Animated fish shoal

This was SVN commit r10750.
This commit is contained in:
Pureon 2011-12-17 16:31:57 +00:00
parent 4a42b6bf28
commit 5db77b5dea
5 changed files with 53 additions and 0 deletions

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="fish mesh">
<animations>
<animation file="other/fish_generic.dae" name="Idle" speed="80"/>
</animations>
<mesh>skeletal/fish_generic.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="generic texture">
<texture>skeletal/animal_fish_generic.png</texture>
</variant>
</group>
</actor>

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@ -910,4 +910,27 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</skeleton>
<standard_skeleton title="Fish School" id="fish">
<bone name="main">
<bone name="motion_head"></bone>
<bone name="motion_mid"></bone>
<bone name="motion_back"></bone>
<bone name="jump_first"></bone>
<bone name="jump_second"></bone>
</bone>
</standard_skeleton>
<skeleton title="Fish School" target="fish">
<identifier>
<root>fish_shoal</root>
</identifier>
<bone name="main"><target>main</target>
<bone name="motion_head"><target>motion_head</target></bone>
<bone name="motion_mid"><target>motion_mid</target></bone>
<bone name="motion_back"><target>motion_back</target></bone>
<bone name="jump_first"><target>jump_first</target></bone>
<bone name="jump_second"><target>jump_second</target></bone>
</bone>
</skeleton>
</skeletons>

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