Tweaked Gallic Fields.

Made the palisade spikes not lose health when outside territory.

Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.

Lowered the height of the farm field status bar slightly.

This was SVN commit r14338.
This commit is contained in:
Michael D. Hafer 2013-12-13 11:34:19 +00:00
parent 8dab478691
commit 5b9dfaef8f
7 changed files with 14 additions and 5 deletions

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>500</Max>
<SpawnEntityOnDeath disable=""/>
</Health>
<Identity>
<Civ>gaia</Civ>
@ -20,6 +21,7 @@
<Obstruction>
<Static width="3.5" depth="1.0"/>
</Obstruction>
<TerritoryDecay disable=""/>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>props/special/palisade_angle_spike.xml</Actor>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>200</Max>
<SpawnEntityOnDeath disable=""/>
</Health>
<Identity>
<Civ>gaia</Civ>
@ -21,6 +22,7 @@
<Obstruction>
<Static width="3.0" depth="11.0"/>
</Obstruction>
<TerritoryDecay disable=""/>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>props/special/palisade_small_spikes.xml</Actor>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>500</Max>
<SpawnEntityOnDeath disable=""/>
</Health>
<Identity>
<Civ>gaia</Civ>
@ -21,6 +22,7 @@
<Obstruction>
<Static width="3.0" depth="11.0"/>
</Obstruction>
<TerritoryDecay disable=""/>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>props/special/palisade_tall_spikes.xml</Actor>

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@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Footprint>
<Square width="40.0" depth="35"/>
<Square width="42.0" depth="35"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
</Health>
<Obstruction>
<Static width="37.0" depth="37"/>
<Static width="40.0" depth="37"/>
</Obstruction>
<Identity>
<Civ>ptol</Civ>

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@ -56,7 +56,7 @@
</TerritoryDecay>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>structures/athenians/barracks.xml</Actor>
<Actor>structures/macedonians/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -59,6 +59,9 @@
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryDecay disable=""/>
<Vision>
<Range>0</Range>