forked from 0ad/0ad
Iberian shield actors.
This was SVN commit r9070.
This commit is contained in:
parent
730a119e4f
commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_b_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Shield-L">
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<texture>props/shield/iber_round_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_b_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-E">
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<texture>props/shield/iber_round_e.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-H">
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<texture>props/shield/iber_round_h.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-N">
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<texture>props/shield/iber_round_n.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-X">
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<texture>props/shield/pict_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_b_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>props/shield/iber_round_m.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-scutum-l">
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<texture>props/shield/iber_oval_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-scutum-b">
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<texture>props/shield/iber_oval_b.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-c">
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<texture>props/shield/iber_oval_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-d">
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<texture>props/shield/iber_oval_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-e">
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<texture>props/shield/iber_oval_e.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-f">
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<texture>props/shield/iber_oval_f.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-g">
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<texture>props/shield/iber_oval_g.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-k">
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<texture>props/shield/iber_oval_k.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-m">
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<texture>props/shield/iber_oval_m.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-scutum-h">
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<texture>props/shield/iber_oval_h.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-i">
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<texture>props/shield/iber_oval_i.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-j">
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<texture>props/shield/iber_oval_j.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-scutum-h">
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<texture>props/shield/iber_oval_h.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-i">
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<texture>props/shield/iber_oval_i.dds</texture>
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</variant>
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<variant frequency="1" name="shield-scutum-j">
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<texture>props/shield/iber_oval_j.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-scutum-i">
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<texture>props/shield/iber_oval_i.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_t_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-C">
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<texture>props/shield/iber_round_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-D">
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<texture>props/shield/iber_round_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-E">
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<texture>props/shield/iber_round_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_t_b.pmd</mesh>
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<props>
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<prop actor="props/units/shields/iberian_buckler_adv_reverse_front.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_back.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_t_f.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-C">
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<texture>props/shield/iber_round_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-D">
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<texture>props/shield/iber_round_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-E">
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<texture>props/shield/iber_round_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_t_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-A">
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<texture>props/shield/iber_round_a.dds</texture>
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</variant>
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<variant frequency="1" name="shield-B">
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<texture>props/shield/iber_round_b.dds</texture>
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</variant>
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<variant frequency="1" name="shield-G">
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<texture>props/shield/iber_round_g.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_t_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-H">
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<texture>props/shield/iber_round_h.dds</texture>
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</variant>
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<variant frequency="1" name="shield-K">
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<texture>props/shield/iber_round_k.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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