Moving a lot of stuff. Deleting duplicate objects.

This was SVN commit r8725.
This commit is contained in:
Michael D. Hafer 2010-11-28 08:19:41 +00:00
parent 98687bfbf6
commit 7819c4707c
13 changed files with 78 additions and 46 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Large Wood Awning">
<mesh>props/awning_wooden_lg.dae</mesh>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Small Wood Awning">
<mesh>props/awning_wooden_sm.dae</mesh>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_handcart.pmd</mesh>
<props/>
<texture>props/wrld_wood_2.dds</texture>
<texture>props/wrld_cart.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_producebin_b.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_producebin_c.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_producebin_d.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rug stand - Iberian">
<mesh>props/eyecandy_iber_rugstand.dae</mesh>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/eyecandy_iber_weapons_table.dae</mesh>
<props>
<prop actor="props/special/eyecandy/tables_weapons_iber_shields.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/eyecandy_iber_weapons_table_shields.dae</mesh>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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