This was SVN commit r5339.

This commit is contained in:
Michael D. Hafer 2007-09-15 04:56:26 +00:00
parent a2c607d2d4
commit 69eb23d133
12 changed files with 94 additions and 40 deletions

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Entity Parent="template_foundation">
<Traits>
<Id>

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@ -17,7 +17,7 @@
</Id>
<Supply>
<Max>100</Max>
<Max>50</Max>
<Type>wood</Type>
</Supply>

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@ -19,4 +19,20 @@
<Actor>structures/hellenes/dock.xml</Actor>
<Actions>
<Create>
<List>
<Train>
<Ship_Bireme />
<Ship_Trireme />
<Ship_Merchant />
</Train>
<Research>
<Hele_Spearman_Armour_1 />
<Hele_Spearman_Speed_1 />
</Research>
</List>
</Create>
</Actions>
</Entity>

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@ -8,8 +8,8 @@
<Id>
<Internal_Only />
<Generic>Berry Bush</Generic>
<Specific>Berry Bush</Specific>
<Generic>Bush</Generic>
<Specific>Berries</Specific>
<Icon>PortraitSheetTree</Icon>
<Icon_Cell>2</Icon_Cell>
@ -17,6 +17,7 @@
<Classes>Resource</Classes>
<Rollover>Foragers can gather the fruit from these bushes to accumulate Food.</Rollover>
<History>Berries are tasty, fruity, and scrunchiously crunchable.</History>
</Id>

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@ -1,8 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_resource"
>
<Entity Parent="template_structure_resource">
<Traits>
<Id>
@ -13,33 +12,36 @@
<Icon_Cell>50</Icon_Cell>
<Classes>Village</Classes>
<Classes>Resource</Classes>
<Rollover>Assign an economic unit to a Field to harvest grain and generate Food.</Rollover>
<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
</Id>
<Creation>
<Foundation>foundation_3x3</Foundation>
<BuildingLimitCategory>Field</BuildingLimitCategory>
</Creation>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<Health>
<Max>100</Max>
</Health>
<Footprint>
<Width>12.0</Width>
<Depth>12.0</Depth>
<Height>8.0</Height>
<Depth>18.0</Depth>
<Height>5.0</Height>
</Footprint>
<Garrison>
<Max>1</Max>
</Garrison>
<Health>
<Max>50</Max>
</Health>
<Supply>
<Max>200</Max>
<Max>1000</Max>
<Type>food</Type>
<SubType>grain</SubType>
</Supply>

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@ -17,7 +17,7 @@
</Id>
<Creation>
<Resource>
<Resource>
<Food>75</Food>
<Wood>25</Wood>
</Resource>

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@ -22,7 +22,7 @@
</Health>
<Loot>
<Xp>800</Xp>
<Xp>400</Xp>
<Food>1</Food>
<Wood>1</Wood>
<Stone>1</Stone>
@ -46,6 +46,7 @@
<StructCiv>
<Civil_Centre />
<Farmstead />
<Field />
<House />
<Market />
<Mill />
@ -73,12 +74,12 @@
<Fish>10</Fish>
<Milk>10</Milk>
</Food>
<Wood>10</Wood>
<Stone>10</Stone>
<Metal>10</Metal>
<Wood>18</Wood>
<Stone>18</Stone>
<Metal>18</Metal>
</Resource>
<AffectedByAllure>true</AffectedByAllure>
<Range>2.0</Range>
<Range>1.2</Range>
<Speed>3000</Speed>
</Gather>

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@ -40,7 +40,7 @@
</Auras>
<Armour>
<Hack>1.0</Hack>
<Pierce>5.0</Pierce>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
</Traits>
@ -55,6 +55,7 @@
<StructCiv>
<Civil_Centre />
<Farmstead />
<Field />
<House />
<Market />
<Mill />
@ -72,8 +73,8 @@
<Milk>20</Milk>
</Food>
<Wood>15</Wood>
<Metal>15</Metal>
<Stone>15</Stone>
<Metal>14</Metal>
<Stone>14</Stone>
</Resource>
<Range>2.0</Range>
<Speed>3000</Speed>
@ -91,7 +92,7 @@
<Move>
<Speed>10.0</Speed>
<TurningRadius>1.0</TurningRadius>
<TurningRadius>0.8</TurningRadius>
<Run>
<Speed>15.0</Speed>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_infantry_swordsman_b"
>
<Entity Parent="cart_infantry_swordsman_b">
<Traits>
@ -13,5 +11,7 @@
</Promotion>
</Traits>
<Actor>units/carthaginians/infantry_swordsman_a.xml</Actor>
</Entity>

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@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_infantry_swordsman_a"
>
<Entity Parent="cart_infantry_swordsman_a">
<Actor>units/carthaginians/infantry_swordsman_e.xml</Actor>
</Entity>

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@ -14,8 +14,25 @@
<History>Pentekontors were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.</History>
</Id>
</Traits>
<Actions>
<Move>
<Speed>20.0</Speed>
<TurningRadius>10.0</TurningRadius>
<Run>
<Speed>30.0</Speed>
<Range>1200.0</Range>
<RangeMin>20.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>structures/hellenes/bireme.xml</Actor>
</Entity>

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@ -17,5 +17,22 @@
</Traits>
<Actions>
<Move>
<Speed>18.0</Speed>
<TurningRadius>12.0</TurningRadius>
<Run>
<Speed>35.0</Speed>
<Range>1200.0</Range>
<RangeMin>20.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>structures/hellenes/trireme.xml</Actor>
</Entity>