forked from 0ad/0ad
Unifies some translatable strings on the gamesetup screen.
This was SVN commit r15042.
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parent
2f8487b84b
commit
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@ -1079,16 +1079,16 @@ function onGameAttributesChange()
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populationCapText.hidden = true;
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startingResourcesText.hidden = true;
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mapSizeText.caption = translate("Map size:");
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mapSizeText.caption = translate("Map Size:");
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mapSize.selected = sizeIdx;
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revealMapText.caption = translate("Reveal map:");
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exploreMapText.caption = translate("Explored map:");
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revealMapText.caption = translate("Reveal Map:");
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exploreMapText.caption = translate("Explore Map:");
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revealMap.checked = (mapSettings.RevealMap ? true : false);
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exploreMap.checked = (mapSettings.ExploreMap ? true : false);
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victoryConditionText.caption = translate("Victory condition:");
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victoryConditionText.caption = translate("Victory Condition:");
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victoryCondition.selected = victoryIdx;
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lockTeamsText.caption = translate("Teams locked:");
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lockTeamsText.caption = translate("Teams Locked:");
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lockTeams.checked = (mapSettings.LockTeams ? true : false);
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}
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else
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@ -1140,14 +1140,14 @@ function onGameAttributesChange()
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populationCapText.hidden = true;
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startingResourcesText.hidden = true;
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revealMapText.caption = translate("Reveal map:");
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exploreMapText.caption = translate("Explore map:");
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revealMapText.caption = translate("Reveal Map:");
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exploreMapText.caption = translate("Explore Map:");
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revealMap.checked = (mapSettings.RevealMap ? true : false);
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exploreMap.checked = (mapSettings.ExploreMap ? true : false);
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victoryConditionText.caption = translate("Victory condition:");
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victoryConditionText.caption = translate("Victory Condition:");
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victoryCondition.selected = victoryIdx;
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lockTeamsText.caption = translate("Teams locked:");
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lockTeamsText.caption = translate("Teams Locked:");
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lockTeams.checked = (mapSettings.LockTeams ? true : false);
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}
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else
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