forked from 0ad/0ad
#Fixed actors; added ratios and variation names.
This was SVN commit r4491.
This commit is contained in:
parent
be92a04ec2
commit
963baacf77
@ -4,10 +4,10 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="EuropeanBeecg-Trunk-a">
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<variant name="EuropeanBeech-Trunk-a">
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<mesh>gaia/tree_oak_a.pmd</mesh>
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<mesh>gaia/tree_oak_a.pmd</mesh>
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</variant>
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</variant>
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<variant name="EuropeanBeecg-Trunk-b">
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<variant name="EuropeanBeech-Trunk-b">
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<mesh>gaia/tree_oak_b.pmd</mesh>
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<mesh>gaia/tree_oak_b.pmd</mesh>
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</variant>
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</variant>
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</group>
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</group>
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@ -1,32 +1,34 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="mesh">
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<mesh>props/head_beard_small.pmd</mesh>
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<mesh>props/head_beard_small.pmd</mesh>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="c">
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<variant frequency="1" name="head-c">
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<texture>props/head/hele_c.dds</texture>
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<texture>props/head/hele_c.dds</texture>
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</variant>
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</variant>
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<variant name="d">
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<variant frequency="1" name="head-d">
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<texture>props/head/hele_d.dds</texture>
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<texture>props/head/hele_d.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="dark brown">
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<variant frequency="1" name="dark brown">
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<colour>184 151 98</colour>
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<colour>184 151 98</colour>
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</variant>
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</variant>
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<variant name="brown">
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<variant frequency="1" name="brown">
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<colour>255 205 125</colour>
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<colour>255 205 125</colour>
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</variant>
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</variant>
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<variant name="brown black">
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<variant frequency="1" name="brown black">
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<colour>153 145 129</colour>
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<colour>153 145 129</colour>
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</variant>
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</variant>
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<variant name="blue black">
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<variant frequency="1" name="blue black">
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<colour>129 152 153</colour>
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<colour>129 152 153</colour>
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</variant>
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</variant>
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</group>
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</group>
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@ -1,32 +1,34 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.pmd</mesh>
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="a">
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<variant frequency="1" name="head-a">
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<texture>props/head/hele_a.dds</texture>
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<texture>props/head/hele_a.dds</texture>
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</variant>
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</variant>
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<variant name="b">
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<variant frequency="1" name="head-b">
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<texture>props/head/hele_b.dds</texture>
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<texture>props/head/hele_b.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="dark brown">
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<variant frequency="1" name="dark brown">
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<colour>184 151 98</colour>
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<colour>184 151 98</colour>
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</variant>
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</variant>
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<variant name="brown">
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<variant frequency="1" name="brown">
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<colour>255 205 125</colour>
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<colour>255 205 125</colour>
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</variant>
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</variant>
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<variant name="brown black">
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<variant frequency="1" name="brown black">
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<colour>153 145 129</colour>
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<colour>153 145 129</colour>
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</variant>
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</variant>
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<variant name="blue black">
