forked from 0ad/0ad
Fix building of fields + update tests to make sure this doesn't happen again. Refs #4121
This was SVN commit r18575.
This commit is contained in:
parent
69b3c5871b
commit
8af205fd71
@ -251,11 +251,11 @@ Foundation.prototype.Build = function(builderEnt, work)
|
||||
}
|
||||
|
||||
var cmpFoundationPosition = Engine.QueryInterface(this.entity, IID_Position);
|
||||
var pos = cmpFoundationPosition.GetPosition();
|
||||
var pos = cmpFoundationPosition.GetPosition2D();
|
||||
var rot = cmpFoundationPosition.GetRotation();
|
||||
cmpPreviewPosition.SetYRotation(rot.y);
|
||||
cmpPreviewPosition.SetXZRotation(rot.x, rot.z);
|
||||
cmpPreviewPosition.JumpTo(pos.x, pos.z);
|
||||
cmpPreviewPosition.JumpTo(pos.x, pos.y);
|
||||
}
|
||||
|
||||
this.committed = true;
|
||||
@ -333,7 +333,7 @@ Foundation.prototype.Build = function(builderEnt, work)
|
||||
if (cmpTerritoryDecay && cmpTerritoryDecay.HasTerritoryOwnership())
|
||||
{
|
||||
let cmpTerritoryManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TerritoryManager);
|
||||
owner = cmpTerritoryManager.GetOwner(pos.x, pos.z);
|
||||
owner = cmpTerritoryManager.GetOwner(pos.x, pos.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -8,132 +8,179 @@ Engine.LoadComponentScript("interfaces/TerritoryDecay.js");
|
||||
Engine.LoadComponentScript("interfaces/Trigger.js");
|
||||
Engine.LoadComponentScript("Foundation.js");
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_Trigger, {
|
||||
"CallEvent": () => {},
|
||||
});
|
||||
|
||||
let player = 1;
|
||||
let playerEnt = 3;
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
|
||||
"GetPlayerByID": () => playerEnt,
|
||||
});
|
||||
|
||||
AddMock(playerEnt, IID_StatisticsTracker, {
|
||||
"IncreaseConstructedBuildingsCounter": ent => {
|
||||
TS_ASSERT_EQUALS(ent, newEnt);
|
||||
},
|
||||
});
|
||||
|
||||
let foundationEnt = 20;
|
||||
let newEnt = 21;
|
||||
let finalTemplate = "structures/athen_civil_centre.xml";
|
||||
let foundationHP = 1;
|
||||
let maxHP = 100;
|
||||
let previewEnt = 21;
|
||||
let newEnt = 22;
|
||||
|
||||
AddMock(foundationEnt, IID_Cost, {
|
||||
"GetBuildTime": () => 50,
|
||||
"GetResourceCosts": () => ({ "wood": 100 }),
|
||||
});
|
||||
|
||||
AddMock(foundationEnt, IID_Health, {
|
||||
"GetHitpoints": () => foundationHP,
|
||||
"GetMaxHitpoints": () => maxHP,
|
||||
"Increase": hp => {
|
||||
foundationHP = Math.min(foundationHP + hp, maxHP);
|
||||
cmpFoundation.OnHealthChanged();
|
||||
},
|
||||
});
|
||||
|
||||
AddMock(foundationEnt, IID_Obstruction, {
|
||||
"GetBlockMovementFlag": () => true,
|
||||
"GetUnitCollisions": () => [],
|
||||
"SetDisableBlockMovementPathfinding": () => {},
|
||||
});
|
||||
|
||||
AddMock(foundationEnt, IID_Ownership, {
|
||||
"GetOwner": () => player,
|
||||
});
|
||||
|
||||
AddMock(foundationEnt, IID_Position, {
|
||||
"GetPosition2D": () => new Vector2D(1, 2),
|
||||
"GetRotation": () => new Vector3D(1, 2, 3),
|
||||
"IsInWorld": () => true,
|
||||
});
|
||||
|
||||
Engine.AddEntity = function(template)
|
||||
function testFoundation(...mocks)
|
||||
{
|
||||
AddMock(newEnt, IID_Position, {
|
||||
"JumpTo": (x, y) => { TS_ASSERT_EQUALS(x, 1); TS_ASSERT_EQUALS(y, 2); },
|
||||
"SetYRotation": r => { TS_ASSERT_EQUALS(r, 2); },
|
||||
"SetXZRotation": (rx, rz) => {
|
||||
TS_ASSERT_EQUALS(rx, 1);
|
||||
TS_ASSERT_EQUALS(rz, 3);
|
||||
ResetState();
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_Trigger, {
|
||||
"CallEvent": () => {},
|
||||
});
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
|
||||
"GetPlayerByID": () => playerEnt,
|
||||
});
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_TerritoryManager, {
|
||||
