop actor="props/special/eyecandy/wood_pile_1_c.xml" attachpoint="wood2"/>
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<prop actor="props/structures/ptolemies/dock_cloth.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/dock_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/dock_scaffold.xml" attachpoint="root"/>
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@ -63,7 +63,7 @@
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</textures>
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</variant>
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<variant frequency="1" name="House F">
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<mesh>structural/ptol_house_f.e</mesh>
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<mesh>structural/ptol_house_f.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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</props>
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@ -4,7 +4,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/ptol_wall_medium.dae</mesh>
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<textures><texture file="structural/ptol_struct.dds" name="baseTex"/></textures>
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<textures><texture file="structural/ptol_struct.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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