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<variant frequency="1" name="blue black">
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<colour>129 152 153</colour>
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<colour>129 152 153</colour>
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</variant>
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</variant>
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</group>
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</group>
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@ -1,41 +1,43 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<group>
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<group>
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<variant name="small">
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<variant frequency="1" name="beard-small">
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<mesh>props/head_beard_small.pmd</mesh>
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<mesh>props/head_beard_small.pmd</mesh>
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</variant>
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</variant>
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<variant name="large">
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<variant frequency="1" name="beard-large">
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<mesh>props/head_beard_large.pmd</mesh>
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<mesh>props/head_beard_large.pmd</mesh>
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</variant>
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</variant>
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<variant name="wide">
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<variant frequency="1" name="beard-wide">
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<mesh>props/head_beard_wide.pmd</mesh>
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<mesh>props/head_beard_wide.pmd</mesh>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="e">
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<variant frequency="1" name="face-e">
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<texture>props/head/hele_e.dds</texture>
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<texture>props/head/hele_e.dds</texture>
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</variant>
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</variant>
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<variant name="f">
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<variant frequency="1" name="face-f">
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<texture>props/head/hele_f.dds</texture>
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<texture>props/head/hele_f.dds</texture>
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</variant>
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</variant>
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<variant name="g">
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<variant frequency="1" name="face-g">
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<texture>props/head/hele_g.dds</texture>
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<texture>props/head/hele_g.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="dark brown">
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<variant frequency="1" name="dark brown">
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<colour>184 151 98</colour>
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<colour>184 151 98</colour>
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</variant>
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</variant>
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<variant name="brown">
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<variant frequency="1" name="brown">
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<colour>255 205 125</colour>
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<colour>255 205 125</colour>
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</variant>
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</variant>
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<variant name="brown black">
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<variant frequency="1" name="brown black">
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<colour>153 145 129</colour>
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<colour>153 145 129</colour>
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</variant>
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</variant>
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<variant name="blue black">
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<variant frequency="1" name="blue black">
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<colour>129 152 153</colour>
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<colour>129 152 153</colour>
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</variant>
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</variant>
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</group>
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</group>
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@ -1,41 +1,43 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="face">
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<mesh>props/head_helmet_face.pmd</mesh>
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<mesh>props/head_helmet_face.pmd</mesh>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="a">
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<variant frequency="1" name="face-a">
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<texture>props/head/hele_c.dds</texture>
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<texture>props/head/hele_c.dds</texture>
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</variant>
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</variant>
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<variant name="b">
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<variant frequency="1" name="face-b">
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<texture>props/head/hele_d.dds</texture>
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<texture>props/head/hele_d.dds</texture>
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</variant>
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</variant>
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<variant name="c">
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<variant frequency="1" name="face-c">
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<texture>props/head/hele_e.dds</texture>
