Fixed hoplite prop switching (heads) when gathering meat.

Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.

This was SVN commit r8560.
This commit is contained in:
Michael D. Hafer 2010-11-08 23:40:45 +00:00
parent dde2cd38be
commit c03c2f0168
12 changed files with 26 additions and 14 deletions

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@ -13,6 +13,7 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>

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@ -6,7 +6,7 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
@ -91,6 +91,7 @@
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_rock">

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@ -6,7 +6,7 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
@ -100,6 +100,7 @@
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_rock">

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binaries/data/mods/public/maps/scenarios/Belgian_Bog.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Belgian_Bog.xml (Stored with Git LFS) Normal file

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@ -8,7 +8,7 @@
</Position>
<Cost>
<Population>1</Population>
<BuildTime>10</BuildTime>
<BuildTime>20</BuildTime>
<Resources>
<food>0</food>
<wood>50</wood>
@ -17,7 +17,7 @@
</Resources>
</Cost>
<Health>
<Max>100</Max>
<Max>200</Max>
</Health>
<Decay>
<Inactive/>

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@ -5,14 +5,14 @@
<Tooltip>Light Warship.</Tooltip>
</Identity>
<Cost>
<BuildTime>30</BuildTime>
<BuildTime>60</BuildTime>
<Resources>
<wood>200</wood>
<metal>200</metal>
</Resources>
</Cost>
<Health>
<Max>300</Max>
<Max>600</Max>
</Health>
<UnitMotion>
<WalkSpeed>12.0</WalkSpeed>

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@ -5,13 +5,13 @@
<Tooltip>Trade resources between allied docks and transport troops across water. Garrison a Trader inside to increase trade profit.</Tooltip>
</Identity>
<Cost>
<BuildTime>15</BuildTime>
<BuildTime>40</BuildTime>
<Resources>
<metal>100</metal>
</Resources>
</Cost>
<Health>
<Max>150</Max>
<Max>400</Max>
</Health>
<ResourceGatherer>
<MaxDistance>12.0</MaxDistance>

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@ -5,14 +5,14 @@
<Tooltip>Heavy Warship.</Tooltip>
</Identity>
<Cost>
<BuildTime>70</BuildTime>
<BuildTime>100</BuildTime>
<Resources>
<wood>400</wood>
<metal>400</metal>
</Resources>
</Cost>
<Health>
<Max>700</Max>
<Max>1000</Max>
</Health>
<Armour>
<Hack>25.0</Hack>

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@ -5,14 +5,14 @@
<Tooltip>Medium Warship.</Tooltip>
</Identity>
<Cost>
<BuildTime>50</BuildTime>
<BuildTime>80</BuildTime>
<Resources>
<wood>300</wood>
<metal>300</metal>
</Resources>
</Cost>
<Health>
<Max>500</Max>
<Max>800</Max>
</Health>
<UnitMotion>
<WalkSpeed>14.0</WalkSpeed>