forked from 0ad/0ad
fix productionQueue failing to produce units while the upgrade tech is running
This was SVN commit r14471.
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2197b80747
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9cf55a5ed0
@ -93,9 +93,7 @@ ProductionQueue.prototype.CalculateEntitiesList = function()
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var entitiesList = string.split(/\s+/);
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// check if some templates need to show their advanced or elite version
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var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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var playerID = QueryOwnerInterface(this.entity, IID_Player).GetPlayerID();
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for each (var templateName in entitiesList)
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var upgradeTemplate = function(templateName)
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{
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var template = cmpTemplateManager.GetTemplate(templateName);
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while (template.Promotion)
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@ -106,7 +104,17 @@ ProductionQueue.prototype.CalculateEntitiesList = function()
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templateName = template.Promotion.Entity;
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template = cmpTemplateManager.GetTemplate(templateName);
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}
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this.entitiesList.push(templateName);
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return templateName;
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};
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var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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var playerID = QueryOwnerInterface(this.entity, IID_Player).GetPlayerID();
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for each (var templateName in entitiesList)
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this.entitiesList.push(upgradeTemplate(templateName));
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for each (var item in this.queue)
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{
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if (item.unitTemplate)
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item.unitTemplate = upgradeTemplate(item.unitTemplate);
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}
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};
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