A package of chariot updates.

This was SVN commit r10397.
This commit is contained in:
Michael D. Hafer 2011-10-12 11:59:43 +00:00
parent d8e49c4ca8
commit 9bb22c91a1
19 changed files with 112 additions and 57 deletions

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@ -10,7 +10,7 @@
<prop actor="units/persians/pers_chariot_archer_a_h3.xml" attachpoint="horse3"/>
<prop actor="units/persians/pers_chariot_archer_a_h4.xml" attachpoint="horse4"/>
<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider1"/>
<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider2"/>
<prop actor="units/persians/cavalry_archer_a_d.xml" attachpoint="rider2"/>
</props>
<texture>structural/pers_chariot_a.png</texture>
</variant>

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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="" file="biped/inf_salute_a.psa" load="" name="Attack" speed="250"/>
<animation file="biped/inf_salute_b.psa" name="Attack" speed="250"/>
<animation file="biped/inf_salute_d.psa" name="Attack" speed="250"/>
<animation file="biped/inf_salute_e.psa" name="Attack" speed="250"/>
<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_car_b_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -6,9 +6,10 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>

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@ -6,9 +6,10 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>

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@ -11,7 +11,7 @@
<prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
<prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider1"/>
<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider2"/>
<prop actor="units/persians/cavalry_archer_e_d.xml" attachpoint="rider2"/>
</props>
<texture>structural/pers_chariot_e.png</texture>
</variant>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="" file="biped/inf_salute_a.psa" load="" name="Attack" speed="250"/>
<animation file="biped/inf_salute_b.psa" name="Attack" speed="250"/>
<animation file="biped/inf_salute_d.psa" name="Attack" speed="250"/>
<animation file="biped/inf_salute_e.psa" name="Attack" speed="250"/>
<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/pers_car_a_r.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -6,9 +6,10 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
<animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>

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@ -13,8 +13,8 @@
<animation file="quadraped/horse_gallop.psa" name="Run" speed="55"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="110"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="120"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

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@ -9,8 +9,8 @@
<animation file="quadraped/horse_gallop.psa" name="Run" speed="48"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="115"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="95"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="125"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="115"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

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@ -11,8 +11,8 @@
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="135"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="75"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

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@ -9,8 +9,8 @@
<animation file="quadraped/horse_gallop.psa" name="Run" speed="52"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="112"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="100"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="100"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

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@ -12,12 +12,22 @@
<MinRange>16.0</MinRange>
</Ranged>
</Attack>
<Cost>
<Population>6</Population>
</Cost>
<Footprint replace="">
<Square width="8.0" depth="11.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Obstruction>
<Unit radius="2.5"/>
</Obstruction>
<Promotion>
<Entity>units/pers_cavalry_archer_e</Entity>
</Promotion>

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@ -11,7 +11,7 @@
</Ranged>
</Attack>
<Cost>
<Population>4</Population>
<Population>3</Population>
<BuildTime>19</BuildTime>
<Resources>
<food>200</food>
@ -19,6 +19,10 @@
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="5.5" depth="10.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>190</Max>
</Health>
@ -38,6 +42,9 @@
<stone>0</stone>
<metal>25</metal>
</Loot>
<Obstruction>
<Unit radius="2.0"/>
</Obstruction>
<Promotion>
<Entity>units/pers_cavalry_archer_a</Entity>
</Promotion>

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@ -1,34 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/pers_cavalry_archer_a">
<Armour>
<Hack>6.0</Hack>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Attack>
<Ranged>
<Pierce>45.0</Pierce>
<MaxRange>64.0</MaxRange>
<MinRange>12.0</MinRange>
</Ranged>
</Attack>
<Health>
<Max>210</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>27.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/pers_chariot_archer_e.xml</Actor>
</VisualActor>
</Entity>