Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider

This was SVN commit r14212.
This commit is contained in:
Enrique 2013-11-18 03:43:36 +00:00
parent 5ce8de1f0a
commit 95d5a25be1
6 changed files with 257 additions and 251 deletions

View File

@ -1,45 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="maur_elephant_asian_archer">
<animations>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/maur_elephant_archer.dae</mesh>
<props>
<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
<prop actor="units/mauryans/cavalry_archer_b_archer2.xml" attachpoint="rider2"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="maur_elephant_asian_archer">
<animations>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="carry_meat" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/maur_elephant_archer.dae</mesh>
<props>
<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
<prop actor="units/mauryans/cavalry_archer_b_archer2.xml" attachpoint="rider2"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,43 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="maur_elephant_asian_archer">
<animations>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/maur_elephant_archer.dae</mesh>
<props>
<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="maur_elephant_asian_archer">
<animations>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="carry_meat" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/maur_elephant_archer.dae</mesh>
<props>
<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,46 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="maur_elephant_asian_archer">
<animations>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/maur_elephant_archer.dae</mesh>
<props>
<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
<prop actor="units/mauryans/cavalry_archer_b_archer2.xml" attachpoint="rider2"/>
<prop actor="units/mauryans/cavalry_archer_b_archer3.xml" attachpoint="rider3"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="maur_elephant_asian_archer">
<animations>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="carry_meat" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/maur_elephant_archer.dae</mesh>
<props>
<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
<prop actor="units/mauryans/cavalry_archer_b_archer2.xml" attachpoint="rider2"/>
<prop actor="units/mauryans/cavalry_archer_b_archer3.xml" attachpoint="rider3"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,39 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/camel_1.dae</mesh>
<props>
<prop actor="units/ptolemies/cavalry_archer_a_r.xml" attachpoint="props_main" minheight=""/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<textures>
<texture file="skeletal/animal_camel.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
<animation file="quadraped/camel_walk.dae" name="carry_meat" speed="50"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/camel_1.dae</mesh>
<props>
<prop actor="units/ptolemies/cavalry_archer_a_r.xml" attachpoint="props_main" minheight=""/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<textures>
<texture file="skeletal/animal_camel.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,39 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="20"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/camel_1.dae</mesh>
<props>
<prop actor="units/ptolemies/cavalry_archer_b_r.xml" attachpoint="props_main" minheight=""/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<textures>
<texture file="skeletal/animal_camel.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
<animation file="quadraped/camel_walk.dae" name="carry_meat" speed="50"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="20"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/camel_1.dae</mesh>
<props>
<prop actor="units/ptolemies/cavalry_archer_b_r.xml" attachpoint="props_main" minheight=""/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<textures>
<texture file="skeletal/animal_camel.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,39 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/camel_1.dae</mesh>
<props>
<prop actor="units/ptolemies/cavalry_archer_e_r.xml" attachpoint="props_main" minheight=""/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<textures>
<texture file="skeletal/animal_camel.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
<animation file="quadraped/camel_walk.dae" name="carry_meat" speed="50"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/camel_1.dae</mesh>
<props>
<prop actor="units/ptolemies/cavalry_archer_e_r.xml" attachpoint="props_main" minheight=""/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<textures>
<texture file="skeletal/animal_camel.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>