forked from 0ad/0ad
A package of chariot updates.
This was SVN commit r10397.
This commit is contained in:
parent
d8e49c4ca8
commit
9bb22c91a1
@ -10,7 +10,7 @@
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<prop actor="units/persians/pers_chariot_archer_a_h3.xml" attachpoint="horse3"/>
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<prop actor="units/persians/pers_chariot_archer_a_h4.xml" attachpoint="horse4"/>
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<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider2"/>
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<prop actor="units/persians/cavalry_archer_a_d.xml" attachpoint="rider2"/>
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</props>
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<texture>structural/pers_chariot_a.png</texture>
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</variant>
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@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="" file="biped/inf_salute_a.psa" load="" name="Attack" speed="250"/>
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<animation file="biped/inf_salute_b.psa" name="Attack" speed="250"/>
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<animation file="biped/inf_salute_d.psa" name="Attack" speed="250"/>
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<animation file="biped/inf_salute_e.psa" name="Attack" speed="250"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/pers_car_b_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,9 +6,10 @@
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@ -6,9 +6,10 @@
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@ -11,7 +11,7 @@
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<prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
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<prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
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<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider2"/>
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<prop actor="units/persians/cavalry_archer_e_d.xml" attachpoint="rider2"/>
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</props>
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<texture>structural/pers_chariot_e.png</texture>
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</variant>
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="" file="biped/inf_salute_a.psa" load="" name="Attack" speed="250"/>
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<animation file="biped/inf_salute_b.psa" name="Attack" speed="250"/>
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<animation file="biped/inf_salute_d.psa" name="Attack" speed="250"/>
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<animation file="biped/inf_salute_e.psa" name="Attack" speed="250"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/pers_car_a_r.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,9 +6,10 @@
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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@ -13,8 +13,8 @@
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="55"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="110"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="120"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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@ -9,8 +9,8 @@
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="48"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="115"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="95"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="125"/>
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<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="115"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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@ -11,8 +11,8 @@
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="135"/>
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<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="75"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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@ -9,8 +9,8 @@
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="52"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="112"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="100"/>
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<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="100"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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BIN
binaries/data/mods/public/art/meshes/structural/pers_chariot_a.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/pers_chariot_a.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/pers_chariot_b.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/pers_chariot_b.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_a.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_e.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_e.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Persians Sandbox.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Persians Sandbox.xml
(Stored with Git LFS)
Binary file not shown.
@ -12,12 +12,22 @@
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<MinRange>16.0</MinRange>
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</Ranged>
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</Attack>
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<Cost>
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<Population>6</Population>
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</Cost>
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<Footprint replace="">
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<Square width="8.0" depth="11.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<Max>200</Max>
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</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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<Obstruction>
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<Unit radius="2.5"/>
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</Obstruction>
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<Promotion>
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<Entity>units/pers_cavalry_archer_e</Entity>
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</Promotion>
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@ -11,7 +11,7 @@
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</Ranged>
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</Attack>
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<Cost>
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<Population>4</Population>
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<Population>3</Population>
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<BuildTime>19</BuildTime>
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<Resources>
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<food>200</food>
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@ -19,6 +19,10 @@
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<metal>100</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="5.5" depth="10.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<Max>190</Max>
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</Health>
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@ -38,6 +42,9 @@
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<stone>0</stone>
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<metal>25</metal>
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</Loot>
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<Obstruction>
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<Unit radius="2.0"/>
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</Obstruction>
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<Promotion>
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<Entity>units/pers_cavalry_archer_a</Entity>
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</Promotion>
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@ -1,34 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/pers_cavalry_archer_a">
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<Armour>
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<Hack>6.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>12.0</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Pierce>45.0</Pierce>
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<MaxRange>64.0</MaxRange>
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<MinRange>12.0</MinRange>
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</Ranged>
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</Attack>
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<Health>
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<Max>210</Max>
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</Health>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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<Promotion disable=""/>
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<ResourceGatherer>
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<BaseSpeed>0.5</BaseSpeed>
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</ResourceGatherer>
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<UnitMotion>
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<WalkSpeed>9.0</WalkSpeed>
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<Run>
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<Speed>27.0</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/persians/pers_chariot_archer_e.xml</Actor>
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</VisualActor>
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</Entity>
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Block a user