forked from 0ad/0ad
Persian fortress variation upgrade. Second variation upgrade soon.
This was SVN commit r15930.
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6ae21e1ce7
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8200182399
@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/pers_fortress_paintings.dae</mesh>
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<textures>
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<texture file="structural/pers_struct.png" name="baseTex"/>
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<texture file="structural/pers_struct_norm.png" name="normTex"/>
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<texture file="structural/pers_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/pers_fortress_shields.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-pers-aspis-1">
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<textures><texture file="props/shield/pers_aspis_1.png" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="shield-pers-aspis-2">
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<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -5,12 +5,14 @@
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<variant frequency="1" name="Persian_Fortress_A">
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<mesh>structural/pers_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/persians/fortress.xml" attachpoint="root"/>
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<prop actor="props/structures/persians/fortress_paintings.xml" attachpoint="root"/>
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<prop actor="props/structures/persians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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<!--
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<variant frequency="1" name="Persian_Fortress_B">
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<mesh>structural/pers_fortress_b.dae</mesh>
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<props>
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@ -20,10 +22,16 @@
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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-->
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</group>
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<group>
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<variant>
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<textures><texture file="structural/pers_struct.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/pers_struct.png" name="baseTex"/>
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<texture file="structural/pers_struct_norm.png" name="normTex"/>
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<texture file="structural/pers_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/pers_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -42,5 +50,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/pers_fortress_paintings.dae
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binaries/data/mods/public/art/meshes/props/pers_fortress_paintings.dae
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binaries/data/mods/public/art/meshes/props/pers_fortress_shields.dae
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binaries/data/mods/public/art/meshes/props/pers_fortress_shields.dae
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binaries/data/mods/public/art/meshes/structural/pers_fortress.dae
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binaries/data/mods/public/art/meshes/structural/pers_fortress.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/pers_fortress.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/pers_fortress.png
(Stored with Git LFS)
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