forked from 0ad/0ad
Tweaked Gallic Fields.
Made the palisade spikes not lose health when outside territory. Changed ptol military settlement actor from Athenian barracks to Macedonian barracks. Lowered the height of the farm field status bar slightly. This was SVN commit r14338.
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binaries/data/mods/public/maps/skirmishes/Gallic Fields (3).xml
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BIN
binaries/data/mods/public/maps/skirmishes/Gallic Fields (3).xml
(Stored with Git LFS)
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@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>500</Max>
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<SpawnEntityOnDeath disable=""/>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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@ -20,6 +21,7 @@
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<Obstruction>
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<Static width="3.5" depth="1.0"/>
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</Obstruction>
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<TerritoryDecay disable=""/>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>props/special/palisade_angle_spike.xml</Actor>
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@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>200</Max>
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<SpawnEntityOnDeath disable=""/>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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@ -21,6 +22,7 @@
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<Obstruction>
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<Static width="3.0" depth="11.0"/>
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</Obstruction>
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<TerritoryDecay disable=""/>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>props/special/palisade_small_spikes.xml</Actor>
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@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>500</Max>
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<SpawnEntityOnDeath disable=""/>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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@ -21,6 +22,7 @@
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<Obstruction>
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<Static width="3.0" depth="11.0"/>
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</Obstruction>
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<TerritoryDecay disable=""/>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>props/special/palisade_tall_spikes.xml</Actor>
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@ -1,14 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Footprint>
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<Square width="40.0" depth="35"/>
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<Square width="42.0" depth="35"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
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</Health>
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<Obstruction>
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<Static width="37.0" depth="37"/>
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<Static width="40.0" depth="37"/>
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</Obstruction>
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<Identity>
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<Civ>ptol</Civ>
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@ -56,7 +56,7 @@
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/athenians/barracks.xml</Actor>
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<Actor>structures/macedonians/barracks.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@ -59,6 +59,9 @@
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<HeightOffset>8.0</HeightOffset>
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</StatusBars>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>0</Range>
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