This was SVN commit r4036.

This commit is contained in:
Michael D. Hafer 2006-06-25 16:58:52 +00:00
parent 77faccb6cb
commit a23ca48867
4 changed files with 52 additions and 41 deletions

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant>
<mesh>props/weap_spear_rev.pmd</mesh>
</variant>
</group>
</actor>

View File

@ -6,13 +6,11 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
@ -32,7 +30,7 @@
<prop actor="props/units/heads/hele_hoplite_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>

View File

@ -5,39 +5,37 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant name="armor-tunic">
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>

View File

@ -6,13 +6,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="50"/>
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
@ -32,7 +29,7 @@
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>