quick fix: replace all instances of mods/official with mods/public

(actorEditor isn't using VFS yet and has hardcoded paths)

This was SVN commit r6395.
This commit is contained in:
janwas 2008-09-18 11:46:14 +00:00
parent 40a7da782e
commit 7d0cfb9535
6 changed files with 10 additions and 10 deletions

View File

@ -74,7 +74,7 @@ ActorEditor::ActorEditor(wxWindow* parent)
materialsPanel->SetSizer(materialsSizer);
// Get the list of XML materials
wxArrayString materials = Datafile::EnumerateDataFiles(_T("mods/official/art/materials/"), _T("*.xml"));
wxArrayString materials = Datafile::EnumerateDataFiles(_T("mods/public/art/materials/"), _T("*.xml"));
// Extract the filenames and discard the path
for (size_t i = 0; i < materials.Count(); ++i)
materials[i] = wxFileName(materials[i]).GetFullName();
@ -352,7 +352,7 @@ void ActorEditor::OnCreateEntity(wxCommandEvent& WXUNUSED(event))
wxString entityName = currentFilename.GetName();
// Work out where the entities are stored
wxFileName entityPath (_T("mods/official/entities/"));
wxFileName entityPath (_T("mods/public/entities/"));
entityPath.MakeAbsolute(Datafile::GetDataDirectory());
// Make sure the user knows what's going on
@ -383,7 +383,7 @@ void ActorEditor::OnCreateEntity(wxCommandEvent& WXUNUSED(event))
return; // cancelled by user
// Get this actor's filename, relative to actors/
wxFileName actorPath (_T("mods/official/art/actors/"));
wxFileName actorPath (_T("mods/public/art/actors/"));
actorPath.MakeAbsolute(Datafile::GetDataDirectory());
wxFileName actorFilename (currentFilename);
actorFilename.MakeRelativeTo(actorPath.GetFullPath());
@ -413,7 +413,7 @@ void ActorEditor::OnCreateEntity(wxCommandEvent& WXUNUSED(event))
wxString ActorEditor::GetDefaultOpenDirectory()
{
wxFileName dir (_T("mods/official/art/actors/"), wxPATH_UNIX);
wxFileName dir (_T("mods/public/art/actors/"), wxPATH_UNIX);
dir.MakeAbsolute(Datafile::GetDataDirectory());
return dir.GetPath();
}

View File

@ -390,7 +390,7 @@ void ActorViewer::OnActorEdited()
void ActorViewer::OnEditButton(wxCommandEvent& WXUNUSED(event))
{
wxFileName dir (_T("mods/official/art/actors/") + m_CurrentActor, wxPATH_UNIX);
wxFileName dir (_T("mods/public/art/actors/") + m_CurrentActor, wxPATH_UNIX);
dir.MakeAbsolute(Datafile::GetDataDirectory());
ActorEditor* ed = new ActorEditor(NULL);

View File

@ -13,7 +13,7 @@ ColourTesterFileCtrl::ColourTesterFileCtrl(wxWindow* parent, const wxSize& size,
: wxVirtualDirTreeCtrl(parent, wxID_ANY, wxDefaultPosition, size),
m_ImageCtrl(imgctrl)
{
wxFileName path (_T("mods/official/art/textures/skins/"));
wxFileName path (_T("mods/public/art/textures/skins/"));
path.MakeAbsolute(Datafile::GetDataDirectory());
wxASSERT(path.IsOk());
SetRootPath(path.GetPath());

View File

@ -120,7 +120,7 @@ FieldEditCtrl_File::FieldEditCtrl_File(const wxString& rootDir, const wxString&
: m_FileMask(fileMask)
{
// Make the rootDir path absolute (where rootDir is relative to binaries/system):
wxFileName path (_T("mods/official/") + rootDir);
wxFileName path (_T("mods/public/") + rootDir);
wxASSERT(path.IsOk());
path.MakeAbsolute(Datafile::GetDataDirectory());
wxASSERT(path.IsOk());

View File

@ -66,7 +66,7 @@ private:
class FieldEditCtrl_File : public FieldEditCtrl
{
public:
// rootDir is relative to mods/official, and must end with a /
// rootDir is relative to mods/public, and must end with a /
FieldEditCtrl_File(const wxString& rootDir, const wxString& fileMask);
protected:

View File

@ -554,7 +554,7 @@ void ScenarioEditor::OpenFile(const wxString& name)
void ScenarioEditor::OnOpen(wxCommandEvent& WXUNUSED(event))
{
wxFileDialog dlg (NULL, wxFileSelectorPromptStr,
Datafile::GetDataDirectory() + _T("/mods/official/maps/scenarios"), m_OpenFilename,
Datafile::GetDataDirectory() + _T("/mods/public/maps/scenarios"), m_OpenFilename,
_T("PMP files (*.pmp)|*.pmp|All files (*.*)|*.*"),
wxOPEN);
@ -602,7 +602,7 @@ void ScenarioEditor::OnSave(wxCommandEvent& event)
void ScenarioEditor::OnSaveAs(wxCommandEvent& WXUNUSED(event))
{
wxFileDialog dlg (NULL, wxFileSelectorPromptStr,
Datafile::GetDataDirectory() + _T("/mods/official/maps/scenarios"), m_OpenFilename,
Datafile::GetDataDirectory() + _T("/mods/public/maps/scenarios"), m_OpenFilename,
_T("PMP files (*.pmp)|*.pmp|All files (*.*)|*.*"),
wxSAVE | wxOVERWRITE_PROMPT);