Persian fortress variation upgrade. Second variation upgrade soon.

This was SVN commit r15930.
This commit is contained in:
Enrique 2014-11-06 11:29:14 +00:00
parent 6ae21e1ce7
commit 8200182399
7 changed files with 62 additions and 5 deletions

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/pers_fortress_paintings.dae</mesh>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_fortress_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<textures><texture file="props/shield/pers_aspis_1.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -5,12 +5,14 @@
<variant frequency="1" name="Persian_Fortress_A">
<mesh>structural/pers_fortress.dae</mesh>
<props>
<prop actor="props/structures/persians/fortress.xml" attachpoint="root"/>
<prop actor="props/structures/persians/fortress_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/persians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
<!--
<variant frequency="1" name="Persian_Fortress_B">
<mesh>structural/pers_fortress_b.dae</mesh>
<props>
@ -20,10 +22,16 @@
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
-->
</group>
<group>
<variant>
<textures><texture file="structural/pers_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/ao/pers_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -42,5 +50,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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