This was SVN commit r5426.

This commit is contained in:
Michael D. Hafer 2007-10-23 00:00:19 +00:00
parent d7ade36c55
commit 7676da72ad
4 changed files with 42 additions and 23 deletions

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kart-shield-f">
<texture>props/shield/kart_round_f.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-h">
<texture>props/shield/kart_round_h.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -14,10 +14,7 @@
<group>
<variant frequency="1" name="kart-shield-f">
<texture>props/shield/kart_round_f.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-h">
<texture>props/shield/kart_round_h.dds</texture>
<texture>props/shield/kart_round_g_tanit.dds</texture>
</variant>
</group>

View File

@ -24,9 +24,12 @@
</group>
<group>
<variant frequency="1" name="Carth-Sacred Band-Linothorax-1">
<variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
<texture>skeletal/kart_su1_sacredband_1.dds</texture>
</variant>
<variant frequency="1" name="Carth-Sacred Band-LongSleeve">
<texture>skeletal/kart_su1_sacredband_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -4,24 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_super_unit2.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
<variant frequency="100" name="Mesh">
<mesh>skeletal/elephant.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="hide-brown">
<texture>skeletal/animal_elephant.dds</texture>
</variant>
<variant frequency="1" name="hide-gray">
<texture>skeletal/animal_elephant2.dds</texture>
</variant>
</group>