forked from 0ad/0ad
Fixed hoplite prop switching (heads) when gathering meat.
Tweaked maps. New "Bog" map, w.i.p. Tweaked ship health. This was SVN commit r8560.
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c03c2f0168
@ -13,6 +13,7 @@
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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@ -6,7 +6,7 @@
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
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<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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@ -91,6 +91,7 @@
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_rock">
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@ -6,7 +6,7 @@
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
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<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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@ -100,6 +100,7 @@
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_rock">
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BIN
binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_romans.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_romans.png
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.pmp
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.pmp
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.xml
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.xml
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binaries/data/mods/public/maps/scenarios/Miletus.xml
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binaries/data/mods/public/maps/scenarios/Miletus.xml
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@ -8,7 +8,7 @@
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</Position>
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<Cost>
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<Population>1</Population>
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<BuildTime>10</BuildTime>
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<BuildTime>20</BuildTime>
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<Resources>
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<food>0</food>
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<wood>50</wood>
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@ -17,7 +17,7 @@
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</Resources>
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</Cost>
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<Health>
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<Max>100</Max>
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<Max>200</Max>
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</Health>
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<Decay>
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<Inactive/>
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@ -5,14 +5,14 @@
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<Tooltip>Light Warship.</Tooltip>
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</Identity>
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<Cost>
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<BuildTime>30</BuildTime>
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<BuildTime>60</BuildTime>
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<Resources>
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<wood>200</wood>
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<metal>200</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>300</Max>
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<Max>600</Max>
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</Health>
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<UnitMotion>
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<WalkSpeed>12.0</WalkSpeed>
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@ -5,13 +5,13 @@
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<Tooltip>Trade resources between allied docks and transport troops across water. Garrison a Trader inside to increase trade profit.</Tooltip>
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</Identity>
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<Cost>
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<BuildTime>15</BuildTime>
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<BuildTime>40</BuildTime>
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<Resources>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>150</Max>
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<Max>400</Max>
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</Health>
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<ResourceGatherer>
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<MaxDistance>12.0</MaxDistance>
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@ -5,14 +5,14 @@
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<Tooltip>Heavy Warship.</Tooltip>
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</Identity>
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<Cost>
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<BuildTime>70</BuildTime>
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<BuildTime>100</BuildTime>
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<Resources>
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<wood>400</wood>
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<metal>400</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>700</Max>
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<Max>1000</Max>
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</Health>
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<Armour>
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<Hack>25.0</Hack>
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@ -5,14 +5,14 @@
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<Tooltip>Medium Warship.</Tooltip>
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</Identity>
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<Cost>
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<BuildTime>50</BuildTime>
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<BuildTime>80</BuildTime>
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<Resources>
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<wood>300</wood>
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<metal>300</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>500</Max>
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<Max>800</Max>
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</Health>
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<UnitMotion>
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<WalkSpeed>14.0</WalkSpeed>
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