forked from 0ad/0ad
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
This was SVN commit r8597.
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parent
acc229f367
commit
62da7e1b37
@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/special/brontoburger.dae</mesh>
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<texture>props/shuttle_meat.png</texture>
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</variant>
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</group>
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</actor>
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@ -22,7 +22,7 @@
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="350"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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@ -101,7 +101,7 @@
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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@ -115,7 +115,6 @@
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="carry_food">
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<props>
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<prop attachpoint="shield"/>
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@ -128,10 +127,8 @@
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<variant name="carry_meat">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop actor="fauna/pig1.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="carry_wood">
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BIN
binaries/data/mods/public/art/meshes/props/special/brontoburger.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/brontoburger.dae
(Stored with Git LFS)
Normal file
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