forked from 0ad/0ad
This was SVN commit r5339.
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_foundation"
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>
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<Entity Parent="template_foundation">
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<Traits>
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<Id>
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@ -17,7 +17,7 @@
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</Id>
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<Supply>
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<Max>100</Max>
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<Max>50</Max>
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<Type>wood</Type>
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</Supply>
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@ -19,4 +19,20 @@
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<Actor>structures/hellenes/dock.xml</Actor>
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<Actions>
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<Create>
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<List>
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<Train>
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<Ship_Bireme />
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<Ship_Trireme />
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<Ship_Merchant />
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</Train>
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<Research>
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<Hele_Spearman_Armour_1 />
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<Hele_Spearman_Speed_1 />
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</Research>
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</List>
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</Create>
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</Actions>
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</Entity>
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@ -8,8 +8,8 @@
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<Id>
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<Internal_Only />
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<Generic>Berry Bush</Generic>
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<Specific>Berry Bush</Specific>
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<Generic>Bush</Generic>
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<Specific>Berries</Specific>
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<Icon>PortraitSheetTree</Icon>
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<Icon_Cell>2</Icon_Cell>
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@ -17,6 +17,7 @@
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<Classes>Resource</Classes>
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<Rollover>Foragers can gather the fruit from these bushes to accumulate Food.</Rollover>
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<History>Berries are tasty, fruity, and scrunchiously crunchable.</History>
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</Id>
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@ -1,8 +1,7 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_resource"
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>
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<Entity Parent="template_structure_resource">
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<Traits>
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<Id>
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@ -13,33 +12,36 @@
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<Icon_Cell>50</Icon_Cell>
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<Classes>Village</Classes>
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<Classes>Resource</Classes>
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<Rollover>Assign an economic unit to a Field to harvest grain and generate Food.</Rollover>
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<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
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</Id>
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<Creation>
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<Foundation>foundation_3x3</Foundation>
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<BuildingLimitCategory>Field</BuildingLimitCategory>
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</Creation>
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<Armour>
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<Hack>1.0</Hack>
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<Pierce>1.0</Pierce>
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<Crush>1.0</Crush>
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</Armour>
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<Health>
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<Max>100</Max>
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</Health>
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<Footprint>
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<Width>12.0</Width>
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<Depth>12.0</Depth>
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<Height>8.0</Height>
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<Depth>18.0</Depth>
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<Height>5.0</Height>
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</Footprint>
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<Garrison>
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<Max>1</Max>
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</Garrison>
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<Health>
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<Max>50</Max>
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</Health>
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<Supply>
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<Max>200</Max>
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<Max>1000</Max>
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<Type>food</Type>
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<SubType>grain</SubType>
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</Supply>
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@ -17,7 +17,7 @@
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</Id>
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<Creation>
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<Resource>
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<Resource>
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<Food>75</Food>
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<Wood>25</Wood>
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</Resource>
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@ -22,7 +22,7 @@
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</Health>
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<Loot>
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<Xp>800</Xp>
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<Xp>400</Xp>
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<Food>1</Food>
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<Wood>1</Wood>
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<Stone>1</Stone>
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@ -46,6 +46,7 @@
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<StructCiv>
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<Civil_Centre />
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<Farmstead />
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<Field />
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<House />
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<Market />
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<Mill />
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@ -73,12 +74,12 @@
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<Fish>10</Fish>
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<Milk>10</Milk>
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</Food>
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<Wood>10</Wood>
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<Stone>10</Stone>
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<Metal>10</Metal>
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<Wood>18</Wood>
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<Stone>18</Stone>
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<Metal>18</Metal>
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</Resource>
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<AffectedByAllure>true</AffectedByAllure>
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<Range>2.0</Range>
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<Range>1.2</Range>
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<Speed>3000</Speed>
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</Gather>
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@ -40,7 +40,7 @@
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</Auras>
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<Armour>
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<Hack>1.0</Hack>
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<Pierce>5.0</Pierce>
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<Pierce>1.0</Pierce>
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<Crush>1.0</Crush>
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</Armour>
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</Traits>
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@ -55,6 +55,7 @@
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<StructCiv>
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<Civil_Centre />
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<Farmstead />
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<Field />
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<House />
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<Market />
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<Mill />
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@ -72,8 +73,8 @@
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<Milk>20</Milk>
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</Food>
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<Wood>15</Wood>
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<Metal>15</Metal>
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<Stone>15</Stone>
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<Metal>14</Metal>
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<Stone>14</Stone>
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</Resource>
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<Range>2.0</Range>
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<Speed>3000</Speed>
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@ -91,7 +92,7 @@
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<Move>
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<Speed>10.0</Speed>
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<TurningRadius>1.0</TurningRadius>
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<TurningRadius>0.8</TurningRadius>
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<Run>
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<Speed>15.0</Speed>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="cart_infantry_swordsman_b"
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>
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<Entity Parent="cart_infantry_swordsman_b">
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<Traits>
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@ -13,5 +11,7 @@
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</Promotion>
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</Traits>
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<Actor>units/carthaginians/infantry_swordsman_a.xml</Actor>
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</Entity>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="cart_infantry_swordsman_a"
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>
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<Entity Parent="cart_infantry_swordsman_a">
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<Actor>units/carthaginians/infantry_swordsman_e.xml</Actor>
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</Entity>
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<History>Pentekontors were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.</History>
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</Id>
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</Traits>
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<Actions>
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<Move>
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<Speed>20.0</Speed>
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<TurningRadius>10.0</TurningRadius>
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<Run>
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<Speed>30.0</Speed>
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<Range>1200.0</Range>
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<RangeMin>20.0</RangeMin>
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</Run>
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</Move>
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</Actions>
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<Actor>structures/hellenes/bireme.xml</Actor>
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</Entity>
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</Traits>
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<Actions>
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<Move>
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<Speed>18.0</Speed>
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<TurningRadius>12.0</TurningRadius>
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<Run>
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<Speed>35.0</Speed>
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<Range>1200.0</Range>
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<RangeMin>20.0</RangeMin>
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</Run>
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</Move>
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</Actions>
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<Actor>structures/hellenes/trireme.xml</Actor>
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</Entity>
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