fixed horse actor color randomization

This was SVN commit r3908.
This commit is contained in:
Michael D. Hafer 2006-05-29 08:32:46 +00:00
parent 03a08e00a5
commit 76a2116da5

View File

@ -7,29 +7,30 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="700"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="700"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
</variant>
</group>
<group>
<variant>
<variant frequency="16" name="black">
<texture>skeletal/horse_black_a.dds</texture>
</variant>
<variant>
<variant frequency="17" name="brown">
<texture>skeletal/horse_brown_a.dds</texture>
</variant>
<variant>
<variant frequency="16" name="chestnut">
<texture>skeletal/horse_chestnut_a.dds</texture>
</variant>
<variant>
<variant frequency="17" name="dun">
<texture>skeletal/horse_dun_a.dds</texture>
</variant>
<variant>
<variant frequency="17" name="gray">
<texture>skeletal/horse_gray_a.dds</texture>
</variant>
<variant>
<variant frequency="17" name="tan">
<texture>skeletal/horse_tan_a.dds</texture>
</variant>
</group>