forked from 0ad/0ad
temporarily disable trader formation, see #2528
This was SVN commit r15111.
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@ -29,6 +29,7 @@
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Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip>
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Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip>
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<Classes datatype="tokens">Trader</Classes>
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<Classes datatype="tokens">Trader</Classes>
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<RequiredTechnology>phase_town</RequiredTechnology>
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<RequiredTechnology>phase_town</RequiredTechnology>
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<Formations disable=""/>
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</Identity>
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</Identity>
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<ResourceGatherer>
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<ResourceGatherer>
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<MaxDistance>12.0</MaxDistance>
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<MaxDistance>12.0</MaxDistance>
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@ -15,6 +15,7 @@
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<History>Trade was a very important part of ancient civilization - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road.</History>
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<History>Trade was a very important part of ancient civilization - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road.</History>
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<Tooltip>Classes: Support Trader.
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<Tooltip>Classes: Support Trader.
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Trade resources between your own markets and those of your allies.</Tooltip>
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Trade resources between your own markets and those of your allies.</Tooltip>
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<Formations disable=""/>
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</Identity>
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</Identity>
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<Sound>
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<Sound>
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<SoundGroups>
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<SoundGroups>
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