#Fixed actors; added ratios and variation names.

This was SVN commit r4491.
This commit is contained in:
Michael D. Hafer 2006-10-05 04:51:55 +00:00
parent be92a04ec2
commit 963baacf77
18 changed files with 103 additions and 87 deletions

View File

@ -4,10 +4,10 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="EuropeanBeecg-Trunk-a"> <variant name="EuropeanBeech-Trunk-a">
<mesh>gaia/tree_oak_a.pmd</mesh> <mesh>gaia/tree_oak_a.pmd</mesh>
</variant> </variant>
<variant name="EuropeanBeecg-Trunk-b"> <variant name="EuropeanBeech-Trunk-b">
<mesh>gaia/tree_oak_b.pmd</mesh> <mesh>gaia/tree_oak_b.pmd</mesh>
</variant> </variant>
</group> </group>

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@ -1,32 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/>
<group> <group>
<variant> <variant frequency="1" name="mesh">
<mesh>props/head_beard_small.pmd</mesh> <mesh>props/head_beard_small.pmd</mesh>
</variant> </variant>
</group> </group>
<group> <group>
<variant name="c"> <variant frequency="1" name="head-c">
<texture>props/head/hele_c.dds</texture> <texture>props/head/hele_c.dds</texture>
</variant> </variant>
<variant name="d"> <variant frequency="1" name="head-d">
<texture>props/head/hele_d.dds</texture> <texture>props/head/hele_d.dds</texture>
</variant> </variant>
</group> </group>
<group> <group>
<variant name="dark brown"> <variant frequency="1" name="dark brown">
<colour>184 151 98</colour> <colour>184 151 98</colour>
</variant> </variant>
<variant name="brown"> <variant frequency="1" name="brown">
<colour>255 205 125</colour> <colour>255 205 125</colour>
</variant> </variant>
<variant name="brown black"> <variant frequency="1" name="brown black">
<colour>153 145 129</colour> <colour>153 145 129</colour>
</variant> </variant>
<variant name="blue black"> <variant frequency="1" name="blue black">
<colour>129 152 153</colour> <colour>129 152 153</colour>
</variant> </variant>
</group> </group>

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@ -1,32 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/>
<group> <group>
<variant> <variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh> <mesh>props/dude_head.pmd</mesh>
</variant> </variant>
</group> </group>
<group> <group>
<variant name="a"> <variant frequency="1" name="head-a">
<texture>props/head/hele_a.dds</texture> <texture>props/head/hele_a.dds</texture>
</variant> </variant>
<variant name="b"> <variant frequency="1" name="head-b">
<texture>props/head/hele_b.dds</texture> <texture>props/head/hele_b.dds</texture>
</variant> </variant>
</group> </group>
<group> <group>
<variant name="dark brown"> <variant frequency="1" name="dark brown">
<colour>184 151 98</colour> <colour>184 151 98</colour>
</variant> </variant>
<variant name="brown"> <variant frequency="1" name="brown">
<colour>255 205 125</colour> <colour>255 205 125</colour>
</variant> </variant>
<variant name="brown black"> <variant frequency="1" name="brown black">
<colour>153 145 129</colour> <colour>153 145 129</colour>
</variant> </variant>
<variant name="blue black"> <variant frequency="1" name="blue black">
<colour>129 152 153</colour> <colour>129 152 153</colour>
</variant> </variant>
</group> </group>