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<texture>props/head/hele_e.dds</texture>
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</variant>
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</variant>
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<variant name="d">
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<variant frequency="1" name="face-d">
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<texture>props/head/hele_f.dds</texture>
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<texture>props/head/hele_f.dds</texture>
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</variant>
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</variant>
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<variant name="e">
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<variant frequency="1" name="face-e">
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<texture>props/head/hele_g.dds</texture>
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<texture>props/head/hele_g.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant name="dark brown">
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<variant frequency="1" name="dark brown">
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<colour>184 151 98</colour>
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<colour>184 151 98</colour>
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</variant>
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</variant>
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<variant name="brown">
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<variant frequency="1" name="brown">
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<colour>255 205 125</colour>
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<colour>255 205 125</colour>
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</variant>
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</variant>
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<variant name="brown black">
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<variant frequency="1" name="brown black">
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<colour>153 145 129</colour>
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<colour>153 145 129</colour>
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</variant>
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</variant>
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<variant name="blue black">
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<variant frequency="1" name="blue black">
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<colour>129 152 153</colour>
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<colour>129 152 153</colour>
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</variant>
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</variant>
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</group>
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</group>
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@ -4,7 +4,7 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="t">
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<variant name="helmet-t">
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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</variant>
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@ -4,27 +4,27 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="Helmet-Boeotian-Plume">
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<variant frequency="1" name="Helmet-Boeotian-Plume">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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</variant>
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<variant name="Helmet-Boeotian-NoPlume">
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<variant frequency="1" name="Helmet-Boeotian-NoPlume">
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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</variant>
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<variant name="Helmet-Attic-Hellenic">
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<variant frequency="1" name="Helmet-Attic-Hellenic">
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<mesh>props/helmet/hele_helmet_i.pmd</mesh>
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<mesh>props/helmet/hele_helmet_i.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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</variant>
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<variant name="Helmet-Attic-Crested">
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<variant frequency="1" name="Helmet-Attic-Crested">
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<mesh>props/helmet/hele_helmet_s.pmd</mesh>
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<mesh>props/helmet/hele_helmet_s.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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</variant>
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<variant name="Helmet-Thracian-Early">
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<variant frequency="1" name="Helmet-Thracian-Early">
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<mesh>props/helmet/mace_helmet_g.pmd</mesh>
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<mesh>props/helmet/mace_helmet_g.pmd</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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</variant>
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<variant name="Helmet-Thracian-Early-Crested">
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<variant frequency="1" name="Helmet-Thracian-Early-Crested">
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<mesh>props/helmet/mace_helmet_h.pmd</mesh>
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<mesh>props/helmet/mace_helmet_h.pmd</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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</variant>
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@ -4,11 +4,11 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="Helmet-Illyrian-Early-Crested">
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<variant frequency="1" name="Helmet-Illyrian-Early-Crested">
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<mesh>props/helmet/hele_helmet_k.pmd</mesh>
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<mesh>props/helmet/hele_helmet_k.pmd</mesh>
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<texture>props/helmet/hele_b1.dds</texture>
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<texture>props/helmet/hele_b1.dds</texture>
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</variant>
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</variant>
