forked from 0ad/0ad
P-51 Mustang
This was SVN commit r9676.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_runway">
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<decal width="40" depth="160" angle="0" offsetx="0" offsetz="0"/>
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<texture>structural/runway.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/aeroplane.dds</texture>
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<texture>structural/mustang.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/aeroplane_idle.dae</mesh>
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<props>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/mustang.png</texture>
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</variant>
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</group>
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</actor>
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binaries/data/mods/public/art/meshes/structural/aeroplane.dae
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binaries/data/mods/public/art/meshes/structural/aeroplane.dae
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binaries/data/mods/public/art/meshes/structural/aeroplane_idle.dae
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binaries/data/mods/public/art/meshes/structural/aeroplane_idle.dae
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binaries/data/mods/public/art/textures/skins/props/hero-star.png
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binaries/data/mods/public/art/textures/skins/props/hero-star.png
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_4.png
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_4.png
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binaries/data/mods/public/maps/scenarios/Flight_demo_2.pmp
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binaries/data/mods/public/maps/scenarios/Flight_demo_2.pmp
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binaries/data/mods/public/maps/scenarios/Flight_demo_2.xml
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binaries/data/mods/public/maps/scenarios/Flight_demo_2.xml
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@ -17,12 +17,12 @@
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<TurnRate>1.0</TurnRate>
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</Position>
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<UnitMotionFlying>
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<MaxSpeed>30.0</MaxSpeed>
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<AccelRate>8.0</AccelRate>
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<MaxSpeed>40.0</MaxSpeed>
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<AccelRate>15.0</AccelRate>
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<TurnRate>1.0</TurnRate>
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<OvershootTime>2.0</OvershootTime>
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<FlyingHeight>30.0</FlyingHeight>
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<ClimbRate>6.0</ClimbRate>
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<FlyingHeight>50.0</FlyingHeight>
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<ClimbRate>5.0</ClimbRate>
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</UnitMotionFlying>
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<Attack>
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<Ranged>
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@ -31,9 +31,9 @@
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<Crush>25.0</Crush>
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<MaxRange>48</MaxRange>
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<MinRange>24</MinRange>
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<ProjectileSpeed>50.0</ProjectileSpeed>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>0</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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</Attack>
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</Entity>
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