Unifies some translatable strings on the gamesetup screen.

This was SVN commit r15042.
This commit is contained in:
Yves 2014-04-27 19:03:15 +00:00
parent 2f8487b84b
commit 8f53ddd6b9

View File

@ -1079,16 +1079,16 @@ function onGameAttributesChange()
populationCapText.hidden = true;
startingResourcesText.hidden = true;
mapSizeText.caption = translate("Map size:");
mapSizeText.caption = translate("Map Size:");
mapSize.selected = sizeIdx;
revealMapText.caption = translate("Reveal map:");
exploreMapText.caption = translate("Explored map:");
revealMapText.caption = translate("Reveal Map:");
exploreMapText.caption = translate("Explore Map:");
revealMap.checked = (mapSettings.RevealMap ? true : false);
exploreMap.checked = (mapSettings.ExploreMap ? true : false);
victoryConditionText.caption = translate("Victory condition:");
victoryConditionText.caption = translate("Victory Condition:");
victoryCondition.selected = victoryIdx;
lockTeamsText.caption = translate("Teams locked:");
lockTeamsText.caption = translate("Teams Locked:");
lockTeams.checked = (mapSettings.LockTeams ? true : false);
}
else
@ -1140,14 +1140,14 @@ function onGameAttributesChange()
populationCapText.hidden = true;
startingResourcesText.hidden = true;
revealMapText.caption = translate("Reveal map:");
exploreMapText.caption = translate("Explore map:");
revealMapText.caption = translate("Reveal Map:");
exploreMapText.caption = translate("Explore Map:");
revealMap.checked = (mapSettings.RevealMap ? true : false);
exploreMap.checked = (mapSettings.ExploreMap ? true : false);
victoryConditionText.caption = translate("Victory condition:");
victoryConditionText.caption = translate("Victory Condition:");
victoryCondition.selected = victoryIdx;
lockTeamsText.caption = translate("Teams locked:");
lockTeamsText.caption = translate("Teams Locked:");
lockTeams.checked = (mapSettings.LockTeams ? true : false);
}
else