View File

@ -1,41 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/>
<group> <group>
<variant name="small"> <variant frequency="1" name="beard-small">
<mesh>props/head_beard_small.pmd</mesh> <mesh>props/head_beard_small.pmd</mesh>
</variant> </variant>
<variant name="large"> <variant frequency="1" name="beard-large">
<mesh>props/head_beard_large.pmd</mesh> <mesh>props/head_beard_large.pmd</mesh>
</variant> </variant>
<variant name="wide"> <variant frequency="1" name="beard-wide">
<mesh>props/head_beard_wide.pmd</mesh> <mesh>props/head_beard_wide.pmd</mesh>
</variant> </variant>
</group> </group>
<group> <group>
<variant name="e"> <variant frequency="1" name="face-e">
<texture>props/head/hele_e.dds</texture> <texture>props/head/hele_e.dds</texture>
</variant> </variant>
<variant name="f"> <variant frequency="1" name="face-f">
<texture>props/head/hele_f.dds</texture> <texture>props/head/hele_f.dds</texture>
</variant> </variant>
<variant name="g"> <variant frequency="1" name="face-g">
<texture>props/head/hele_g.dds</texture> <texture>props/head/hele_g.dds</texture>
</variant> </variant>
</group> </group>
<group> <group>
<variant name="dark brown"> <variant frequency="1" name="dark brown">
<colour>184 151 98</colour> <colour>184 151 98</colour>
</variant> </variant>
<variant name="brown"> <variant frequency="1" name="brown">
<colour>255 205 125</colour> <colour>255 205 125</colour>
</variant> </variant>
<variant name="brown black"> <variant frequency="1" name="brown black">
<colour>153 145 129</colour> <colour>153 145 129</colour>
</variant> </variant>
<variant name="blue black"> <variant frequency="1" name="blue black">
<colour>129 152 153</colour> <colour>129 152 153</colour>
</variant> </variant>
</group> </group>

View File

@ -1,41 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/>
<group> <group>
<variant> <variant frequency="1" name="face">
<mesh>props/head_helmet_face.pmd</mesh> <mesh>props/head_helmet_face.pmd</mesh>
</variant> </variant>
</group> </group>
<group> <group>
<variant name="a"> <variant frequency="1" name="face-a">
<texture>props/head/hele_c.dds</texture> <texture>props/head/hele_c.dds</texture>
</variant> </variant>
<variant name="b"> <variant frequency="1" name="face-b">
<texture>props/head/hele_d.dds</texture> <texture>props/head/hele_d.dds</texture>
</variant> </variant>
<variant name="c"> <variant frequency="1" name="face-c">
<texture>props/head/hele_e.dds</texture> <texture>props/head/hele_e.dds</texture>
</variant> </variant>
<variant name="d"> <variant frequency="1" name="face-d">
<texture>props/head/hele_f.dds</texture> <texture>props/head/hele_f.dds</texture>
</variant> </variant>
<variant name="e"> <variant frequency="1" name="face-e">
<texture>props/head/hele_g.dds</texture> <texture>props/head/hele_g.dds</texture>
</variant> </variant>
</group> </group>
<group> <group>
<variant name="dark brown"> <variant frequency="1" name="dark brown">
<colour>184 151 98</colour> <colour>184 151 98</colour>
</variant> </variant>
<variant name="brown"> <variant frequency="1" name="brown">
<colour>255 205 125</colour> <colour>255 205 125</colour>
</variant> </variant>
<variant name="brown black"> <variant frequency="1" name="brown black">
<colour>153 145 129</colour> <colour>153 145 129</colour>
</variant> </variant>
<variant name="blue black"> <variant frequency="1" name="blue black">
<colour>129 152 153</colour> <colour>129 152 153</colour>
</variant> </variant>
</group> </group>

View File

@ -4,7 +4,7 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="t"> <variant name="helmet-t">
<mesh>props/helmet/hele_helmet_t.pmd</mesh> <mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture> <texture>props/helmet/hele_a1.dds</texture>
</variant> </variant>

View File

@ -4,27 +4,27 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="Helmet-Boeotian-Plume"> <variant frequency="1" name="Helmet-Boeotian-Plume">
<mesh>props/helmet/hele_helmet_u.pmd</mesh> <mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture> <texture>props/helmet/hele_a1.dds</texture>
</variant> </variant>
<variant name="Helmet-Boeotian-NoPlume"> <variant frequency="1" name="Helmet-Boeotian-NoPlume">
<mesh>props/helmet/hele_helmet_t.pmd</mesh> <mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture> <texture>props/helmet/hele_a1.dds</texture>
</variant> </variant>
<variant name="Helmet-Attic-Hellenic"> <variant frequency="1" name="Helmet-Attic-Hellenic">
<mesh>props/helmet/hele_helmet_i.pmd</mesh> <mesh>props/helmet/hele_helmet_i.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture> <texture>props/helmet/hele_h1.dds</texture>
</variant> </variant>
<variant name="Helmet-Attic-Crested"> <variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/hele_helmet_s.pmd</mesh> <mesh>props/helmet/hele_helmet_s.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture> <texture>props/helmet/hele_h1.dds</texture>
</variant> </variant>
<variant name="Helmet-Thracian-Early"> <variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/mace_helmet_g.pmd</mesh> <mesh>props/helmet/mace_helmet_g.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture> <texture>props/helmet/mace_c.dds</texture>
</variant> </variant>
<variant name="Helmet-Thracian-Early-Crested"> <variant frequency="1" name="Helmet-Thracian-Early-Crested">
<mesh>props/helmet/mace_helmet_h.pmd</mesh> <mesh>props/helmet/mace_helmet_h.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture> <texture>props/helmet/mace_c.dds</texture>
</variant> </variant>