"GetOwner": (x, y) => {
|
||||
TS_ASSERT_EQUALS(x, pos.x);
|
||||
TS_ASSERT_EQUALS(y, pos.y);
|
||||
return player;
|
||||
},
|
||||
});
|
||||
|
||||
Engine.RegisterGlobal("PlaySound", (name, source) => {
|
||||
TS_ASSERT_EQUALS(name, "constructed");
|
||||
TS_ASSERT_EQUALS(source, newEnt);
|
||||
});
|
||||
Engine.RegisterGlobal("MT_EntityRenamed", "entityRenamed");
|
||||
|
||||
let finalTemplate = "structures/athen_civil_centre.xml";
|
||||
let foundationHP = 1;
|
||||
let maxHP = 100;
|
||||
let rot = new Vector3D(1, 2, 3);
|
||||
let pos = new Vector2D(4, 5);
|
||||
|
||||
AddMock(foundationEnt, IID_Cost, {
|
||||
"GetBuildTime": () => 50,
|
||||
"GetResourceCosts": () => ({ "wood": 100 }),
|
||||
});
|
||||
|
||||
AddMock(foundationEnt, IID_Health, {
|
||||
"GetHitpoints": () => foundationHP,
|
||||
"GetMaxHitpoints": () => maxHP,
|
||||
"Increase": hp => {
|
||||
foundationHP = Math.min(foundationHP + hp, maxHP);
|
||||
cmpFoundation.OnHealthChanged();
|
||||
},
|
||||
});
|
||||
|
||||
AddMock(foundationEnt, IID_Obstruction, {
|
||||
"GetBlockMovementFlag": () => true,
|
||||
"GetUnitCollisions": () => [],
|
||||
"SetDisableBlockMovementPathfinding": () => {},
|
||||
});
|
||||
|
||||
AddMock(foundationEnt, IID_Ownership, {
|
||||
"GetOwner": () => player,
|
||||
});
|
||||
|
||||
AddMock(foundationEnt, IID_Position, {
|
||||
"GetPosition2D": () => pos,
|
||||
"GetRotation": () => rot,
|
||||
"SetConstructionProgress": () => {},
|
||||
"IsInWorld": () => true,
|
||||
});
|
||||
|
||||
AddMock(previewEnt, IID_Ownership, {
|
||||
"SetOwner": owner => { TS_ASSERT_EQUALS(owner, player); },
|
||||
});
|
||||
|
||||
AddMock(previewEnt, IID_Position, {
|
||||
"JumpTo": (x, y) => {
|
||||
TS_ASSERT_EQUALS(x, pos.x);
|
||||
TS_ASSERT_EQUALS(y, pos.y);
|
||||
},
|
||||
"SetConstructionProgress": p => {},
|
||||
"SetYRotation": r => { TS_ASSERT_EQUALS(r, rot.y); },
|
||||
"SetXZRotation": (rx, rz) => {
|
||||
TS_ASSERT_EQUALS(rx, rot.x);
|
||||
TS_ASSERT_EQUALS(rz, rot.z);
|
||||
},
|
||||
});
|
||||
|
||||
AddMock(newEnt, IID_Ownership, {
|
||||
"SetOwner": owner => { TS_ASSERT_EQUALS(owner, player); },
|
||||
});
|
||||
return newEnt;
|
||||
};
|
||||
|
||||
function PlaySound(name, source)
|
||||
{
|
||||
TS_ASSERT_EQUALS(name, "constructed");
|
||||
TS_ASSERT_EQUALS(source, newEnt);
|
||||
};
|
||||
Engine.RegisterGlobal("PlaySound", PlaySound);
|
||||
Engine.RegisterGlobal("MT_EntityRenamed", "entityRenamed");
|
||||
AddMock(newEnt, IID_Position, {
|
||||
"JumpTo": (x, y) => {
|
||||
TS_ASSERT_EQUALS(x, pos.x);
|
||||
TS_ASSERT_EQUALS(y, pos.y);
|
||||
},
|
||||
"SetYRotation": r => { TS_ASSERT_EQUALS(r, rot.y); },
|
||||
"SetXZRotation": (rx, rz) => {
|
||||
TS_ASSERT_EQUALS(rx, rot.x);
|
||||
TS_ASSERT_EQUALS(rz, rot.z);
|
||||
},
|
||||
});
|
||||
|
||||
let cmpFoundation = ConstructComponent(foundationEnt, "Foundation", {});
|
||||
for (let mock of mocks)
|
||||
AddMock(...mock);
|
||||
|
||||
// INITIALISE
|
||||
cmpFoundation.InitialiseConstruction(player, finalTemplate);
|
||||
// INITIALISE
|
||||
Engine.AddEntity = function(template) {
|
||||
TS_ASSERT_EQUALS(template, "construction|" + finalTemplate);
|
||||
return previewEnt;
|
||||
};
|
||||
let cmpFoundation = ConstructComponent(foundationEnt, "Foundation", {});
|
||||
cmpFoundation.InitialiseConstruction(player, finalTemplate);
|
||||
|
||||
TS_ASSERT_EQUALS(cmpFoundation.owner, player);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.finalTemplateName, finalTemplate);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 0);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.initialised, true);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.owner, player);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.finalTemplateName, finalTemplate);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 0);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.initialised, true);
