forked from 0ad/0ad
This was SVN commit r4036.
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/weap_spear_rev.pmd</mesh>
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</variant>
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</group>
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</actor>
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@ -6,13 +6,11 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="5"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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@ -32,7 +30,7 @@
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<prop actor="props/units/heads/hele_hoplite_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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@ -5,39 +5,37 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<!-- Class Specific -->
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<!-- Stamina Specific -->
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<!-- Citzen Soldier Specific -->
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<!-- Shared -->
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="armor-tunic">
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<texture>skeletal/hele_isp_b.dds</texture>
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</variant>
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</group>
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@ -6,13 +6,10 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="50"/>
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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@ -32,7 +29,7 @@
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<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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