View File

@ -4,11 +4,11 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="Helmet-Illyrian-Early-Crested"> <variant frequency="1" name="Helmet-Illyrian-Early-Crested">
<mesh>props/helmet/hele_helmet_k.pmd</mesh> <mesh>props/helmet/hele_helmet_k.pmd</mesh>
<texture>props/helmet/hele_b1.dds</texture> <texture>props/helmet/hele_b1.dds</texture>
</variant> </variant>
<variant name="Helmet-Illyrian-Later-Crested"> <variant frequency="1" name="Helmet-Illyrian-Later-Crested">
<mesh>props/helmet/hele_helmet_l.pmd</mesh> <mesh>props/helmet/hele_helmet_l.pmd</mesh>
<texture>props/helmet/hele_c1.dds</texture> <texture>props/helmet/hele_c1.dds</texture>
</variant> </variant>

View File

@ -4,15 +4,15 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="Helmet-Pylos"> <variant frequency="1" name="Helmet-Pylos">
<mesh>props/helmet/hele_helmet_a.pmd</mesh> <mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture> <texture>props/helmet/hele_a1.dds</texture>
</variant> </variant>
<variant name="Helmet-Boeotian"> <variant frequency="1" name="Helmet-Boeotian">
<mesh>props/helmet/hele_helmet_t.pmd</mesh> <mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture> <texture>props/helmet/hele_a1.dds</texture>
</variant> </variant>
<variant name="Helmet-Boeotian-Crested"> <variant frequency="1" name="Helmet-Boeotian-Crested">
<mesh>props/helmet/hele_helmet_u.pmd</mesh> <mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture> <texture>props/helmet/hele_a1.dds</texture>
</variant> </variant>

View File

@ -4,19 +4,19 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="c"> <variant frequency="1" name="helmet-c">
<mesh>props/helmet/hele_helmet_d.pmd</mesh> <mesh>props/helmet/hele_helmet_d.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture> <texture>props/helmet/hele_d1.dds</texture>
</variant> </variant>
<variant name="d"> <variant frequency="1" name="helmet-d">
<mesh>props/helmet/hele_helmet_e.pmd</mesh> <mesh>props/helmet/hele_helmet_e.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture> <texture>props/helmet/hele_d1.dds</texture>
</variant> </variant>
<variant name="e"> <variant frequency="1" name="helmet-e">
<mesh>props/helmet/hele_helmet_f.pmd</mesh> <mesh>props/helmet/hele_helmet_f.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture> <texture>props/helmet/hele_d1.dds</texture>
</variant> </variant>
<variant name="h"> <variant frequency="1" name="helmet-h">
<mesh>props/helmet/hele_helmet_h.pmd</mesh> <mesh>props/helmet/hele_helmet_h.pmd</mesh>
<texture>props/helmet/hele_g1.dds</texture> <texture>props/helmet/hele_g1.dds</texture>
</variant> </variant>

View File

@ -4,7 +4,7 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="a"> <variant frequency="1" name="helmet-a">
<mesh>props/helmet/hele_helmet_a.pmd</mesh> <mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture> <texture>props/helmet/hele_a1.dds</texture>
</variant> </variant>

