forked from 0ad/0ad
Clarify time elapsed in summary screen. Patch by qwertz. Fixes #3128
This was SVN commit r16660.
This commit is contained in:
parent
a7b6e44717
commit
7ca255c3fa
@ -138,7 +138,7 @@ function init(data)
|
||||
// Map
|
||||
var mapDisplayType = translate("Scenario");
|
||||
|
||||
Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(translate("Time elapsed: %(time)s"), { time: timeToString(data.timeElapsed) });
|
||||
Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(translate("Game time elapsed: %(time)s"), { time: timeToString(data.timeElapsed) });
|
||||
|
||||
Engine.GetGUIObjectByName("summaryText").caption = data.gameResult;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user