forked from 0ad/0ad
Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
This was SVN commit r14212.
This commit is contained in:
parent
5ce8de1f0a
commit
95d5a25be1
@ -1,45 +1,46 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="maur_elephant_asian_archer">
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<animations>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
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<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/maur_elephant_archer.dae</mesh>
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<props>
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<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer2.xml" attachpoint="rider2"/>
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</props>
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<textures>
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<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
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<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
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<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="maur_elephant_asian_archer">
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<animations>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="carry_meat" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
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<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/maur_elephant_archer.dae</mesh>
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<props>
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<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer2.xml" attachpoint="rider2"/>
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</props>
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<textures>
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<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
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<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
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<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -1,43 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="maur_elephant_asian_archer">
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<animations>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/maur_elephant_archer.dae</mesh>
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<props>
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<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
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</props>
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<textures>
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<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
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<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
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<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="maur_elephant_asian_archer">
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<animations>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="carry_meat" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/maur_elephant_archer.dae</mesh>
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<props>
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<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
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</props>
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||||
<textures>
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<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
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<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
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<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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||||
</group>
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||||
<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -1,46 +1,47 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant frequency="1" name="maur_elephant_asian_archer">
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<animations>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
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<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/maur_elephant_archer.dae</mesh>
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||||
<props>
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||||
<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
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||||
<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
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||||
<prop actor="units/mauryans/cavalry_archer_b_archer2.xml" attachpoint="rider2"/>
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||||
<prop actor="units/mauryans/cavalry_archer_b_archer3.xml" attachpoint="rider3"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
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||||
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
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||||
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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<group>
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||||
<variant frequency="100" name="Idle"/>
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<variant name="Run">
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||||
<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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<variant name="death">
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||||
<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="maur_elephant_asian_archer">
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||||
<animations>
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||||
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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||||
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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||||
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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||||
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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||||
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="carry_meat" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
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<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
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</animations>
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||||
<mesh>skeletal/maur_elephant_archer.dae</mesh>
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||||
<props>
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||||
<prop actor="units/mauryans/cavalry_archer_b_driver.xml" attachpoint="rider"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer1.xml" attachpoint="rider1"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer2.xml" attachpoint="rider2"/>
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<prop actor="units/mauryans/cavalry_archer_b_archer3.xml" attachpoint="rider3"/>
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</props>
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||||
<textures>
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||||
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
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<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
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||||
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_parallax_spec.xml</material>
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||||
</actor>
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@ -1,39 +1,40 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="camel">
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||||
<animations>
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||||
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
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||||
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
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||||
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
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||||
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
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<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
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||||
</animations>
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||||
<mesh>skeletal/camel_1.dae</mesh>
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||||
<props>
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||||
<prop actor="units/ptolemies/cavalry_archer_a_r.xml" attachpoint="props_main" minheight=""/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="texture">
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||||
<textures>
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||||
<texture file="skeletal/animal_camel.png" name="baseTex"/>
|
||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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<variant frequency="100" name="Idle"/>
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<variant name="run">
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||||
<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="death">
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||||
<props>
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||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
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||||
</variant>
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||||
</group>
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||||
</actor>
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="camel">
|
||||
<animations>
|
||||
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
|
||||
<animation file="quadraped/camel_walk.dae" name="carry_meat" speed="50"/>
|
||||
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
|
||||
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
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||||
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
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||||
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
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</animations>
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||||
<mesh>skeletal/camel_1.dae</mesh>
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||||
<props>
|
||||
<prop actor="units/ptolemies/cavalry_archer_a_r.xml" attachpoint="props_main" minheight=""/>
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</props>
|
||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="texture">
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||||
<textures>
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||||
<texture file="skeletal/animal_camel.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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||||
<variant name="run">
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||||
<props>
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||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="death">
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||||
<props>
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||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
</actor>
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||||
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@ -1,39 +1,40 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="camel">
|
||||
<animations>
|
||||
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
|
||||
<animation file="quadraped/camel_run.dae" name="Run" speed="20"/>
|
||||
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
|
||||
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
|
||||
</animations>
|
||||
<mesh>skeletal/camel_1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/ptolemies/cavalry_archer_b_r.xml" attachpoint="props_main" minheight=""/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="texture">
|
||||
<textures>
|
||||
<texture file="skeletal/animal_camel.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="camel">
|
||||
<animations>
|
||||
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
|
||||
<animation file="quadraped/camel_walk.dae" name="carry_meat" speed="50"/>
|
||||
<animation file="quadraped/camel_run.dae" name="Run" speed="20"/>
|
||||
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
|
||||
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
|
||||
</animations>
|
||||
<mesh>skeletal/camel_1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/ptolemies/cavalry_archer_b_r.xml" attachpoint="props_main" minheight=""/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="texture">
|
||||
<textures>
|
||||
<texture file="skeletal/animal_camel.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
|
@ -1,39 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="camel">
|
||||
<animations>
|
||||
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
|
||||
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
|
||||
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
|
||||
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
|
||||
</animations>
|
||||
<mesh>skeletal/camel_1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/ptolemies/cavalry_archer_e_r.xml" attachpoint="props_main" minheight=""/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="texture">
|
||||
<textures>
|
||||
<texture file="skeletal/animal_camel.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="camel">
|
||||
<animations>
|
||||
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
|
||||
<animation file="quadraped/camel_walk.dae" name="carry_meat" speed="50"/>
|
||||
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
|
||||
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
|
||||
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
|
||||
</animations>
|
||||
<mesh>skeletal/camel_1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/ptolemies/cavalry_archer_e_r.xml" attachpoint="props_main" minheight=""/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="texture">
|
||||
<textures>
|
||||
<texture file="skeletal/animal_camel.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
|
Loading…
Reference in New Issue
Block a user