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<variant name="Helmet-Illyrian-Later-Crested">
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<variant frequency="1" name="Helmet-Illyrian-Later-Crested">
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<mesh>props/helmet/hele_helmet_l.pmd</mesh>
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<mesh>props/helmet/hele_helmet_l.pmd</mesh>
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<texture>props/helmet/hele_c1.dds</texture>
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<texture>props/helmet/hele_c1.dds</texture>
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</variant>
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</variant>
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@ -4,15 +4,15 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="Helmet-Pylos">
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<variant frequency="1" name="Helmet-Pylos">
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<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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</variant>
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<variant name="Helmet-Boeotian">
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<variant frequency="1" name="Helmet-Boeotian">
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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</variant>
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<variant name="Helmet-Boeotian-Crested">
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<variant frequency="1" name="Helmet-Boeotian-Crested">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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</variant>
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@ -4,19 +4,19 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="c">
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<variant frequency="1" name="helmet-c">
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<mesh>props/helmet/hele_helmet_d.pmd</mesh>
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<mesh>props/helmet/hele_helmet_d.pmd</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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</variant>
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<variant name="d">
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<variant frequency="1" name="helmet-d">
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<mesh>props/helmet/hele_helmet_e.pmd</mesh>
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<mesh>props/helmet/hele_helmet_e.pmd</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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</variant>
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<variant name="e">
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<variant frequency="1" name="helmet-e">
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<mesh>props/helmet/hele_helmet_f.pmd</mesh>
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<mesh>props/helmet/hele_helmet_f.pmd</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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</variant>
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<variant name="h">
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<variant frequency="1" name="helmet-h">
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<mesh>props/helmet/hele_helmet_h.pmd</mesh>
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<mesh>props/helmet/hele_helmet_h.pmd</mesh>
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<texture>props/helmet/hele_g1.dds</texture>
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<texture>props/helmet/hele_g1.dds</texture>
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</variant>
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</variant>
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@ -4,7 +4,7 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="a">
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<variant frequency="1" name="helmet-a">
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<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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</variant>
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@ -4,19 +4,19 @@
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<castshadow/>
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<castshadow/>
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<group>
|
<group>
|
||||||
<variant name="m">
|
<variant frequency="1" name="helmet-m">
|
||||||
<mesh>props/helmet/hele_helmet_m.pmd</mesh>
|
<mesh>props/helmet/hele_helmet_m.pmd</mesh>
|
||||||
<texture>props/helmet/hele_d1.dds</texture>
|
<texture>props/helmet/hele_d1.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="n">
|
<variant frequency="1" name="helmet-n">
|
||||||
<mesh>props/helmet/hele_helmet_n.pmd</mesh>
|
<mesh>props/helmet/hele_helmet_n.pmd</mesh>
|
||||||
<texture>props/helmet/hele_d1.dds</texture>
|
<texture>props/helmet/hele_d1.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="o">
|
<variant frequency="1" name="helmet-o">
|
||||||
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
|
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
|
||||||
<texture>props/helmet/hele_d1.dds</texture>
|
<texture>props/helmet/hele_d1.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="r">
|
<variant frequency="1" name="helmet-r">
|
||||||
<mesh>props/helmet/hele_helmet_r.pmd</mesh>
|
<mesh>props/helmet/hele_helmet_r.pmd</mesh>
|
||||||
<texture>props/helmet/hele_g1.dds</texture>
|
<texture>props/helmet/hele_g1.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="p">
|
<variant frequency="1" name="helmet-spartan">
|
||||||
<mesh>props/helmet/hele_helmet_p.pmd</mesh>
|
<mesh>props/helmet/hele_helmet_p.pmd</mesh>
|
||||||
<texture>props/helmet/hele_su1.dds</texture>
|
<texture>props/helmet/hele_su1.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
@ -4,11 +4,11 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="Helmet-Illyrian-Early">
|
<variant frequency="1" name="Helmet-Illyrian-Early">
|
||||||
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
|
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
|
||||||
<texture>props/helmet/hele_h1.dds</texture>
|
<texture>props/helmet/hele_h1.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Helmet-Thracian-Early">
|
<variant frequency="1" name="Helmet-Thracian-Early">
|
||||||
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
||||||
<texture>props/helmet/mace_c.dds</texture>
|
<texture>props/helmet/mace_c.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