View File

@ -4,19 +4,19 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="m"> <variant frequency="1" name="helmet-m">
<mesh>props/helmet/hele_helmet_m.pmd</mesh> <mesh>props/helmet/hele_helmet_m.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture> <texture>props/helmet/hele_d1.dds</texture>
</variant> </variant>
<variant name="n"> <variant frequency="1" name="helmet-n">
<mesh>props/helmet/hele_helmet_n.pmd</mesh> <mesh>props/helmet/hele_helmet_n.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture> <texture>props/helmet/hele_d1.dds</texture>
</variant> </variant>
<variant name="o"> <variant frequency="1" name="helmet-o">
<mesh>props/helmet/hele_helmet_o.pmd</mesh> <mesh>props/helmet/hele_helmet_o.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture> <texture>props/helmet/hele_d1.dds</texture>
</variant> </variant>
<variant name="r"> <variant frequency="1" name="helmet-r">
<mesh>props/helmet/hele_helmet_r.pmd</mesh> <mesh>props/helmet/hele_helmet_r.pmd</mesh>
<texture>props/helmet/hele_g1.dds</texture> <texture>props/helmet/hele_g1.dds</texture>
</variant> </variant>

View File

@ -4,7 +4,7 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="p"> <variant frequency="1" name="helmet-spartan">
<mesh>props/helmet/hele_helmet_p.pmd</mesh> <mesh>props/helmet/hele_helmet_p.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture> <texture>props/helmet/hele_su1.dds</texture>
</variant> </variant>

View File

@ -4,11 +4,11 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="Helmet-Illyrian-Early"> <variant frequency="1" name="Helmet-Illyrian-Early">
<mesh>props/helmet/hele_helmet_k.pmd</mesh> <mesh>props/helmet/hele_helmet_k.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture> <texture>props/helmet/hele_h1.dds</texture>
</variant> </variant>
<variant name="Helmet-Thracian-Early"> <variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/mace_helmet_g.pmd</mesh> <mesh>props/helmet/mace_helmet_g.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture> <texture>props/helmet/mace_c.dds</texture>
</variant> </variant>

View File

@ -4,31 +4,31 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="b"> <variant frequency="1" name="helmet-b">
<mesh>props/helmet/mace_helmet_b.pmd</mesh> <mesh>props/helmet/mace_helmet_b.pmd</mesh>
<texture>props/helmet/mace_a.dds</texture> <texture>props/helmet/mace_a.dds</texture>
</variant> </variant>
<variant name="c"> <variant frequency="1" name="helmet-c">
<mesh>props/helmet/mace_helmet_c.pmd</mesh> <mesh>props/helmet/mace_helmet_c.pmd</mesh>
<texture>props/helmet/mace_a.dds</texture> <texture>props/helmet/mace_a.dds</texture>
</variant> </variant>
<variant name="d"> <variant frequency="1" name="helmet-d">
<mesh>props/helmet/mace_helmet_d.pmd</mesh> <mesh>props/helmet/mace_helmet_d.pmd</mesh>
<texture>props/helmet/mace_b.dds</texture> <texture>props/helmet/mace_b.dds</texture>
</variant> </variant>
<variant name="e"> <variant frequency="1" name="helmet-e">
<mesh>props/helmet/mace_helmet_e.pmd</mesh> <mesh>props/helmet/mace_helmet_e.pmd</mesh>
<texture>props/helmet/mace_b.dds</texture> <texture>props/helmet/mace_b.dds</texture>
</variant> </variant>
<variant name="f"> <variant frequency="1" name="helmet-f">
<mesh>props/helmet/mace_helmet_f.pmd</mesh> <mesh>props/helmet/mace_helmet_f.pmd</mesh>
<texture>props/helmet/mace_b.dds</texture> <texture>props/helmet/mace_b.dds</texture>
</variant> </variant>
<variant name="g"> <variant frequency="1" name="helmet-g">
<mesh>props/helmet/mace_helmet_g.pmd</mesh> <mesh>props/helmet/mace_helmet_g.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture> <texture>props/helmet/mace_c.dds</texture>
</variant> </variant>
<variant name="h"> <variant frequency="1" name="helmet-h">
<mesh>props/helmet/mace_helmet_h.pmd</mesh> <mesh>props/helmet/mace_helmet_h.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture> <texture>props/helmet/mace_c.dds</texture>
</variant> </variant>

