Iberian shield actors.

This was SVN commit r9070.
This commit is contained in:
Michael D. Hafer 2011-03-17 06:05:50 +00:00
parent 730a119e4f
commit be59aa012d
13 changed files with 350 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Shield-L">
<texture>props/shield/iber_round_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
<variant frequency="1" name="Shield-H">
<texture>props/shield/iber_round_h.dds</texture>
</variant>
<variant frequency="1" name="Shield-N">
<texture>props/shield/iber_round_n.dds</texture>
</variant>
<variant frequency="1" name="Shield-X">
<texture>props/shield/pict_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/shield/iber_round_m.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-l">
<texture>props/shield/iber_oval_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-b">
<texture>props/shield/iber_oval_b.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-c">
<texture>props/shield/iber_oval_c.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-d">
<texture>props/shield/iber_oval_d.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-e">
<texture>props/shield/iber_oval_e.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-f">
<texture>props/shield/iber_oval_f.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-g">
<texture>props/shield/iber_oval_g.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-k">
<texture>props/shield/iber_oval_k.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-m">
<texture>props/shield/iber_oval_m.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-h">
<texture>props/shield/iber_oval_h.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-i">
<texture>props/shield/iber_oval_i.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-j">
<texture>props/shield/iber_oval_j.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-h">
<texture>props/shield/iber_oval_h.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-i">
<texture>props/shield/iber_oval_i.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-j">
<texture>props/shield/iber_oval_j.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-i">
<texture>props/shield/iber_oval_i.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant frequency="1" name="shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
<variant frequency="1" name="shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_t_b.pmd</mesh>
<props>
<prop actor="props/units/shields/iberian_buckler_adv_reverse_front.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_back.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant frequency="1" name="shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
<variant frequency="1" name="shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-A">
<texture>props/shield/iber_round_a.dds</texture>
</variant>
<variant frequency="1" name="shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant frequency="1" name="shield-G">
<texture>props/shield/iber_round_g.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-H">
<texture>props/shield/iber_round_h.dds</texture>
</variant>
<variant frequency="1" name="shield-K">
<texture>props/shield/iber_round_k.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>