|
||||
|
||||
// BUILDER COUNT
|
||||
let twoBuilderMultiplier = Math.pow(2, cmpFoundation.buildTimePenalty) / 2;
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 0);
|
||||
cmpFoundation.AddBuilder(10);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
|
||||
cmpFoundation.AddBuilder(11);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
|
||||
cmpFoundation.AddBuilder(11);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
|
||||
cmpFoundation.RemoveBuilder(11);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
|
||||
cmpFoundation.RemoveBuilder(11);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
|
||||
// with cmpVisual
|
||||
AddMock(foundationEnt, IID_Visual, {
|
||||
// BUILDER COUNT
|
||||
let twoBuilderMultiplier = Math.pow(2, cmpFoundation.buildTimePenalty) / 2;
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 0);
|
||||
cmpFoundation.AddBuilder(10);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
|
||||
cmpFoundation.AddBuilder(11);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
|
||||
cmpFoundation.AddBuilder(11);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
|
||||
cmpFoundation.RemoveBuilder(11);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
|
||||
cmpFoundation.RemoveBuilder(11);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
|
||||
|
||||
// COMMIT FOUNDATION
|
||||
TS_ASSERT_EQUALS(cmpFoundation.committed, false);
|
||||
let work = 5;
|
||||
cmpFoundation.Build(10, work);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.committed, true);
|
||||
TS_ASSERT_EQUALS(foundationHP, 1 + work * cmpFoundation.GetBuildRate() * cmpFoundation.buildMultiplier);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, foundationHP / maxHP);
|
||||
|
||||
// FINISH CONSTRUCTION
|
||||
Engine.AddEntity = function(template) {
|
||||
TS_ASSERT_EQUALS(template, finalTemplate);
|
||||
return newEnt;
|
||||
};
|
||||
cmpFoundation.Build(10, 1000);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 1);
|
||||
TS_ASSERT_EQUALS(foundationHP, maxHP);
|
||||
}
|
||||
|
||||
testFoundation();
|
||||
|
||||
testFoundation([foundationEnt, IID_Visual, {
|
||||
"SetVariable": (key, num) => {
|
||||
TS_ASSERT_EQUALS(key, "numbuilders");
|
||||
TS_ASSERT_EQUALS(num, 2);
|
||||
TS_ASSERT(num == 1 || num == 2);
|
||||
},
|
||||
});
|
||||
cmpFoundation.AddBuilder(11);
|
||||
DeleteMock(foundationEnt, IID_Visual);
|
||||
cmpFoundation.RemoveBuilder(11);
|
||||
"SelectAnimation": () => {},
|
||||
"HasConstructionPreview": () => true,
|
||||
}]);
|
||||
|
||||
// COMMIT FOUNDATION
|
||||
TS_ASSERT_EQUALS(cmpFoundation.committed, false);
|
||||
let work = 5;
|
||||
cmpFoundation.Build(10, work);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.committed, true);
|
||||
TS_ASSERT_EQUALS(foundationHP, 1 + work * cmpFoundation.GetBuildRate() * cmpFoundation.buildMultiplier);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, foundationHP / maxHP);
|
||||
testFoundation([newEnt, IID_TerritoryDecay, {
|
||||
"HasTerritoryOwnership": () => true,
|
||||
}]);
|
||||
|
||||
// FINISH CONSTRUCTION
|
||||
cmpFoundation.Build(10, 1000);
|
||||
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 1);
|
||||
TS_ASSERT_EQUALS(foundationHP, maxHP);
|
||||
testFoundation([playerEnt, IID_StatisticsTracker, {
|
||||
"IncreaseConstructedBuildingsCounter": ent => {
|
||||
TS_ASSERT_EQUALS(ent, newEnt);
|
||||
},
|
||||
}]);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user