View File

@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/>
<group> <group>
<variant name="base"> <variant frequency="1" name="base">
<mesh>props/shield/round_h_f.pmd</mesh> <mesh>props/shield/round_h_f.pmd</mesh>
<props> <props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/> <prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
@ -11,19 +13,19 @@
</group> </group>
<group> <group>
<variant name="c"> <variant frequency="1" name="shield-c">
<texture>props/shield/hele_round_c.dds</texture> <texture>props/shield/hele_round_c.dds</texture>
</variant> </variant>
<variant name="d"> <variant frequency="1" name="shield-d">
<texture>props/shield/hele_round_d.dds</texture> <texture>props/shield/hele_round_d.dds</texture>
</variant> </variant>
<variant name="g"> <variant frequency="1" name="shield-g">
<texture>props/shield/hele_round_g.dds</texture> <texture>props/shield/hele_round_g.dds</texture>
</variant> </variant>
<variant name="i"> <variant frequency="1" name="shield-i">
<texture>props/shield/hele_round_i.dds</texture> <texture>props/shield/hele_round_i.dds</texture>
</variant> </variant>
<variant name="t"> <variant frequency="1" name="shield-t">
<texture>props/shield/hele_round_t.dds</texture> <texture>props/shield/hele_round_t.dds</texture>
</variant> </variant>
</group> </group>

View File

@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/>
<group> <group>
<variant name="base"> <variant frequency="1" name="base">
<mesh>props/shield/round_h_f.pmd</mesh> <mesh>props/shield/round_h_f.pmd</mesh>
<props> <props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/> <prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
@ -11,27 +13,29 @@
</group> </group>
<group> <group>
<variant name="u"> <variant frequency="1" name="shield-u">
<texture>props/shield/hele_round_u.dds</texture> <texture>props/shield/hele_round_u.dds</texture>
</variant> </variant>
<variant name="a"> <variant frequency="1" name="shield-a">
<texture>props/shield/hele_round_a.dds</texture> <texture>props/shield/hele_round_a.dds</texture>
</variant> </variant>
<variant name="p"> <variant frequency="1" name="shield-p">
<texture>props/shield/hele_round_p.dds</texture> <texture>props/shield/hele_round_p.dds</texture>
</variant> </variant>
<variant name="j"> <variant frequency="1" name="shield-j">
<texture>props/shield/hele_round_j.dds</texture> <texture>props/shield/hele_round_j.dds</texture>
</variant> </variant>
<variant name="x"> <variant frequency="1" name="shield-x">
<texture>props/shield/hele_round_x.dds</texture> <texture>props/shield/hele_round_x.dds</texture>
</variant> </variant>
<variant name="y"> <variant frequency="1" name="shield-y">
<texture>props/shield/hele_round_y.dds</texture> <texture>props/shield/hele_round_y.dds</texture>
</variant> </variant>
<variant name="r"> <variant frequency="1" name="shield-r">
<texture>props/shield/hele_round_r.dds</texture> <texture>props/shield/hele_round_r.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

View File

@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/>
<group> <group>
<variant name="base"> <variant frequency="1" name="base">
<mesh>props/shield/round_h_f.pmd</mesh> <mesh>props/shield/round_h_f.pmd</mesh>
<props> <props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/> <prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
@ -11,19 +13,19 @@
</group> </group>
<group> <group>
<variant name="e"> <variant frequency="1" name="shield-e">
<texture>props/shield/hele_round_e.dds</texture> <texture>props/shield/hele_round_e.dds</texture>
</variant> </variant>
<variant name="f"> <variant frequency="1" name="shield-f">
<texture>props/shield/hele_round_f.dds</texture> <texture>props/shield/hele_round_f.dds</texture>
</variant> </variant>
<variant name="k"> <variant frequency="1" name="shield-k">
<texture>props/shield/hele_round_k.dds</texture> <texture>props/shield/hele_round_k.dds</texture>
</variant> </variant>
<variant name="m"> <variant frequency="1" name="shield-m">
<texture>props/shield/hele_round_m.dds</texture> <texture>props/shield/hele_round_m.dds</texture>
</variant> </variant>
<variant name="s"> <variant frequency="1" name="shield-s">
<texture>props/shield/hele_round_s.dds</texture> <texture>props/shield/hele_round_s.dds</texture>
</variant> </variant>
</group> </group>