forked from 0ad/0ad
fixed horse actor color randomization
This was SVN commit r3908.
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parent
03a08e00a5
commit
76a2116da5
@ -7,29 +7,30 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="700"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="700"/>
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</animations>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<mesh>skeletal/horse.pmd</mesh>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant>
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<variant frequency="16" name="black">
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<texture>skeletal/horse_black_a.dds</texture>
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<texture>skeletal/horse_black_a.dds</texture>
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</variant>
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</variant>
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<variant>
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<variant frequency="17" name="brown">
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<texture>skeletal/horse_brown_a.dds</texture>
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<texture>skeletal/horse_brown_a.dds</texture>
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</variant>
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</variant>
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<variant>
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<variant frequency="16" name="chestnut">
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<texture>skeletal/horse_chestnut_a.dds</texture>
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<texture>skeletal/horse_chestnut_a.dds</texture>
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</variant>
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</variant>
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<variant>
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<variant frequency="17" name="dun">
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<texture>skeletal/horse_dun_a.dds</texture>
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<texture>skeletal/horse_dun_a.dds</texture>
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</variant>
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</variant>
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<variant>
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<variant frequency="17" name="gray">
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<texture>skeletal/horse_gray_a.dds</texture>
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<texture>skeletal/horse_gray_a.dds</texture>
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</variant>
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</variant>
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<variant>
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<variant frequency="17" name="tan">
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<texture>skeletal/horse_tan_a.dds</texture>
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<texture>skeletal/horse_tan_a.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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