This was SVN commit r5339.

This commit is contained in:
Michael D. Hafer 2007-09-15 04:56:26 +00:00
parent a2c607d2d4
commit 69eb23d133
12 changed files with 94 additions and 40 deletions

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Entity Parent="template_foundation">
<Traits>
<Id>

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@ -17,7 +17,7 @@
</Id>
<Supply>
<Max>100</Max>
<Max>50</Max>
<Type>wood</Type>
</Supply>

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@ -19,4 +19,20 @@
<Actor>structures/hellenes/dock.xml</Actor>
<Actions>
<Create>
<List>
<Train>
<Ship_Bireme />
<Ship_Trireme />
<Ship_Merchant />
</Train>
<Research>
<Hele_Spearman_Armour_1 />
<Hele_Spearman_Speed_1 />
</Research>
</List>
</Create>
</Actions>
</Entity>

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@ -8,8 +8,8 @@
<Id>
<Internal_Only />
<Generic>Berry Bush</Generic>
<Specific>Berry Bush</Specific>
<Generic>Bush</Generic>
<Specific>Berries</Specific>
<Icon>PortraitSheetTree</Icon>
<Icon_Cell>2</Icon_Cell>
@ -17,6 +17,7 @@
<Classes>Resource</Classes>
<Rollover>Foragers can gather the fruit from these bushes to accumulate Food.</Rollover>
<History>Berries are tasty, fruity, and scrunchiously crunchable.</History>
</Id>

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@ -1,8 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_resource"
>
<Entity Parent="template_structure_resource">
<Traits>
<Id>
@ -13,33 +12,36 @@
<Icon_Cell>50</Icon_Cell>
<Classes>Village</Classes>
<Classes>Resource</Classes>
<Rollover>Assign an economic unit to a Field to harvest grain and generate Food.</Rollover>
<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
</Id>
<Creation>
<Foundation>foundation_3x3</Foundation>
<BuildingLimitCategory>Field</BuildingLimitCategory>
</Creation>
<Footprint>
<Width>12.0</Width>
<Depth>12.0</Depth>
<Height>8.0</Height>
</Footprint>
<Garrison>
<Max>1</Max>
</Garrison>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<Health>
<Max>50</Max>
<Max>100</Max>
</Health>
<Footprint>
<Width>12.0</Width>
<Depth>18.0</Depth>
<Height>5.0</Height>
</Footprint>
<Supply>
<Max>200</Max>
<Max>1000</Max>
<Type>food</Type>
<SubType>grain</SubType>
</Supply>

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@ -17,7 +17,7 @@
</Id>
<Creation>
<Resource>
<Resource>
<Food>75</Food>
<Wood>25</Wood>
</Resource>

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@ -22,7 +22,7 @@
</Health>
<Loot>
<Xp>800</Xp>
<Xp>400</Xp>
<Food>1</Food>
<Wood>1</Wood>
<Stone>1</Stone>
@ -46,6 +46,7 @@
<StructCiv>
<Civil_Centre />
<Farmstead />
<Field />
<House />
<Market />
<Mill />
@ -73,12 +74,12 @@
<Fish>10</Fish>
<Milk>10</Milk>
</Food>
<Wood>10</Wood>
<Stone>10</Stone>
<Metal>10</Metal>
<Wood>18</Wood>
<Stone>18</Stone>
<Metal>18</Metal>
</Resource>
<AffectedByAllure>true</AffectedByAllure>
<Range>2.0</Range>
<Range>1.2</Range>
<Speed>3000</Speed>
</Gather>

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@ -40,7 +40,7 @@
</Auras>
<Armour>
<Hack>1.0</Hack>
<Pierce>5.0</Pierce>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
</Traits>
@ -55,6 +55,7 @@
<StructCiv>
<Civil_Centre />
<Farmstead />
<Field />
<House />
<Market />
<Mill />
@ -72,8 +73,8 @@
<Milk>20</Milk>
</Food>
<Wood>15</Wood>
<Metal>15</Metal>
<Stone>15</Stone>
<Metal>14</Metal>
<Stone>14</Stone>
</Resource>
<Range>2.0</Range>
<Speed>3000</Speed>
@ -91,7 +92,7 @@
<Move>
<Speed>10.0</Speed>
<TurningRadius>1.0</TurningRadius>
<TurningRadius>0.8</TurningRadius>
<Run>
<Speed>15.0</Speed>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_infantry_swordsman_b"
>
<Entity Parent="cart_infantry_swordsman_b">
<Traits>
@ -14,4 +12,6 @@
</Traits>
<Actor>units/carthaginians/infantry_swordsman_a.xml</Actor>
</Entity>

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@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_infantry_swordsman_a"
>
<Entity Parent="cart_infantry_swordsman_a">
<Actor>units/carthaginians/infantry_swordsman_e.xml</Actor>
</Entity>

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@ -17,5 +17,22 @@
</Traits>
<Actions>
<Move>
<Speed>20.0</Speed>
<TurningRadius>10.0</TurningRadius>
<Run>
<Speed>30.0</Speed>
<Range>1200.0</Range>
<RangeMin>20.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>structures/hellenes/bireme.xml</Actor>
</Entity>

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@ -17,5 +17,22 @@
</Traits>
<Actions>
<Move>
<Speed>18.0</Speed>
<TurningRadius>12.0</TurningRadius>
<Run>
<Speed>35.0</Speed>
<Range>1200.0</Range>
<RangeMin>20.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>structures/hellenes/trireme.xml</Actor>
</Entity>