From 6cc36dac7213c5afff51d389f2e58fe78f8725bb Mon Sep 17 00:00:00 2001 From: historic_bruno Date: Fri, 17 Feb 2012 23:22:45 +0000 Subject: [PATCH] Updates readme.txt with some undocumented options and reorganizes content more logically. Also clarifies a few options. This was SVN commit r11089. --- binaries/system/readme.txt | 57 +++++++++++++++++++++++--------------- 1 file changed, 35 insertions(+), 22 deletions(-) diff --git a/binaries/system/readme.txt b/binaries/system/readme.txt index 21a130335c..e387b1da8b 100644 --- a/binaries/system/readme.txt +++ b/binaries/system/readme.txt @@ -1,23 +1,44 @@ -COMMAND LINE OPTIONS: +COMMAND LINE OPTIONS +Basic gameplay: -autostart load a map instead of showing main menu (see below) --buildarchive unused? --conf:KEY=VALUE set a config value (overrides the contents of system.cfg) --entgraph unused? --g=F set the gamma correction to 'F' (default 1.0) --listfiles unused? +-editor launch the Atlas scenario editor -mod NAME start the game using NAME mod +-quickstart load faster (disables audio and some system info logging) + +Autostart: +-autostart=NAME map NAME for scenario, or rms name for random map +-autostart-ai=PLAYER:AI adds named AI to the given PLAYER (e.g. 2:testbot) +Multiplayer: +-autostart-playername=NAME multiplayer local player NAME (default 'anonymous') +-autostart-host multiplayer host mode +-autostart-players=NUMBER multiplayer host: NUMBER of client players (default 2) +-autostart-client multiplayer client mode +-autostart-ip=IP multiplayer client: connect to this host IP +Random maps only: +-autostart-random random map +-autostart-random=SEED random map with SEED value (default 0, use -1 for random) +-autostart-size=TILES random map SIZE in tiles (default 192) +-autostart-players=NUMBER NUMBER of players on random map + +Configuration: +-conf:KEY=VALUE set a config value (overrides the contents of system.cfg) +-g=F set the gamma correction to 'F' (default 1.0) -nosound disable audio -onlyPublicFiles force game to use only the public (default) mod --profile=NAME ? --quickstart load faster (disables audio and some system info logging) -shadows enable shadows -vsync enable VSync, i.e. lock FPS to monitor refresh rate -xres=N set screen X resolution to 'N' -yres=N set screen Y resolution to 'N' --editor launch the Atlas scenario editor - +Advanced / diagnostic: +-dumpSchema creates a file entity.rng in the working directory, containing + complete entity XML schema, used by various analysis tools +-entgraph (disabled) +-listfiles (disabled) +-profile=NAME (disabled) +-replay=PATH non-visual replay of previous game, used for analysis purposes + PATH is system path to commands.txt containing simulation log Windows-specific: -wQpcTscSafe allow timing via QueryPerformanceCounter despite the fact @@ -35,16 +56,8 @@ Windows-specific: timer backends. specify this if problems are observed with one of the abovementioned subsystems. +Archive builder: +-archivebuild=PATH system PATH of the base directory containing mod data to be archived/precached +-archivebuild-output=PATH system PATH to output of the resulting .zip archive (use with archivebuild) +-buildarchive (disabled) -Autostart options: --autostart=NAME map name for scenario, or rms name for random map --autostart-playername=NAME multiplayer player name --autostart-host multiplayer host mode --autostart-players=NUMBER number of players --autostart-client multiplayer client mode --autostart-ip=IP multiplayer connect to given IP --autostart-ai=PLAYER:AI adds named AI to the given player (such as 2:testbot) -Random maps only: --autostart-random random map --autostart-random=SEED random map with seed value (default 0, use -1 for random) --autostart-size=TILES random map size in tiles (default 192)