@ -4,31 +4,31 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="b">
|
<variant frequency="1" name="helmet-b">
|
||||||
<mesh>props/helmet/mace_helmet_b.pmd</mesh>
|
<mesh>props/helmet/mace_helmet_b.pmd</mesh>
|
||||||
<texture>props/helmet/mace_a.dds</texture>
|
<texture>props/helmet/mace_a.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="c">
|
<variant frequency="1" name="helmet-c">
|
||||||
<mesh>props/helmet/mace_helmet_c.pmd</mesh>
|
<mesh>props/helmet/mace_helmet_c.pmd</mesh>
|
||||||
<texture>props/helmet/mace_a.dds</texture>
|
<texture>props/helmet/mace_a.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="d">
|
<variant frequency="1" name="helmet-d">
|
||||||
<mesh>props/helmet/mace_helmet_d.pmd</mesh>
|
<mesh>props/helmet/mace_helmet_d.pmd</mesh>
|
||||||
<texture>props/helmet/mace_b.dds</texture>
|
<texture>props/helmet/mace_b.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="e">
|
<variant frequency="1" name="helmet-e">
|
||||||
<mesh>props/helmet/mace_helmet_e.pmd</mesh>
|
<mesh>props/helmet/mace_helmet_e.pmd</mesh>
|
||||||
<texture>props/helmet/mace_b.dds</texture>
|
<texture>props/helmet/mace_b.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="f">
|
<variant frequency="1" name="helmet-f">
|
||||||
<mesh>props/helmet/mace_helmet_f.pmd</mesh>
|
<mesh>props/helmet/mace_helmet_f.pmd</mesh>
|
||||||
<texture>props/helmet/mace_b.dds</texture>
|
<texture>props/helmet/mace_b.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="g">
|
<variant frequency="1" name="helmet-g">
|
||||||
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
||||||
<texture>props/helmet/mace_c.dds</texture>
|
<texture>props/helmet/mace_c.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="h">
|
<variant frequency="1" name="helmet-h">
|
||||||
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
|
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
|
||||||
<texture>props/helmet/mace_c.dds</texture>
|
<texture>props/helmet/mace_c.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
|
|
||||||
|
<castshadow/>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="base">
|
<variant frequency="1" name="base">
|
||||||
<mesh>props/shield/round_h_f.pmd</mesh>
|
<mesh>props/shield/round_h_f.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
|
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
|
||||||
@ -11,19 +13,19 @@
|
|||||||
</group>
|
</group>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="c">
|
<variant frequency="1" name="shield-c">
|
||||||
<texture>props/shield/hele_round_c.dds</texture>
|
<texture>props/shield/hele_round_c.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="d">
|
<variant frequency="1" name="shield-d">
|
||||||
<texture>props/shield/hele_round_d.dds</texture>
|
<texture>props/shield/hele_round_d.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="g">
|
<variant frequency="1" name="shield-g">
|
||||||
<texture>props/shield/hele_round_g.dds</texture>
|
<texture>props/shield/hele_round_g.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="i">
|
<variant frequency="1" name="shield-i">
|
||||||
<texture>props/shield/hele_round_i.dds</texture>
|
<texture>props/shield/hele_round_i.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="t">
|
<variant frequency="1" name="shield-t">
|
||||||
<texture>props/shield/hele_round_t.dds</texture>
|
<texture>props/shield/hele_round_t.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
|
|
||||||
|
<castshadow/>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="base">
|
<variant frequency="1" name="base">
|
||||||
<mesh>props/shield/round_h_f.pmd</mesh>
|
<mesh>props/shield/round_h_f.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
|
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
|
||||||
@ -11,27 +13,29 @@
|
|||||||
</group>
|
</group>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="u">
|
<variant frequency="1" name="shield-u">
|
||||||
<texture>props/shield/hele_round_u.dds</texture>
|
<texture>props/shield/hele_round_u.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="a">
|
<variant frequency="1" name="shield-a">
|
||||||
<texture>props/shield/hele_round_a.dds</texture>
|
<texture>props/shield/hele_round_a.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="p">
|
<variant frequency="1" name="shield-p">
|
||||||
<texture>props/shield/hele_round_p.dds</texture>
|
<texture>props/shield/hele_round_p.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="j">
|
<variant frequency="1" name="shield-j">
|
||||||
<texture>props/shield/hele_round_j.dds</texture>
|
<texture>props/shield/hele_round_j.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="x">
|
<variant frequency="1" name="shield-x">
|
||||||
<texture>props/shield/hele_round_x.dds</texture>
|
<texture>props/shield/hele_round_x.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="y">
|
<variant frequency="1" name="shield-y">
|
||||||
<texture>props/shield/hele_round_y.dds</texture>
|
<texture>props/shield/hele_round_y.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="r">
|
<variant frequency="1" name="shield-r">
|
||||||
<texture>props/shield/hele_round_r.dds</texture>
|
<texture>props/shield/hele_round_r.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
|
<material>player_trans.xml</material>
|
||||||
|
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
|
|
||||||
|
<castshadow/>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="base">
|
<variant frequency="1" name="base">
|
||||||
<mesh>props/shield/round_h_f.pmd</mesh>
|
<mesh>props/shield/round_h_f.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
|
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
|
||||||
@ -11,19 +13,19 @@
|
|||||||
</group>
|
</group>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant name="e">
|
<variant frequency="1" name="shield-e">
|
||||||
<texture>props/shield/hele_round_e.dds</texture>
|
<texture>props/shield/hele_round_e.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="f">
|
<variant frequency="1" name="shield-f">
|
||||||
<texture>props/shield/hele_round_f.dds</texture>
|
<texture>props/shield/hele_round_f.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="k">
|
<variant frequency="1" name="shield-k">
|
||||||
<texture>props/shield/hele_round_k.dds</texture>
|
<texture>props/shield/hele_round_k.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="m">
|
<variant frequency="1" name="shield-m">
|
||||||
<texture>props/shield/hele_round_m.dds</texture>
|
<texture>props/shield/hele_round_m.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="s">
|
<variant frequency="1" name="shield-s">
|
||||||
<texture>props/shield/hele_round_s.dds</texture>
|
<texture>props/shield/hele_round_s.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
Loading…
Reference in New Issue
Block a user